I hope H6 has a multiplayer pretty similar to H5’s, but I don’t want all those rankings to have to climb. I mean, starting out in Halo 5, you have to fight through silver1-6, then gold1-6, then platinum 1-6 etc. My point it that is was too much for me, I would like to have something like gold 1-3 instead of 1-6.
I would also like a player filter system similar to Reach’s. When I play with a Mic, I wanna play with/against people with Mics, right? But in Halo 5, I get matched with 3 solo players for my team, and the enemy team is full of players communicating in a party. I would be cool with solo players ranking up 1/3 as fast, I’m just tired of being pummeled by team players when I have no one to play with.
Would cater to casual players a bit more as well.
Another thing I would like to see is more Arena maps. Currently, there aren’t many maps to play regular Arena on. There’s the standard Arena maps: (Fathom, Coliseum, Plaza, The Rig, Truth, Empire, Torque, Molten, Tyrant) The rest are not NEW maps, they’re just remixed or remade maps (looking at you, Mercy) Sure, they’re all fun great maps, but they play on the original’s success. I suppose that’s not a super bad thing, but it makes said maps a little bit stale. (and Truth is even a remake from previous Halos!) I think you all understand what I mean. I would also like to see a map with some different lighting. A map set in the middle of the night for instance. I just want some uniqueness!
I like most of the Spartan abilities and think they should stay. I think Spartan Charge needs to go, though. It gets a little bit annoying. It doesn’t really have much use to it, if you’re coming around a corner while sprinting, why not just melee instead of charging? Ground pounding, clamber, thrusting, and Smart-link are all useful, but not Spartan charge. Plus, if it was removed, it would demotivate people from sprinting and give the game more of an older Halo feel.
Something else I didn’t like about the H5 MP maps is that a lot of them didn’t seem like they would fit in a real place. A lot of the maps had tunnels that led to other areas which would serve no purpose in a real world. It revolves a bit around map theme, in The Rig, you know where that drop-down is above (the callout) “Load Zone”? It drops right down, but in a realistic world, it would be useless. Why would it ever be there? It wouldn’t. This doesn’t bother me too much when there’s one or two of these types of things, but when a map is littered with stuff like that, it just gets ridiculous, but it’s one of my less important pet peeves.
I actually can’t think of much more that I don’t like. H5’s MP is one of my favorites to date.