So we've just settled on a single melee kills huh?

been killed by a single melee with full shield about 43 times today…

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Desync having it so that your enemy is seeing your back is a common issue, since you are facing their Lag Ghost while the server give them a perfect live feed while you get a delayed and glitchy one.

Combined with the ability to shoot a shot of your gun instantly followed up by a melee strike (especially good with the Mangler) is a common exploit.

It is like Halo 2’s BXR exploit all over again.

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I believe it is a desync issue where what you’re seeing is momentarily 0.5+ second behind what the server is registering. It manifests in different ways, but in this scenario I suspect you don’t see the two BR shot…you just hear the beat down and Insta-kill.

I’ve seen it happen a lot to teammates and myself…I haven’t seen it happen to my opponents like I have when it comes to being able to shoot them through a wall to finish them off.

An enemy holding a Mangler CQB is an expected instant drop.

The melee is seriously breaking this otherwise amazing game. The inconsistent lunge is infuriating.

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It’s less about desync in this case and more so weird collision issues.

I think AlternatVolt has some good examples of this occurring, player models phase through each other in some cases resulting in a melee collision that should impact the front hitbox, but ends up reaching through and hitting the rear hitbox.

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