So Waypoint, tell me if you think bloom is...

still a great mechanic? There is a video I’ve saved on my fileshare that I would like you guys to watch. I’m not doing this because I’m desperate for views, I’m doing this to show those idiots out there why bloom is terribly broken.

I’ll provide the link. http://halo.xbox.com/en-us/haloreach/Plasmatrical/fileshare#

Even with the TU, it’s still broken as hell. Anyway I was playing Team Slayer a couple of days ago with my friends, unfortunately, they dislike TU Slayer, don’t ask me why, and this crap happens. 4 accurate, consecutive shots and what happens, bloom screws me over. I was pacing by the way. I fired a further 7 and only 2 of them hit him, brought him down to red health. I had to reload and he missed almost every shot after he had broken my shield. Once I reloaded, cleaned him up with a headshot before I get mauled to death by AR spam.

I know this has been mentioned multiple times, but this is what annoys me the most. broken mechanics depending on blind luck, giving noobs an equal chance to beat good players.

Since we don’t have the rendering service, you going to have to download it to view it on your Xbox. Tell me what you think, and don’t give me that “Your DMR was off” BS. I’ve pulled off 4 accurate shots before bloom -Yoinked!- me over.

I may have won that 1v1 encounter, but it still annoys me that I couldn’t finish him off after what, 7 shots? I could have avoided that death as well.

I never thought it was.

In my opinion, bloom is like communism. It sounds like it would work on paper, but in reality, it sucks.

> I never thought it was.

Some individuals tend to think otherwise.

God knows why these fools think bloom was a godsend.

So either both of you spammed like crazy then complain when the outcome is random, or you fired 9 paced shots and still lost? Either way it doesnt look great for you.

And it was TU anyway, so whats the problem. All hail glorious TU amirite.

Reach with BLOOM and AA’s = :frowning:

Reach without BLOOM and AA’s = :slight_smile: would be a much better game

in my mind

<— Spamming all day everyday.

Bloom was a bad idea to try to slow down gameplay.

bloom is terrible. I can be shooting a guy square in the face but the shot doesn’t register because of dumb bloom. Then a dude who spams it gets some lucky shots and a kill. It’s not skill based at all. Timing your shots is bs when players can spam it and still get lucky.

> <— Spamming all day everyday.
>
> Bloom was a bad idea to try to slow down gameplay.

Bookshelf, right?

Surprised to see you here, I’ve noticed one of your threads. So I was wondering, can you tell me if this was truly bloom’s fault or was my aim really off? Because I know I’ve landed all four shots before my reticule decided to go against me.

If it’s negative, then so be it. I’ll use this to become a better player.

I always wanted to know Bungie’s motives when they were developing Reach, I really do.

> bloom is terrible. I can be shooting a guy square in the face but the shot doesn’t register because of dumb bloom. Then a dude who spams it gets some lucky shots and a kill. It’s not skill based at all. Timing your shots is bs when players can spam it and still get lucky.

I spam = miss, opponent spam = hit

So I know this feeling all too well.

I neither think it is a great mechanic or a bad one, I accept it as a mechanic that I and my opponent must overcome. I think that reducing it greatly effects the overall weapon balance and creates problems. So for me, Reach is better with its original design vs a band aid fix to sooth gamer rage for people loosing the occasional DMR battle.

> I neither think it is a great mechanic or a bad one, I accept it as a mechanic that I and my opponent must overcome. I think that reducing it greatly effects the overall weapon balance and creates problems. So for me, Reach is better with its original design vs a band aid fix to sooth gamer rage for people loosing the occasional DMR battle.

When I play Halo Reach, one game and I’m already pissed off to the point where I turn it off out of frustration.

When I play Halo 3, a few games and I still enjoy it without too many problems.

I’m expecting this too happen, so…

Inb4thenplayHalo3instead

> > <— Spamming all day everyday.
> >
> > Bloom was a bad idea to try to slow down gameplay.
>
> Bookshelf, right?
>
> Surprised to see you here, I’ve noticed one of your threads. So I was wondering, can you tell me if this was truly bloom’s fault or was my aim really off? Because I know I’ve landed all four shots before my reticule decided to go against me.
>
> If it’s negative, then so be it. I’ll use this to become a better player.
>
> I always wanted to know Bungie’s motives when they were developing Reach, I really do.

Indeed, I thought I recognized your tag. I rarely post here because Waypoint isn’t a very good site for me and my internet.

Honestly, I didn’t watch your video because of how long it would take me to load it on my awful connection. However I know the feeling of pacing shots and missing even though your aim was perfect.

All I can say is to try to zoom in if you’re having any doubts of your shots not hitting. Zooming in through DMR fire is a skill a lot of people don’t have, and holding an opponent out of scope while you’re in scope is a HUGE advantage at ranges where bloom is questionable (mid to long range). I don’t know what the range was in your video.

All I can say is: limit your 1v1 situations at all cost. In games against competent players outside of the MLG playlist, I’ll have maybe 1 1v1 situation all game - the rest is team shots / cross map clean ups. With bloom, that’s how you’ll be more successful - team work since individual skill is lowered.

> > I neither think it is a great mechanic or a bad one, I accept it as a mechanic that I and my opponent must overcome. I think that reducing it greatly effects the overall weapon balance and creates problems. So for me, Reach is better with its original design vs a band aid fix to sooth gamer rage for people loosing the occasional DMR battle.
>
> When I play Halo Reach, one game and I’m already pissed off to the point where I turn it off out of frustration.
>
> When I play Halo 3, a few games and I still enjoy it without too many problems.
>
> I’m expecting this too happen, so…
>
> Inb4thenplayHalo3instead

I used to be like this. I used to rage constantly at Reach. I even rage quit it for a few months to play Halo 3 non stop.

You just have to play playlists that aren’t as bad. Super Slayer (Squad when it was around, RIP Squad :confused: ), MLG, Arena, Doubles on occasion, FF dubs, Snipers, Anniv BTB are the only playlists I play anymore. Anything else and I know I’d give myself a heart attack from rage - Especially non TU’d playlists.

> > > <— Spamming all day everyday.
> > >
> > > Bloom was a bad idea to try to slow down gameplay.
> >
> > Bookshelf, right?
> >
> > Surprised to see you here, I’ve noticed one of your threads. So I was wondering, can you tell me if this was truly bloom’s fault or was my aim really off? Because I know I’ve landed all four shots before my reticule decided to go against me.
> >
> > If it’s negative, then so be it. I’ll use this to become a better player.
> >
> > I always wanted to know Bungie’s motives when they were developing Reach, I really do.
>
> Indeed, I thought I recognized your tag. I rarely post here because Waypoint isn’t a very good site for me and my internet.
>
> Honestly, I didn’t watch your video because of how long it would take me to load it on my awful connection. However I know the feeling of pacing shots and missing even though your aim was perfect.
>
> All I can say is to try to zoom in if you’re having any doubts of your shots not hitting. Zooming in through DMR fire is a skill a lot of people don’t have, and holding an opponent out of scope while you’re in scope is a HUGE advantage at ranges where bloom is questionable (mid to long range). I don’t know what the range was in your video.
>
> All I can say is: limit your 1v1 situations at all cost. In games against competent players outside of the MLG playlist, I’ll have maybe 1 1v1 situation all game - the rest is team shots / cross map clean ups. With bloom, that’s how you’ll be more successful - team work since individual skill is lowered.

Meh, you and me both. Waypoint is horrible, takes too long for the forums to load up, and my -Yoink- connection only adds to the problem.

It’s all cool, I was playing TS, so it is partially my fault for picking such a bad playlist, but my friends, well they aren’t entirely TU enthusiasts and it’s rather difficult to get them to try the TU, let alone give it a chance.

It’s funny how you mention this, because I always do this almost every single time I’m against an opponent in medium to long range combat. I’m usually come out on top 75% of the time, but if my opponent beats me, fair game. I was playing Sword Base, and this 1v1 encounter took place on the ground level by Sniper spawn, on opposite sides of the main lift.

I will take this into consideration, and since I left my lone wolf days behind, I always search with either a friend or a team of 4, 6 or maybe 8, and damn, it’s a hell of a lot more fun than I would have searching solo. Thanks for the advice Bookshelf, I appreciate it.

> > > I neither think it is a great mechanic or a bad one, I accept it as a mechanic that I and my opponent must overcome. I think that reducing it greatly effects the overall weapon balance and creates problems. So for me, Reach is better with its original design vs a band aid fix to sooth gamer rage for people loosing the occasional DMR battle.
> >
> > When I play Halo Reach, one game and I’m already pissed off to the point where I turn it off out of frustration.
> >
> > When I play Halo 3, a few games and I still enjoy it without too many problems.
> >
> > I’m expecting this too happen, so…
> >
> > Inb4thenplayHalo3instead
>
> I used to be like this. I used to rage constantly at Reach. I even rage quit it for a few months to play Halo 3 non stop.
>
> You just have to play playlists that aren’t as bad. Super Slayer (Squad when it was around, RIP Squad :confused: ), MLG, Arena, Doubles on occasion, FF dubs, Snipers, Anniv BTB are the only playlists I play anymore. Anything else and I know I’d give myself a heart attack from rage - Especially non TU’d playlists.

I guess I’m on the same boat then. :smiley:

I don’t restrict myself to one playlist, but I do mix it up a bit. I’ve tried MLG, too much for me, despite going positive in that playlist. I haven’t tried Arena for a long time, just not tryhard enough to try it. Squad Slayer, oh how I miss those days of heated 5v5 matches. Doubles, usually play it with a RL friend, my friend usually carries me to victory. XD Hell, I play almost every playlist that Reach has to offer.

My favourite playlist has to be Invasion, which is kinda ironic since the bloom is 100% in that playlist, but it’s not a problem since the Elite’s hitbox is so massive that headshots are so ridiculously easy to achieve against them.

> > I never thought it was.
>
> Some individuals tend to think otherwise.
>
> God knows why these fools think bloom was a godsend.

It’s because according to them bloom was always in the games and it’s great to finally see it. if only they realized recoil and bloom aren’t the same thing…