• Enabled “X-Markers” on the HUD to designate when and where teammates are killed.
• Updated Active Camo to fully reveal players when they fire all weapons.
• Reduced the auto aim, magnetism, and damage on the Gauss Warthog.
• Fixed an issue where some players at SR-130 did not see their specialization on their in-game playercard.
• Fixed various issues with ordnance nav markers.
• Fixed various join-in-progress issues with Flood.
• Added the ability to make weapon adjustments via backend tuning.
…Alright I’ve supported 343 and have really been behind them ever since they picked up the series…but what the hell? This is the “sandbox balancing” title update we’ve been waiting months for? This is really what I’ve been constantly checking this website for and putting my faith into 343’s dev team hoping that they would fix this game? Before you shoot this down, yeah the backend tuning is awesome, but do you not agree this is something that should have been implemented from the get-go?
I got on today to check out the X-Markers, which indeed is a much needed addition to this game. Although it shouldn’t be an addition because it was more like a subtraction to begin with…ya know? Bravo, although you didn’t get it quite right. No, I’m not going to complain about how it’s not red because quite frankly that doesn’t matter. What does matter is that it disappears way too fast. Maybe the service tag lingering makes up for it in your eyes, but it’s still not that easily noticeable. Whatever, I know it’s not going to be changed since it took almost half a year to get this implemented to begin with.
Yeah the Gauss Warthog was OP, but I really wouldn’t have minded it so much if you didn’t get Exile 9 times out of 10 when you searched in BTB. You’d think there would be a great versatility in the BTB maps considering 343/Certain Affinity spent most of their time making BTB maps. (i.e. the lack of small arena maps) And why has there been no talk of objective gametypes in BTB lately still?..Is it really that difficult to cater to the only crowd that still even plays this game? What are you doing? It’s hilarious that I’m touching on this because I am and will always be a competitive Halo player. (Labeled MLG for some of you folk out there) And if you are working on it, why have you not reminded everyone that’s been waiting, TOO LONG, lately that it’s still in the works? The waiting game has to stop, no one is going to stick around forever.
SR-130 in game player card issue. Tear, I feel sorry for you. I’m glad this is fixed.
The nav markers issue is a nice fix as well, although it’s a bit laughable that they were that way in the first place. No complaints here though again nice fix.
Fixed join-in-progress issues for Flood MM…nice. This caters to the small population that also regularly plays this playlist. See above about other pop’s that deserve more attention in title updates (BTB Objective).
The camo fix is nice as well, although this never should’ve been a balancing issue to begin with…if you would’ve balanced it before the game was shipped.
…Or simply didn’t continue Halo to be a class based shooter with armor abilities as options in a loadout. To each his own though. All I’m really trying to say is, WOW I CAN’T BELIEVE THIS IS THE UPDATE THAT EVERYONE WAS WAITING FOR. Also just a remider, the daily peak population on HaloCharts shows that it has officially decreased 100%+ from release day, today being the lowest since then with 31,000 people. Is it not alarming that even with todays TU that it was still the lowest population to date?..Is it not alarming?