So.. this game is Call of Duty with Halo skins...?

I don’t agree it’s like CoD… Shields last longer and it feels way more “halo” than the last game in the franchise (that of which we do not speak). But there are some weird twitchy things I don’t like. Descoping so quick or the lag time of the whole process feels off to me. And I think it’s buggy. Some times I’ll do a melee attack coming out of scope (no I’m not jamming the stick and tested it with alt controller configurations) and other times I feel like you kind of get stuck in place and “insta killed” by extremely precise bot head shots.

But I wouldn’t compare this to CoD. The gunplay is way more Halo and encounters last much longer now which is what makes the franchise more entertaining. Meaning I can get hit with a few shots and survive vs just being dead in CoD. Is it a little faster pace with sprint? Sure… but the maps feel more spacious and multi-tiered so I think this makes up for it in my opinion. And there is naturally a more tactical approach because the game isn’t as “flat” as it used to be… You have to watch more angles and levels.

But I could see how someone playing like Halo 1-3 could see this especially with the evolution after 343 took over.

So this is a troll thread ya?
This game is nothing like cod.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

>ThiS gAmE iS liKe cAll oF duTy wiTh Halo skInS-

excuse me what? you got to be having the brain of a grunt.

> 2535411919953126;28:
> So this is a troll thread ya?
> This game is nothing like cod.

Well, for the past two major releases it was popular to use the “<X game> = Call of Duty ripoff>” analogy and it was easy to make ‘friends’ by doing so. But from the looks of it, many many people are actually enjoying the game and liking or at least tolerating the direction it’s taking, so parroting these analogies isn’t as popular anymore and you got more people disagreeing or laughing at you instead of agreeing.

So it’s either (A) trolling, (B) last-ditch attempt at trying to rekindle a dislike of ‘New Halo’, or (C) a genuine if bizarre opinion.

I think people expected this Halo to only take minor steps forward when in reality it made a ton. It feels like a Hardcore Spartan Warfare. The game has a military feel to it as it should. The maps are far more mature feeling to them and feel as if you are training in the military branch.

> 2535442585388234;18:
> > 2533274842428280;6:
> > this game is NOT Halo… This game is Call of Duty with Halo skinsI stopped reading at this point
>
> Funny thing is none of these guys have ever played CoD

And yet, tried to act smart.

> 2533274803036381;1:
> Obviously I know this is a beta… but it’s clear this game is NOT Halo… This game is Call of Duty with Halo skins… Bunny hopping, quick slide, super low TTK… You don’t feel like you’re in a powered armor suit with a SHIELD at all (except for how high you can bunny hop). The plasma weapons felt super underpowered, except instead of buffing them, I wish all the OTHER weapons were nerfed and balanced around the plasma weapons instead. The plasma weapons felt slower paced, they require some skill to lead your target, and they essentially felt like the Halo I remember and was hoping for.
>
> I cannot stress enough how disappointing it is to see every shooter (Battlefield, Halo, etc) feel like they need to copy COD’s quick, fast paced, meat-grinder gunplay and make the time to kill so quick. For starters, take frackin ‘slide’ out of the game. This feels frackin dumb in Halo. What’s next, wall-running? While you’re at it, take out quick weapon swap as well (well, it can stay, just increase the pistol’s swap time). Currently this game is about side-stepping left and right as fast as possible while emptying your Assault Rifle magazine into bunny hopping fools and attempting to dodge obscene levels of grenade spam, then instantaneously swapping to pistol to continue shooting without skipping a beat. This game is as twitch as it gets. Older Halo games were much slower paced and felt much better for it. You know, like you’re actually wearing a super advanced armored suit with a shield that actually helps you. If the shield regenerated faster or had more HP then it might balance out and feel OK; but how it is now you step out of cover and just a few bullets hit you and your shield is at 1/4 or broken and you have to sit and hide for 10 seconds until you’re fully recharged. NOT FUN.
>
> I’m definitely an old school Halo player. Played the hell out of Halo 1-3 and Halo Reach. I stopped playing Halo after that so I can’t tell how Infinite compares to the newer Halo releases; but if they have this level of twitch gunplay then I definitely didn’t miss anything.
>
> Seeing most people here praising the gunplay, I already know my opinion will not be popular. Am I the only one here who feels like this wasn’t Halo? Making a super fast-paced twitch FPS and slapping Halo skins on the front doesn’t make it a Halo game. Halo had a slower, deliberate feel to the gunplay that was refreshing from the twitch reflex 360 no-scope gunplay of COD and that’s completely gone now. The only thing I liked here was being able to sprint.
>
> Graphically, it looks nice. It performs terrible but this is the one thing I’m sure they’ll optimize for release. It currently needs MAJOR work on optimization. Playing this game on max Ultra quality at 4k on a 3080 gets me ~50fps. So I turned graphics down to 1080p with ultra settings… I go up to 50-55 fps. What? A 5 FPS increase for running at 1/4 the resolution? I then turned EVERYTHING to lowest settings possible, and I was just barely able to get 55-59 fps and it was still NOT smooth at all. Again though, out of the entire test of the game, this is what I’m least concerned about; I’m sure they’ll improve the performance. It’s the rest of the ‘feel’ of the game that is most concerning. This game feels nothing like Halo. Maybe playing it on console would feel more like old-school Halo? But damn on PC this feels like a twitch fest. Thank god I have Microsoft Game Pass because I would never buy this game.
>
> TLDR; The plasma rifle and pistol aren’t underpowered, the other weapons are just incredibly overpowered. The TTK and pacing of the plasma weapons feel like how Halo was meant to be played. Make the rest of the game match those weapons and it’ll be in a good spot.

I dont think we played the same game my dude. The TTK’s are consistent with halo 2 and 3, and with the crazy low aim assist no one is hitting those optimal ttk’s anyway.

> 2535445229333629;32:
> > 2535442585388234;18:
> > > 2533274842428280;6:
> > > this game is NOT Halo… This game is Call of Duty with Halo skinsI stopped reading at this point
> >
> > Funny thing is none of these guys have ever played CoD
>
> And yet, tried to act smart.

The part about strafing/jumping “not being Halo” didn’t strike mas as ‘smart’ honestly. And he wouldn’t need GamePass to buy this since the MP’s going to be free anyway.

“I played Halos 1 ~ 3 so I know what I’m talking about you gotta believe me!” If he did, why’s he complaining about the dodging being out of place? <deep thinking>

> 2533274842428280;6:
> this game is NOT Halo… This game is Call of Duty with Halo skinsI stopped reading at this point

Hahahahahahahhaha

Same.

I was afraid that this could be truth before I played the beta. The reality is completely different:

“The core” gameplay of CoD is:
-Fast TTK
-emphasis on weapon customization
-Run, aim down and kill or be killed
(just to say some elements of CoD. We can go a while and have another debate)

unless you played a different beta nine of this happen in Halo Infinite. Yes it is shooter, but right now is a “Halo shooter”, longer TTK, wait times to respawn a really more simple gameplay that it is “easy to handle, hard to master” (as far as we could play last weekend).

This last part is, in my opinion, the core of Halo Gameplay: a gameplay that you can teach to your friends in a minute, but that is hard to master if you want to get competitive.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.

> 2533274850869596;34:
> > 2535445229333629;32:
> > > 2535442585388234;18:
> > > > 2533274842428280;6:
> > > > this game is NOT Halo… This game is Call of Duty with Halo skinsI stopped reading at this point
> > >
> > > Funny thing is none of these guys have ever played CoD
> >
> > And yet, tried to act smart.
>
> The part about strafing/jumping “not being Halo” didn’t strike mas as ‘smart’ honestly. And he wouldn’t need GamePass to buy this since the MP’s going to be free anyway.
>
> “I played Halos 1 ~ 3 so I know what I’m talking about you gotta believe me!” If he did, why’s he complaining about the dodging being out of place? <deep thinking>

He never played halo 4 to 5. In his case, he’s just another hardcore bungee-jump (bungie) fan.

> 2533274803036381;1:
> I’m definitely an old school Halo player. Played the hell out of Halo 1-3 and Halo Reach. I stopped playing Halo after that so I can’t tell how Infinite compares to the newer Halo releases; but if they have this level of twitch gunplay then I definitely didn’t miss anything.

They were worse. Like, significantly worse.
If you stopped playing after Reach - excellent choice, btw - I can see how you’d think this game was CoD with Halo skins, but trust me when I say, you ain’t seen nothing yet: Those games were basically CoD without the Halo skins, as they completely changed the art style of every weapon, armor, enemy, etc. beyond the point of recognisability.
Infinite is actually the closest we’ve gotten to actual Halo in over a decade, and that’s at least part of the reason why it gets so much praise.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.

> 2533274801176260;38:
> > 2533274803036381;1:
> > I’m definitely an old school Halo player. Played the hell out of Halo 1-3 and Halo Reach. I stopped playing Halo after that so I can’t tell how Infinite compares to the newer Halo releases; but if they have this level of twitch gunplay then I definitely didn’t miss anything.
>
> They were worse. Like, significantly worse.
> If you stopped playing after Reach - excellent choice, btw - I can see how you’d think this game was CoD with Halo skins, but trust me when I say, you ain’t seen nothing yet: Those games were basically CoD without the Halo skins, as they completely changed the art style of every weapon, armor, enemy, etc. beyond the point of recognisability.
> Infinite is actually the closest we’ve gotten to actual Halo in over a decade, and that’s at least part of the reason why it gets so much praise.

Give this man a coffee.

> 2533274803036381;1:
> Obviously I know this is a beta… but it’s clear this game is NOT Halo… This game is Call of Duty with Halo skins… Bunny hopping, quick slide, super low TTK… You don’t feel like you’re in a powered armor suit with a SHIELD at all (except for how high you can bunny hop). The plasma weapons felt super underpowered, except instead of buffing them, I wish all the OTHER weapons were nerfed and balanced around the plasma weapons instead. The plasma weapons felt slower paced, they require some skill to lead your target, and they essentially felt like the Halo I remember and was hoping for.
>
> I cannot stress enough how disappointing it is to see every shooter (Battlefield, Halo, etc) feel like they need to copy COD’s quick, fast paced, meat-grinder gunplay and make the time to kill so quick. For starters, take frackin ‘slide’ out of the game. This feels frackin dumb in Halo. What’s next, wall-running? While you’re at it, take out quick weapon swap as well (well, it can stay, just increase the pistol’s swap time). Currently this game is about side-stepping left and right as fast as possible while emptying your Assault Rifle magazine into bunny hopping fools and attempting to dodge obscene levels of grenade spam, then instantaneously swapping to pistol to continue shooting without skipping a beat. This game is as twitch as it gets. Older Halo games were much slower paced and felt much better for it. You know, like you’re actually wearing a super advanced armored suit with a shield that actually helps you. If the shield regenerated faster or had more HP then it might balance out and feel OK; but how it is now you step out of cover and just a few bullets hit you and your shield is at 1/4 or broken and you have to sit and hide for 10 seconds until you’re fully recharged. NOT FUN.
>
> I’m definitely an old school Halo player. Played the hell out of Halo 1-3 and Halo Reach. I stopped playing Halo after that so I can’t tell how Infinite compares to the newer Halo releases; but if they have this level of twitch gunplay then I definitely didn’t miss anything.
>
> Seeing most people here praising the gunplay, I already know my opinion will not be popular. Am I the only one here who feels like this wasn’t Halo? Making a super fast-paced twitch FPS and slapping Halo skins on the front doesn’t make it a Halo game. Halo had a slower, deliberate feel to the gunplay that was refreshing from the twitch reflex 360 no-scope gunplay of COD and that’s completely gone now. The only thing I liked here was being able to sprint.
>
> Graphically, it looks nice. It performs terrible but this is the one thing I’m sure they’ll optimize for release. It currently needs MAJOR work on optimization. Playing this game on max Ultra quality at 4k on a 3080 gets me ~50fps. So I turned graphics down to 1080p with ultra settings… I go up to 50-55 fps. What? A 5 FPS increase for running at 1/4 the resolution? I then turned EVERYTHING to lowest settings possible, and I was just barely able to get 55-59 fps and it was still NOT smooth at all. Again though, out of the entire test of the game, this is what I’m least concerned about; I’m sure they’ll improve the performance. It’s the rest of the ‘feel’ of the game that is most concerning. This game feels nothing like Halo. Maybe playing it on console would feel more like old-school Halo? But damn on PC this feels like a twitch fest. Thank god I have Microsoft Game Pass because I would never buy this game.
>
> TLDR; The plasma rifle and pistol aren’t underpowered, the other weapons are just incredibly overpowered. The TTK and pacing of the plasma weapons feel like how Halo was meant to be played. Make the rest of the game match those weapons and it’ll be in a good spot.

poor guy finna get ratio

I think I just died a little inside. You know cod kills in millseconds right? From all the testing ive seen, the only guns that do so are one shot power weapons. Heck the br ttk for HS is the exact same as h3 with a slightly faster body shot ttk (and even then, its still over 4 times longer then say the modern warfare m4a1)

Name a COD game with a 7 second respawn timer. I loved the original Halos and this feels like them without it being as floaty. Its really really good (as of what we have now)

–Now lets talk performance. Your computer rig is so much more powerful than mine, yet I am getting wayyyy better frame rate (around 75fps) Here are my specs.

Hardrive - SSD
RAM- 32gb 2400
GPU- 1060 6gb
CPU- i5 8400
Monitor- 32 inch 2k monitor 144hz

Here is what you do to get better fps.
1- Update your drivers! SUPER IMPORTANT
2- Set Maximium FPS to your screens refresh rate in my case its 144hz
3- Set minimum FPS to 60

Boom butter smooth gameplay with medium and or low settings.

> 2533274803036381;1:
> Obviously I know this is a beta… but it’s clear this game is NOT Halo… This game is Call of Duty with Halo skins… Bunny hopping, quick slide, super low TTK… You don’t feel like you’re in a powered armor suit with a SHIELD at all (except for how high you can bunny hop). The plasma weapons felt super underpowered, except instead of buffing them, I wish all the OTHER weapons were nerfed and balanced around the plasma weapons instead. The plasma weapons felt slower paced, they require some skill to lead your target, and they essentially felt like the Halo I remember and was hoping for.
>
> I cannot stress enough how disappointing it is to see every shooter (Battlefield, Halo, etc) feel like they need to copy COD’s quick, fast paced, meat-grinder gunplay and make the time to kill so quick. For starters, take frackin ‘slide’ out of the game. This feels frackin dumb in Halo. What’s next, wall-running? While you’re at it, take out quick weapon swap as well (well, it can stay, just increase the pistol’s swap time). Currently this game is about side-stepping left and right as fast as possible while emptying your Assault Rifle magazine into bunny hopping fools and attempting to dodge obscene levels of grenade spam, then instantaneously swapping to pistol to continue shooting without skipping a beat. This game is as twitch as it gets. Older Halo games were much slower paced and felt much better for it. You know, like you’re actually wearing a super advanced armored suit with a shield that actually helps you. If the shield regenerated faster or had more HP then it might balance out and feel OK; but how it is now you step out of cover and just a few bullets hit you and your shield is at 1/4 or broken and you have to sit and hide for 10 seconds until you’re fully recharged. NOT FUN.
>
> I’m definitely an old school Halo player. Played the hell out of Halo 1-3 and Halo Reach. I stopped playing Halo after that so I can’t tell how Infinite compares to the newer Halo releases; but if they have this level of twitch gunplay then I definitely didn’t miss anything.
>
> Seeing most people here praising the gunplay, I already know my opinion will not be popular. Am I the only one here who feels like this wasn’t Halo? Making a super fast-paced twitch FPS and slapping Halo skins on the front doesn’t make it a Halo game. Halo had a slower, deliberate feel to the gunplay that was refreshing from the twitch reflex 360 no-scope gunplay of COD and that’s completely gone now. The only thing I liked here was being able to sprint.
>
> Graphically, it looks nice. It performs terrible but this is the one thing I’m sure they’ll optimize for release. It currently needs MAJOR work on optimization. Playing this game on max Ultra quality at 4k on a 3080 gets me ~50fps. So I turned graphics down to 1080p with ultra settings… I go up to 50-55 fps. What? A 5 FPS increase for running at 1/4 the resolution? I then turned EVERYTHING to lowest settings possible, and I was just barely able to get 55-59 fps and it was still NOT smooth at all. Again though, out of the entire test of the game, this is what I’m least concerned about; I’m sure they’ll improve the performance. It’s the rest of the ‘feel’ of the game that is most concerning. This game feels nothing like Halo. Maybe playing it on console would feel more like old-school Halo? But damn on PC this feels like a twitch fest. Thank god I have Microsoft Game Pass because I would never buy this game.
>
> TLDR; The plasma rifle and pistol aren’t underpowered, the other weapons are just incredibly overpowered. The TTK and pacing of the plasma weapons feel like how Halo was meant to be played. Make the rest of the game match those weapons and it’ll be in a good spot.

Low ttk? I think it is high, it feels like im shooting endlessly with a br just to get a kill

> 2533274822200673;21:
> I’m a long standing halo 3 veteran. I’ll die on this hill and say that Infinite is the next evolution of halo 3. It’s that good

No hill to die on. I have been playing Halo since CE in 2001 on the original Xbox. This game is most definitely the best version of Halo since Halo 3 which IMO was the best Halo until potentially this game’s full release.

> 2535448764825372;20:
> what you just said has got to be the most idiotic thing I’ve ever heard. Everyone who read your comment became dumber. i didnt wanna be mean but this is a horrible take.

couldn’t agree more, the only cod thing infinite has is maybe monetization apart from that the games play very different

> 2540646754085145;44:
> > 2533274822200673;21:
> > I’m a long standing halo 3 veteran. I’ll die on this hill and say that Infinite is the next evolution of halo 3. It’s that good
>
> No hill to die on. I have been playing Halo since CE in 2001 on the original Xbox. This game is most definitely the best version of Halo since Halo 3 which IMO was the best Halo until potentially this game’s full release.

For sure man. Right there with you. I agree, there’s no hill to die on, but unfortunately I have to say that because there are a lot of passionate folks in the halo community that only want a reskin of halo 3. Which wouldn’t be good in 2021. It was good for its time, but halo needs to evolve and move forward. To me this is the first true sequel the halo 3 multiplayer