So they say this game was built from the ground up for PC

Here’s 343i’s video talking about the build for PC…

https://www.youtube.com/watch?v=fax-YPAvuq0

And here’s Linus talking about the issues with console ports to PC with the help from Digital Foundry…

https://www.youtube.com/watch?v=tF013HYQd2Q

It’s all making sense now. The game wasn’t built from the ground up for PC.

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Xbox studios are pretty far behind overall in adoption of cutting-edge PC features as well, let alone proper optimization. No DLSS, no FSR, RT “Coming Soon” for Infinite, and only in photo mode in Forza Horizon 5, none of the other DX12 U features implemented - DirectStorage on PC would be great. To my knowledge there is only ONE game that has implemented mesh shaders thus far - Justice Online, an MMO out of Hong Kong. Nothing from Xbox’s internal studios.

It’s just so weird to me that studios with, I would hope, direct access to the DX team since they’re part of the same company, do not implement the cutting edge features that the team under the same roof created.

Lets have have a chat in 2 years again, when halo infinte is out of beta.

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I hope it survives that long. Did Anthem even survive for 2 years?

I think it did not even survive for 2 weeks :frowning:

Well it obviously wasn’t built from the ground up because it’s locked at 60FPS.

You just wouldn’t make a triple A game that is the flagship for your console / studio and lock it in at 60 FPS when other games let you reach the high 100s. It’s just marketing lies again.

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“Built from the ground up” would imply Infinite wasn’t just a Halo 5 mod, trying to rig a new engine out of decades of spaghetti code full of bugs, from all the previous games’ engines.

If 343 was going to blow half a billion dollars making Infinite look and feel nothing like past Halo titles, they should have stuck with plan A, and built Slipspace truly from scratch, or just use the Unreal Engine.

It would have been immeasurably easier for them to fix bugs and add new content had they build it all from scratch. They goofed up big time by forcing themselves into this apparently severely limited UI with a very difficult to tackle engine. Their “development hell” as they called it, is far from over. It will only get worse over 10 years.

I just hope they learn their lesson this time, and don’t dare try to make Halo 7 on top of the Halo Infinite engine.