So the Pheaton

The Pheaton turret overheats,but why?Sure to keep gameplay balanced,but shouldnt the Forrunner by able to build an non-overheating turret?
Also the Pheaton is a VTOL, and hovers in the air,but in several cutscenes and ingame,it flys more like an fighter plan and again,its for gamplay that it only hovers,but do we have an ingame reason why its only can hover when piloted by spartans?Wrong configuration?

I don’t think there is any lore reason why the turret over heats I think 343i thought it was common sense for any vehicle no matter what to over heat. We know the Incineration cannon in Halo 5 overheats now because of its new firing mode. I think when the turret on the Phaeton goes through its warm up cycle the faster firing rate and damage or caliber of hard light it has over the Suppressor makes it gonna make it overheat faster then its slow cycle in the beginning. As for the second I have two reasoning that could be either true or both. My first reason being that the Phaeton was originally suppose to a fighter/ VTOL with different flying mode options but thought it would be OP. My second reason is that 343i just wanna keep the game balanced as possible.

> 2535408730995228;1:
> The Pheaton turret overheats,but why?Sure to keep gameplay balanced,but shouldnt the Forrunner by able to build an non-overheating turret?
> Also the Pheaton is a VTOL, and hovers in the air,but in several cutscenes and ingame,it flys more like an fighter plan and again,its for gamplay that it only hovers,but do we have an ingame reason why its only can hover when piloted by spartans?Wrong configuration

Probably the same reason a Raptor or Harrier jump jet would never go into its jet mode 30ft off the ground; its extremely dangerous and the thing would crash. So at low altitudes where most of the battle takes place it only uses its VTOL mode. When its engaging other flyers at high velocity it has its jet mode. If it moves as fast as a jet it would pass over any Halo battlefield before it could use its weapons. In campaign you only use the Phaeton in two instances: inside a cave where you can’t use its jet mode and inside a massive crater where you can’t use its jet mode.

My guess is that the Phaeton is a mass produced flyer intended to be used by mass produced robotic soldiers. Organic Forerunners used flying battlemechs like War Sphinx’s or vast battleships like the Mantles Approach. So its not surprising that the Helios weapon overheats.

From Halopedia

“One of the smallest classes of weapon-ship, the Phaeton was employed by the Forerunners in the billions during the war against the Flood. A single Forerunner Warrior-Servant could command thousands of Phaetons and support vessels, trusting in their Soldier pilots to self-organize into tactical phalanxes that could be thrown against the trillions of Flood combat forms and their vast fleets of corrupted Forerunner ships. Few survived to see the firing of the Halo Array, though their remains form debris rings around shattered worlds and dead fleets throughout the galaxy.[1]Most Guardians were assigned a modest wing of Phaetons to carry out their duties. These vessels were supplemented by newly grown craft in October 2558. Cortana’s Prometheans used Phaetons during the battles of Kamchatka, Meridian, Genesis, and Nuusra.[7]

Basically, the Phaeton is a mass produced drone and we only saw a fraction of the numbers they were supposed to be employed during Halo 5.

Definitely seems more about balancing issues.

This is a situation in which you must separate gameplay from a reflection of reality.

It overheats because of gameplay balance. In reality, the Phaeton’s turret would acti completely different than how it’s used in game. Theoretically, it should overheat eventually, but knowing the Forerunners and their ‘unlimited’ use of vacuum energy, this may be improbable. But, it doesn’t overheart in reality as fast as it does in game. Again, it’s a function of gameplay rather than a realistic reflection on the function of the Phaeton itself.

Same goes for its VTOL vs. Fighter flight mode. In gameplay, we as players are only restricted to using its VTOL mode, because of gameplay mechanics.

However, in reality, the Phaeton has the capability to have both modes of flight. The pilot, or the Phaeton itself, can switch between the two at will depending on the situation. Similarly to the VTOL fighter jet we use in Black Ops 3. Or heck, analogous to Halo, the Pelican. Remember Halo 4? The Pelican is a VTOL, but it can also be a fighter jet. RvB Season 9 also shows this. The Hornet, and presumably any other attack VTOL in the UNSCVhas this capability too. See Contact Harvest’s prologue.

Anyways, what we in game is only a partial reflection of the objects function and design in reality. Unfortunately, games like Halo generally take the route of gameplay>realism. This raises questions like yours to be discussed. And by realism I mean the reality of the fictional universe itself, rather than strictly our reality. Halo will base it’s universe’s realty off ours because it resides within ours.

However, IP’s like Dark Souls, or Kingdom Hearts, will try to meld their universe’s reality and laws into its gameplay, therefore not only making the gameplay highly playable and fun, but also realistic.

> 2535428051871852;4:
> Definitely seems more about balancing issues.

Yeah, Im gonna go with balancing on this one. 343 seems VERRRYYY intent on making ALL of their vehicle turrets overheat (despite most having multiple barrels).

Even multiple barrels will overheat eventually.

The fact that the Forerunners developed a VTOL warship that was made of hardlight yet managed to overheat and more glaringly, has its weak spot on its underside - the one place your enemies on the ground actually can hit you - confirms pretty safely for me that the Forerunners really did not deserve to inherit the Mantle.

Gameplay ain’t canon, yo

> 2533274907200114;6:
> > 2535428051871852;4:
> > Definitely seems more about balancing issues.
>
> Yeah, Im gonna go with balancing on this one. 343 seems VERRRYYY intent on making ALL of their vehicle turrets overheat (despite most having multiple barrels).

Exactly.

It was a good thought from 343 pretty much saying “lets make everything canon.” And honestly, I appreciate it. I appreciate 343 caring about the story and lore. But, in cases like these, it can kind of backfire on them.

> 2533274849069111;8:
> The fact that the Forerunners developed a VTOL warship that was made of hardlight yet managed to overheat and more glaringly, has its weak spot on its underside - the one place your enemies on the ground actually can hit you - confirms pretty safely for me that the Forerunners really did not deserve to inherit the Mantle.

The Pheaton was intended to be used in swarms of thousands of them,so the casulaties doesnt matter,it only needed to be cheap and easy to produce.
And again,we got the Pheaton for game play reasons,as a war sphinx would just annihilate everthing you would throw at them.

> 2533274913115363;9:
> Gameplay ain’t canon, yo

Multiplayer is canon,so in the lore to Pheaton more or less act the same as in gameplay.

So we can say the Pheaton has the same fate as the plasma,lorewise a one hit kill,ingame not.
And I prefer a balanced Pheaton over a nerfed war sphinx.

> 2535408730995228;11:
> > 2533274849069111;8:
> > The fact that the Forerunners developed a VTOL warship that was made of hardlight yet managed to overheat and more glaringly, has its weak spot on its underside - the one place your enemies on the ground actually can hit you - confirms pretty safely for me that the Forerunners really did not deserve to inherit the Mantle.
>
> The Pheaton was intended to be used in swarms of thousands of them,so the casulaties doesnt matter,it only needed to be cheap and easy to produce.
> And again,we got the Pheaton for game play reasons,as a war sphinx would just annihilate everthing you would throw at them.
>
>
> > 2533274913115363;9:
> > Gameplay ain’t canon, yo
>
> Multiplayer is canon,so in the lore to Pheaton more or less act the same as in gameplay.
>
> So we can say the Pheaton has the same fate as the plasma,lorewise a one hit kill,ingame not.
> And I prefer a balanced Pheaton over a nerfed war sphinx.

The War Games simulations being the canon explanation of multiplayer doesn’t mean the balance present in the actual gameplay of them is canon.
For example, plasma weapons in-lore. In the novels and other extended media, the weapons do a lot more damage than in gameplay.
In real life, the need for a balanced battlefield doesn’t exist. 343 may have created the simulations as an explanation for multiplayer, but the fact of the matter is that a balanced sandbox trumps the need for lore realism without question.
The canonicity of the campaigns is the same; everything actually happened in the canon, but the more minor details (especially relating to balance) are less clear-cut. The games exist to tell a story, but if it existed to be exactly the same as it would be in lore, it would play the same every single time. Which sucks the fun out.

Less rambly answer/clearer: Take items, vehicles, weapons and settings/places as canon in their context. But take actual gameplay and balance with a pinch of salt.

> 2535428051871852;10:
> > 2533274907200114;6:
> > > 2535428051871852;4:
> > > Definitely seems more about balancing issues.
> >
> > Yeah, Im gonna go with balancing on this one. 343 seems VERRRYYY intent on making ALL of their vehicle turrets overheat (despite most having multiple barrels).
>
> Exactly.
>
> It was a good thought from 343 pretty much saying “lets make everything canon.” And honestly, I appreciate it. I appreciate 343 caring about the story and lore. But, in cases like these, it can kind of backfire on them.

Yeah, it really did. Mostly Im just annoyed that I have such a bloody time killing people with the Warthog turrets now, but I digress.
Everything else being canon, Im cool with.

> 2533274913115363;12:
> > 2535408730995228;11:
> > > 2533274849069111;8:
> > > The fact that the Forerunners developed a VTOL warship that was made of hardlight yet managed to overheat and more glaringly, has its weak spot on its underside - the one place your enemies on the ground actually can hit you - confirms pretty safely for me that the Forerunners really did not deserve to inherit the Mantle.
> >
> > The Pheaton was intended to be used in swarms of thousands of them,so the casulaties doesnt matter,it only needed to be cheap and easy to produce.
> > And again,we got the Pheaton for game play reasons,as a war sphinx would just annihilate everthing you would throw at them.
> >
> >
> > > 2533274913115363;9:
> > > Gameplay ain’t canon, yo
> >
> > Multiplayer is canon,so in the lore to Pheaton more or less act the same as in gameplay.
> >
> > So we can say the Pheaton has the same fate as the plasma,lorewise a one hit kill,ingame not.
> > And I prefer a balanced Pheaton over a nerfed war sphinx.
>
> The War Games simulations being the canon explanation of multiplayer doesn’t mean the balance present in the actual gameplay of them is canon.
> **For example, plasma weapons in-lore. In the novels and other extended media, the weapons do a lot more damage than in gameplay.**In real life, the need for a balanced battlefield doesn’t exist. 343 may have created the simulations as an explanation for multiplayer, but the fact of the matter is that a balanced sandbox trumps the need for lore realism without question.

This is a good point.

Sam died from one plasma pistol shot. Imagine that.

> 2535428051871852;14:
> > 2533274913115363;12:
> > > 2535408730995228;11:
> > > > 2533274849069111;8:
> > > > The fact that the Forerunners developed a VTOL warship that was made of hardlight yet managed to overheat and more glaringly, has its weak spot on its underside - the one place your enemies on the ground actually can hit you - confirms pretty safely for me that the Forerunners really did not deserve to inherit the Mantle.
> > >
> > > The Pheaton was intended to be used in swarms of thousands of them,so the casulaties doesnt matter,it only needed to be cheap and easy to produce.
> > > And again,we got the Pheaton for game play reasons,as a war sphinx would just annihilate everthing you would throw at them.
> > >
> > >
> > > > 2533274913115363;9:
> > > > Gameplay ain’t canon, yo
> > >
> > > Multiplayer is canon,so in the lore to Pheaton more or less act the same as in gameplay.
> > >
> > > So we can say the Pheaton has the same fate as the plasma,lorewise a one hit kill,ingame not.
> > > And I prefer a balanced Pheaton over a nerfed war sphinx.
> >
> > The War Games simulations being the canon explanation of multiplayer doesn’t mean the balance present in the actual gameplay of them is canon.
> > **For example, plasma weapons in-lore. In the novels and other extended media, the weapons do a lot more damage than in gameplay.**In real life, the need for a balanced battlefield doesn’t exist. 343 may have created the simulations as an explanation for multiplayer, but the fact of the matter is that a balanced sandbox trumps the need for lore realism without question.
>
> This is a good point.
>
>
> Sam died from one plasma pistol shot. Imagine that.

Well, his death was a result of the Plasma Pistol shot. He didn’t exactly die of it, as you may know, but it played a part in his death.

> 2535437652903765;15:
> > 2535428051871852;14:
> > > 2533274913115363;12:
> > > > 2535408730995228;11:
> > > > > 2533274849069111;8:
> > > > > The fact that the Forerunners developed a VTOL warship that was made of hardlight yet managed to overheat and more glaringly, has its weak spot on its underside - the one place your enemies on the ground actually can hit you - confirms pretty safely for me that the Forerunners really did not deserve to inherit the Mantle.
> > > >
> > > > The Pheaton was intended to be used in swarms of thousands of them,so the casulaties doesnt matter,it only needed to be cheap and easy to produce.
> > > > And again,we got the Pheaton for game play reasons,as a war sphinx would just annihilate everthing you would throw at them.
> > > >
> > > >
> > > > > 2533274913115363;9:
> > > > > Gameplay ain’t canon, yo
> > > >
> > > > Multiplayer is canon,so in the lore to Pheaton more or less act the same as in gameplay.
> > > >
> > > > So we can say the Pheaton has the same fate as the plasma,lorewise a one hit kill,ingame not.
> > > > And I prefer a balanced Pheaton over a nerfed war sphinx.
> > >
> > > The War Games simulations being the canon explanation of multiplayer doesn’t mean the balance present in the actual gameplay of them is canon.
> > > **For example, plasma weapons in-lore. In the novels and other extended media, the weapons do a lot more damage than in gameplay.**In real life, the need for a balanced battlefield doesn’t exist. 343 may have created the simulations as an explanation for multiplayer, but the fact of the matter is that a balanced sandbox trumps the need for lore realism without question.
> >
> > This is a good point.
> >
> >
> > Sam died from one plasma pistol shot. Imagine that.
>
> Well, his death was a result of the Plasma Pistol shot. He didn’t exactly die of it, as you may know, but it played a part in his death.

Yeah, true, you’re right. The point being, one shot put him in a fatal position. It breached his armor, which in gameplay even a powered up shot just takes down the shields.

Sam didn’t have shields, though.

> 2533274804813082;17:
> Sam didn’t have shields, though.

Yeah even in game it doesn’t take much more than one or two shots to kill you with most weapons.

I mean if you think about it. The Forerunners cheap mass produced drone aircraft can, in theory, if given to an able pilot, kill dozens of Spartans 4’s…although I think in universe the Spartans would never be stupid enough to run out into the open with a Helios in the air like you’re forced to do so in the multi.