So. The Light Rifle.

It’s fairly common knowledge that in Halo 4, the DMR will be most effective at medium to long Range, while the BR is most effective at close to medium range. Many of us - myself included - assume that the Light Rifle will be most effective at Close and Long range. Apparently it is similar to a DMR from the hip, and its scope is effective at long range, being difficult to use at medium range. I’ve heard through these forums and Youtube comments that the Light Rifle will do more damage when scoped in, and is a three-round burst when scoped out. How much of this is true? Do we know how many shots it takes to kill with the Light Rifle, or its fire rate compared to the DMR and the BR? I’d like to know everything about the balancing of the BR, DMR, and LR, and I’d like to learn everything about the Light Rifle that people know for sure. I’m worried that this gun might just destroy the DMR at long range, as well as the BR at close range.

The AR will be most effective at close range. BR at mid. DMR at long. LR somewhere inbetween BR and DMR.

> How much of this is true? Do we know how many shots it takes to kill with the Light Rifle, or its fire rate compared to the other two Semiautomatics? I’d like to know everything about <mark>the three main rifles</mark>, and I’d like to learn everything about the Light Rifle that people know for sure. I’m worried that this gun might just destroy the DMR at long range, as well as the BR at close range.

umm… i think your forgeting the carbine, AR, storm riffle, and the supressor.

> The AR will be most effective at close range. BR at mid. DMR at long. LR somewhere inbetween BR and DMR.

Well, I already know that, but why? How exactly does it function compared to the DMR and the BR at their respective ranges?

> > How much of this is true? Do we know how many shots it takes to kill with the Light Rifle, or its fire rate compared to the other two Semiautomatics? I’d like to know everything about <mark>the three main rifles</mark>, and I’d like to learn everything about the Light Rifle that people know for sure. I’m worried that this gun might just destroy the DMR at long range, as well as the BR at close range.
>
> umm… i think your forgeting the carbine, AR, storm riffle, and the supressor.

Right. Updated OP. I should have said four rifles. This thread only concerns the semiautomatic rifles. I’m not as interested in the Carbine, since it’s difficult to use to compare to other semiautomatic rifles, and we already know how it works.

> > The AR will be most effective at close range. BR at mid. DMR at long. LR somewhere inbetween BR and DMR.
>
> Well, I already know that, but why? How exactly does it function compared to the DMR and the BR at their respective ranges?

Basically, I think if the LR runs into a BR at mid range, the BR will win. If the LR runs into the DMR at long range, the DMR will win. However, if the LR runs into the DMR at mid range the LR will win. If the LR runs into the BR at long range, the LR will win.

> > > The AR will be most effective at close range. BR at mid. DMR at long. LR somewhere inbetween BR and DMR.
> >
> > Well, I already know that, but why? How exactly does it function compared to the DMR and the BR at their respective ranges?
>
> Basically, I think if the LR runs into a BR at mid range, the BR will win. If the LR runs into the DMR at long range, the DMR will win. However, if the LR runs into the DMR at mid range the LR will win. If the LR runs into the BR at long range, the LR will win.

Well, yeah, but… Why? How many shots does it take to kill, scoped in and out? What’s up with the fire rate? How accurate is it? I just want to know these little details. I’m going to do a LOT of experimenting with this gun when the game comes out. It’ll be my primary weapon of choice.

It is a 4sk when scoped in and it looked to be between a 4-5sk at close. Each individual “shot” in the HUD has 3 parts, which are fired in a burst when unscoped, which is different than the BR as it only uses 1 “shot” per trigger pull in the burst compared to depleting 3 bullets per trigger pull. When scoped in, all 3 parts of each shot are fired in sync, for a single shot.

What’s in the spoiler is not official but is just my speculation

Since the burst and the scoped in trigger pull use the same amount of rounds, then I think that a burst may do equal damage to a scoped shot if all bullets hit, it just appears to be more since 1 shot of the burst may miss if you are unscoped but it will all hit if you are scoped in. I hope I’m wrong, since that may be a little too powerful, but then again we don’t need 3 5sk weapons. Maybe it’ll have a weaker ROF to compensate?

I haven’t played the game, I’m just going off of the videos I’ve seen and what people say.

Scoped in, 3 shots drop shields.
Not scoped in, 4 shots drop shields.

I would say the rate of fire is slower than both the BR and DMR. That’s just a guess though.

Until we can set up objective tests in custom games, we can’t assume anything. Skill level plays a huge role in killtimes and so does range. Things that can’t be accurately measured in gameplay videos.

I can already tell that I will be using the Light Rifle and Boltshot as my primary loadout. Pretty much I can’t say anything else that hasn’t been said. We really don’t know that much about it.