Well, they are bait soooooooo . . . . . . .
You are talking to the guy used to think people who wore Achilles Armor ruined Halo 5 for him so I always consider his posts as bait
Yes I remember Freddy.
Achilles Armor is something I personally view as something more akin to “Ceremonial Armor” for the Spartans.
Publicity armor worn at parades and events where you would typically have military members dressed in their formal attire.
MJOLNIR armor that exists to look stylish and thematic while also possibly serving the purpose of detering attacks at such events as some Spartans will be dressed in combat-ready equipment.
As for armor that ruins Halo 5, there are quite a few.
Breaker
Cyclops
Seeker
Tracer
Athlon
Goblin
Vector
Armor that doesn’t fit UNSC Design Aesthetics and quite frankly, are unrealistic in the sense that they either A - are not actual armor as they are not protecting anything or B - cannot reasonably fit a human head inside their helmets.
It’s real simple . . . .
Don’t play those maps!
End Of This discussion!
Peace!
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I don’t know about that, but @HozerDude seems to be having a decent time with it.
Is it though? Having a store for armor is the problem with the game? Not desync or lack of other content? Cause if a storefront is your main issue, I’d consider that lucky.
I agree, it is a problem. However, 343 themselves have admitted that it is a problem. I wish that they’d at least do a weekly update on Infinite’s problems and what they are focusing on.
While yes there is. Apex seems to have more. Particularly game breaking ones. We, meanwhile, have desync and lack of content. Most of yours were kind of just nitpicks.
Ya some of my friends that have Halo Infinite seem to have fun with it. As we all know the bots a really really stupid, but when I’m in my CTF custom game mode the bots will automatically get in the hog and kill people. It was kinda fun to see that and we would have hog wars in Breaker with the bots from each team hog shooting as us while I was trying to get the flag ![]()
Note: You have to be the driver before the bots get in!
Check it our just for fun.
Peace!
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Yes, because ever since launch the STORE has been the only thing 343 prioritizes and not thing like Desync or adding other content.
Somebody needs some better reading comprehension. The maps aren’t the problem. The entire custom game system IS. As in the menus, and ways in which you edit, make, and access custom made game modes are the problem, NOT the maps.
You say that, but they haven’t been updating the store a ton either. Even this week is mostly repeats. Last week was repeats too. They don’t even do dailies anymore. I’d say, as others have suggested, to have season 1 items be dailies.
They prioritized the store for the first 8 months instead of fixing crucial issues with the game, which has resulted in the vast majority of the playerbase jumping ship.
Couldn’t be more wrong in every way. Infinites core weakness is poor live service and no recurring content. Infinites core gameplay is the BEST since Halo CE bar none. Comparing infinite to Halo 4 and 5 is a joke, Infinite is 10,000% better core gameplay and weapons than Reach, 4 and 5 put together. Infinite is not acceptable but NOT because of it’s core, whereas Halo 4 and 5 were weak in core and EVERYTHING else.
If 343i stays as Halos developer, NO new Halo for a decade as Infinite has the potential to be the next Halo CE, SPECIFICALLY because Forge is where all the effort went!
Again, if the store is your main problem with the game, that’s a good thing. Cause my main problem is bugs being fixed in snail speed, and the same thing for content.
Hard disagree, because if it was, it wouldn’t be the least populated Halo game right now.
Agreed, 4 and 5 are far better games than Infinite.
Not even remotely. Infinite’s weapons and gameplay are far weaker than ANY of those 3 games you listed, hence why MCC is currently more populated than Infinite.
Except they weren’t. The only things Halos 4 and 5 were weak in, well with Halo 4 it was meeting expectations, we all assumed Reach was a one-off and H4 would be more like 3 in design, not Reach, 5 failed miserably in Campaign, but it’s weapon sandbox and multiplayer is the second best in the series second only to Reach.
I don’t see Infinite being the “Next CE” as ever happening seeing as this game hemorrhaged most of it’s playerbase in less than a year out from launch. That alone is proof that Infinite 's core gameplay is just as bad as everything else in the game. Halo 3 never updated anything outside of map pack DLCS until MCC 2019 came along and before then H3 maintained a fairly healthy playerbase, Infinite has done the polar opposite, because Halo 3s core gameplay was good, whereas Infinites is not.
To be fair, it is the least populated because it is the most buggy and has the weakest map selection, worst vehicle gameplay stats, and a mid-sandbox of weapons.
Like I said, the core gameplay sucks. Everything you just listed outside of map selection, is core gameplay.
The vehicles need to be buffed, that much is certain.
One way to do that is to actually make them have some damage resistance.
Another method is to stop having maps be relegating the vehicles to just what amounts to “streets”. There are so many obstacles and rocks everywhere that road-ways are what we get instead of proper off-roading.
Weapons sandbox needs a BUNCH of additions to make it more balanced and likeable.
Covenant Carbine
Grenade Launcher
DMR
SMGs
But that is not all that needs to be done. ALL the weapons are projectile based now, which makes the Bulldog a far cry from the classic M45 style shotguns we had in previous games; which were hitscan.
And now bullets don’t ricochet.
Remember how the Sniper Rifle, Beam Rifle, and Needler shots ricochet off of solid surfaces that they struck at an angle?
Because of this lack of ricochets, the sniper rifle is now an anti-vehicle weapon.
The game is focused too much on foot-gameplay in modes where vehicle combat is something to be desirable.
Honestly, Halo Infinite feels as if a novice were making the game.
Hunt Down The Freeman quality levels of care when it comes to the multiplayer.
And, last I checked, Halo 4 is the least populated halo game.
Halo 4 was a colossal failure.
The devs basically took Halo Reach and duct-taped 5,000+ mods to the game, resulting in something that looks like generic sci-fi, sounds like it is trying to be Star Trek, Star Wars, and Mass Effect all at once, and plays like a third-rate Call-of-Duty clone.
They failed to make a Halo game so hard that it had the worst player-counts to date in the franchise AND had to scrap 2/3 of the post-launch DLC content.
Halo 5 was ight when it came to multiplayer gameplay, but in all other regards the game fumbled.
The campaign was shambles and the art style had been downgraded even further while increasing in graphical fidelity. And though they tried to make the music sound more like Halo, the soundtracks were overall not meeting up with the expectations of the previous saga.
While I agree with this, there are issues surrounding the live service and content that are problems holding back Infinite as well. Chief among them are technical problems. The game is abysmal on PC, to the point it feels downright bad to play. Consoles also report crashing, desync, and other “fun” issues. Forge will do a lot to alleviate the burden of content - but if that doesn’t come with fixes to those issues, Halo Infinite will not make a comeback beyond Forge’s hype.
This I will disagree with. The primary issue with Halo Infinite’s core gameplay is that non-Power Weapons are just so weak. The Assault Rifle, Battle Rifle, Sidekick, Shock Rifle and Stalker Rifle are just about the only on-map weapon pickups that I would say are overall viable. Everything else has significant downsides that those weapons overall do better, making those weapons redundant. Shock as a damage type is also a problem, because it resulted in significant issues like the Plasma Pistol being nerfed and Dynamo Grenades being egregiously overpowered.
Absolutely not. On a technical level, maybe, but 4’s loadout system destroyed Halo 4. Spawning with a Boltshot was insanity, same as spawning with different starting weapons. Even removing that, it’s a subpar Halo game with a number of balance changes that resulted in the overall gameplay loop being repetitive and boring.
Halo 5 was worse. Halo 5 traded in the Halo standard for a Zoomer Shooter that wanted to be the shooter for everyone. There was fun to be had in it, sure, but it was a terrible Halo game and it didn’t feel particularly good to play either. Halo 1-Reach had an aspect to it that was very casual, perhaps even “Me and the dude on the couch playing Super Smash Bros on the Gamecube” kinda quality. Halo 5 was a sweat-fest. Every single match felt like you had to play above and beyond, and you had to win. Fun felt like a secondary priority.
*On PC, and the most populated game on there is Halo 3. Hence why Halo 3 got the Fracture’s armor sets and the most content during active development. On console, Halo Infinite is more populated, but MCC is catching up.
Throwing more at a game does not make it better. Halo 5’s weapon sandbox was way too large, and most mechanics designed to provide more exciting games got relegated to movement mechanics once people realized they had little combat utility. They made the game more complicated to play, and in turn, less accessible.
Do you have hard numbers/evidence to prove this claim?
No, because Xbox does not publish hard numbers any longer. However, you can view the Most Played Games on Xbox Live to see which games are in the Top 50 most played games on Xbox per region. Halo Infinite sits in 16th position in the United States. Halo MCC is out of the Top 50 in the United States.
This is the one and only metric we have to determine Halo Infinite’s player-base on Xbox, as these numbers are no longer published.
bang on there, thinking of cancelling game pass too and slowly switching to playstation, Microsoft are starting to lose me.