Do I even need to reply to someone calling the game “Midfinite”? Anyways, Halo 5’s gameplay is very different from Infinite’s. Infinite is much closer to Reach/3 in terms of gameplay. However, you can still observe 5’s effect on Infinite: Thrusters are still around, sprint isn’t too OP, and the gunplay is fairly similar.
If you’ve played MCC, Reach or 3, you’d see a much worse sandbox. Seriously, the BR (or my beloved DMR) doesn’t need to overpower everything in the sandbox. Infinite’s sandbox has some balancing issues, but most weapons can fight each other.
As for vehicles, that’s up to taste. I think that they’re still too weak, but don’t mind the “light” feel.
The aim assist is turned down in this game. Again similar to the older games. Overall poor gameplay design is subjective. I think that the gameplay is fine, but could be refined, much like a dull knife.
I personally am not blinded by nostalgia. I missed the glory days by a good few years. As for not enjoying Halo 5, I would be in that boat, until I turned down my sensitivity. I had actually had fun with Halo 5. Surprisingly, Ranked Objective is funner the the Warzone sweatfest.
People have begun warming up to Halo 4. Same with 5. Halo Wars 2 has been beloved since its release (as far as I know). MCC, despite its bad launch, is what everyone seems to be doing while they wait for Infinite to be fixed.
Not true. Custom games being an absolute mess, the store STILL being the root of Infinites issues, the lack of communications, there are PLENTY of things about Infinite that 343 is letting get “swept under the rug.”
Then that’s not custom games, it’s matchmaking with less steps.
EDIT: I HAVE made custom modes for Infinite and they’re so mid tier to garbage in terms of variety and what you can do, you’d be better off playing customs in literally ANY other video game, even games like Goldeneye 64 have more actual “customization” with their custom games.
Achilles Armor is something I personally view as something more akin to “Ceremonial Armor” for the Spartans.
Publicity armor worn at parades and events where you would typically have military members dressed in their formal attire.
MJOLNIR armor that exists to look stylish and thematic while also possibly serving the purpose of detering attacks at such events as some Spartans will be dressed in combat-ready equipment.
As for armor that ruins Halo 5, there are quite a few.
Armor that doesn’t fit UNSC Design Aesthetics and quite frankly, are unrealistic in the sense that they either A - are not actual armor as they are not protecting anything or B - cannot reasonably fit a human head inside their helmets.
I don’t know about that, but @HozerDude seems to be having a decent time with it.
Is it though? Having a store for armor is the problem with the game? Not desync or lack of other content? Cause if a storefront is your main issue, I’d consider that lucky.
I agree, it is a problem. However, 343 themselves have admitted that it is a problem. I wish that they’d at least do a weekly update on Infinite’s problems and what they are focusing on.
While yes there is. Apex seems to have more. Particularly game breaking ones. We, meanwhile, have desync and lack of content. Most of yours were kind of just nitpicks.
Ya some of my friends that have Halo Infinite seem to have fun with it. As we all know the bots a really really stupid, but when I’m in my CTF custom game mode the bots will automatically get in the hog and kill people. It was kinda fun to see that and we would have hog wars in Breaker with the bots from each team hog shooting as us while I was trying to get the flag
Note: You have to be the driver before the bots get in!
Somebody needs some better reading comprehension. The maps aren’t the problem. The entire custom game system IS. As in the menus, and ways in which you edit, make, and access custom made game modes are the problem, NOT the maps.
You say that, but they haven’t been updating the store a ton either. Even this week is mostly repeats. Last week was repeats too. They don’t even do dailies anymore. I’d say, as others have suggested, to have season 1 items be dailies.
They prioritized the store for the first 8 months instead of fixing crucial issues with the game, which has resulted in the vast majority of the playerbase jumping ship.
Couldn’t be more wrong in every way. Infinites core weakness is poor live service and no recurring content. Infinites core gameplay is the BEST since Halo CE bar none. Comparing infinite to Halo 4 and 5 is a joke, Infinite is 10,000% better core gameplay and weapons than Reach, 4 and 5 put together. Infinite is not acceptable but NOT because of it’s core, whereas Halo 4 and 5 were weak in core and EVERYTHING else.
If 343i stays as Halos developer, NO new Halo for a decade as Infinite has the potential to be the next Halo CE, SPECIFICALLY because Forge is where all the effort went!
Again, if the store is your main problem with the game, that’s a good thing. Cause my main problem is bugs being fixed in snail speed, and the same thing for content.
Hard disagree, because if it was, it wouldn’t be the least populated Halo game right now.
Agreed, 4 and 5 are far better games than Infinite.
Not even remotely. Infinite’s weapons and gameplay are far weaker than ANY of those 3 games you listed, hence why MCC is currently more populated than Infinite.
Except they weren’t. The only things Halos 4 and 5 were weak in, well with Halo 4 it was meeting expectations, we all assumed Reach was a one-off and H4 would be more like 3 in design, not Reach, 5 failed miserably in Campaign, but it’s weapon sandbox and multiplayer is the second best in the series second only to Reach.
I don’t see Infinite being the “Next CE” as ever happening seeing as this game hemorrhaged most of it’s playerbase in less than a year out from launch. That alone is proof that Infinite 's core gameplay is just as bad as everything else in the game. Halo 3 never updated anything outside of map pack DLCS until MCC 2019 came along and before then H3 maintained a fairly healthy playerbase, Infinite has done the polar opposite, because Halo 3s core gameplay was good, whereas Infinites is not.
To be fair, it is the least populated because it is the most buggy and has the weakest map selection, worst vehicle gameplay stats, and a mid-sandbox of weapons.
The vehicles need to be buffed, that much is certain.
One way to do that is to actually make them have some damage resistance.
Another method is to stop having maps be relegating the vehicles to just what amounts to “streets”. There are so many obstacles and rocks everywhere that road-ways are what we get instead of proper off-roading.
Weapons sandbox needs a BUNCH of additions to make it more balanced and likeable.
Covenant Carbine
Grenade Launcher
DMR
SMGs
But that is not all that needs to be done. ALL the weapons are projectile based now, which makes the Bulldog a far cry from the classic M45 style shotguns we had in previous games; which were hitscan.
And now bullets don’t ricochet.
Remember how the Sniper Rifle, Beam Rifle, and Needler shots ricochet off of solid surfaces that they struck at an angle?
Because of this lack of ricochets, the sniper rifle is now an anti-vehicle weapon.
The game is focused too much on foot-gameplay in modes where vehicle combat is something to be desirable.
Honestly, Halo Infinite feels as if a novice were making the game.
Hunt Down The Freeman quality levels of care when it comes to the multiplayer.
And, last I checked, Halo 4 is the least populated halo game.
Halo 4 was a colossal failure.
The devs basically took Halo Reach and duct-taped 5,000+ mods to the game, resulting in something that looks like generic sci-fi, sounds like it is trying to be Star Trek, Star Wars, and Mass Effect all at once, and plays like a third-rate Call-of-Duty clone.
They failed to make a Halo game so hard that it had the worst player-counts to date in the franchise AND had to scrap 2/3 of the post-launch DLC content.
Halo 5 was ight when it came to multiplayer gameplay, but in all other regards the game fumbled.
The campaign was shambles and the art style had been downgraded even further while increasing in graphical fidelity. And though they tried to make the music sound more like Halo, the soundtracks were overall not meeting up with the expectations of the previous saga.