So Tell Me...How Will This Work?

How will 343i implementing these (failed) mechanics from Reach Such as “Armor Abilities”, “Loadouts”, No skill-based-win/lose ranking system(subject is still fuzzy), have Halo 4 all of a sudden make them work and make Halo 4 better?

From what I got from it they are making them worse…sprint a default in every class, “random” weapon drops, Promethean Vision, Unlocking your weapons…

As most people would say on this forum “Change is good! I will blindly trust 343 cuz they are cool and stuff.” I personally cannot see these working well in matchmaking, classic playlist is the only hope. I will not even be surprised if they do not add a skill based ranking system honestly.

heh… i think this has been discussed quite a bit… So dont be surprised if people dont post again about this stuff. May want to take a gander through some of the posts in the game forum to get an idea.
Thanks, and have a good day.

Your asking how will it be okay to use that stuff in Halo 4 and not Reach?
343 has stated the Armor Abilities are balanced; they have their strengths and weaknesses.
P. Vision is a PING like sonar, and you can give away your position, but you can see through walls.

Armor Lock is gone. Poof.

And Sprinting universal will quicken gameplay.

*Cue flame war.

Alright, from the limited knowledge we have.

  1. Sprint is default. Much better than having it as an AA. A slow down mechanic while being shot is in, so run and melee not an option. Someone cannot just run away, as you have sprint too.

  2. Jetpack. Rumoured in OXM to have jump pack capabilities.

  3. Camo. Unknown

  4. Hologram. Similar to Reach. Harmless enough

  5. Promethean Vision. Short range. Good players won’t need it.

  6. Customs Loadouts. Each weapon has pro/con. No weapon is “god tier” and will rule all.

Default loadouts will come with each map so for example, on say Wraparound DMR will be in the default loadout so you aren’t left running around with an AR.

It’s all about how their implemented.

As much as I hated Jetpack in Reach, or bloom, I cannot hate on Halo 4 until I see how these are implemented.

If it’s the same in Reach than most likely I’ll dislike the features (not to the point where I’ll cuss out 343 tho . . .). But if they are implemented different it wont be so bad. Like if Jetpack works for a shorter amount of time and doesn’t take you as high, or if bloom is at like 70-50% of what it was in Reach than there shouldn’t be a problem.

Of course if bloom still ends up sucking I still have the BR and if Jetpack still makes me cringe than I’ll go ninja.

The thing is, even if Halo 4 multiplayer doesn’t end up being that great (although so far I think it looks great) than it’s still the best option out there . . . seriously what are you going to play instead? Call of Duty? If you hated the changes in Halo 4 because they are like CoD than why would you play CoD?

Whether or not Halo “fails” (which I really don’t think it will) it will still be the best option for your tastes than any other game.

Keep in mind that, although these are returning, they will most undoubtedly act different than the way they did in Reach. For example, if you get shot while sprinting, your movement speed slows down. This stops people from running away in the middle of a battle.

Promethean vision has a short range, a small usage time and makes a sound around the player to inform his enemies that Promethean Vision is being used. As you can see, while the new abilities give you a nice advantage, they also have disadvantages that don’t make them overuseful. I’m willing to bet that every other power will be the same.

Not to mention that recharge times will undoubtedly be different too, balancing things even more. I never disliked all of these things in Reach, so I’m not worried about their implementation in Halo 4. I do believe they could be more balanced, but I’m sure we’ll be seeing that!

Now, you’re entitled to your opinion about the game, and I understand why you might be worried. However, nobody should make any true judgements about the armour abilities until we see them in action, which will most likely be at E3.

> *Cue flame war.
>
> Alright, from the limited knowledge we have.
>
> 1) Sprint is default. Much better than having it as an AA. A slow down mechanic while being shot is in, so run and melee not an option. Someone cannot just run away, as you have sprint too.
>
> 2) Jetpack. Rumoured in OXM to have jump pack capabilities.
>
> 3) Camo. Unknown
>
> 4) Hologram. Similar to Reach. Harmless enough
>
> 5) Promethean Vision. Short range. Good players won’t need it.
>
>
> 6) Customs Loadouts. Each weapon has pro/con. No weapon is “god tier” and will rule all.
>
> Default loadouts will come with each map so for example, on say Wraparound DMR will be in the default loadout so you aren’t left running around with an AR.

ZOMG Truth on Waypoint!?!?!?!?!?!?!?!?!?!?!?!

Since WHEN!?!?!?!?

> As most people would say on this forum “Change is good! I will blindly trust 343 cuz they are cool and stuff.” I personally cannot see these working well in matchmaking, classic playlist is the only hope. I will not even be surprised if they do not add a skill based ranking system honestly.

Ya we said that when reach was being made and look what happened to reach. In case you haven’t realized it’s a failed game with a population that hasn’t topped 100k in a year+

> > *Cue flame war.
> >
> > Alright, from the limited knowledge we have.
> >
> > 1) Sprint is default. Much better than having it as an AA. A slow down mechanic while being shot is in, so run and melee not an option. Someone cannot just run away, as you have sprint too.
> >
> > 2) Jetpack. Rumoured in OXM to have jump pack capabilities.
> >
> > 3) Camo. Unknown
> >
> > 4) Hologram. Similar to Reach. Harmless enough
> >
> > 5) Promethean Vision. Short range. Good players won’t need it.
> >
> >
> > 6) Customs Loadouts. Each weapon has pro/con. No weapon is “god tier” and will rule all.
> >
> > Default loadouts will come with each map so for example, on say Wraparound DMR will be in the default loadout so you aren’t left running around with an AR.
>
> ZOMG Truth on Waypoint!?!?!?!?!?!?!?!?!?!?!?!
>
> Since WHEN!?!?!?!?

Haha. Don’t tell everyone :wink:

> > As most people would say on this forum “Change is good! I will blindly trust 343 cuz they are cool and stuff.” I personally cannot see these working well in matchmaking, classic playlist is the only hope. I will not even be surprised if they do not add a skill based ranking system honestly.
>
> Ya we said that when reach was being made and look what happened to reach. In case you haven’t realized it’s a failed game with a population that hasn’t topped 100k in a year+

Actually, I’ve seen it hit past 120k many times this month and the month before.

Stop complaining so much people, the game is about 6 months away from launch and you’re already complaining? That’s gotta be a new record!

> Stop complaining so much people, the game is about 6 months away from launch and you’re already complaining? That’s gotta be a new record!

Unfortunately it’s human nature to complain about anything that people don’t like. But I agree that we should see these new game mechanics in action as currently we have little to no visual game play of any of these tweaked and new armor abilities let alone half of the new weapon sandbox. When I think about were pretty much left in the dark compared to what everyone at 343 knows. sigh Why can’t E3 come sooner.

> How will 343i implementing these (failed) mechanics from Reach Such as “Armor Abilities”, “Loadouts”, No skill-based-win/lose ranking system(subject is still fuzzy), have Halo 4 all of a sudden make them work and make Halo 4 better?
>
>
> From what I got from it they are making them worse…sprint a default in every class, “random” weapon drops, Promethean Vision, Unlocking your weapons…

Hindsight is a valuable thing my friend. Just because something was implemented badly in Reach, many people too quickly think “oh noez, it was in Reach, it’s gonna suck!”

Give 343 a chance. I won’t ignorantly support this game under any circumstances, but I also won’t ignorantly bash it

> How will 343i implementing these (failed) mechanics from Reach Such as “Armor Abilities”, “Loadouts”, No skill-based-win/lose ranking system(subject is still fuzzy), have Halo 4 all of a sudden make them work and make Halo 4 better?
>
>
> From what I got from it they are making them worse…sprint a default in every class, “random” weapon drops, Promethean Vision, Unlocking your weapons…

1-50? Skill based?!?!?!?

People act like these items will suddenly work amazingly. The most common argument being “You haven’t played the game.” Allow me to disprove that statement: If 343 are including pieces like Jet Packs and Sprint, and those pieces worked poorly in a previous game, then logically one can assume that they will continue to work poorly.

Camo - still a crutch for snipers and Shotgun campers. Should be a pick-up on the map like Halo 1, 2, and 3. I don’t understand why they changed this.

Jet Pack - either way you look at it, it continues to break map control. Remember how good the Grav Lift was in Halo 3? You could throw it down in front of Sandbox and lift up into the opposing team’s base for a quick flag cap. That’s called breaking map control. The difference is that it only spawned several times throughout the game. Imagine if everyone in that 8v8 game on Sandbox had Grav Lifts…how annoying would that be?

Sprint - This introduced a whole new level of noobishness. Now, players ca simply Sprint at opposing players and punch them twice. The bullets I shot into the rushing player did nothing with the health system, and so the rushing player lives. Explain how that is fair.

Loadouts - Please stop using the “They have default loadouts” excuse. While it is clear that they have tried to help out those who haven’t played as much by including “Default loadouts” that suit the map and gametype, those will not always work. Ex. 1: We are playing on a small, Arena style map. 343 deems it appropriate to use the AR on this map, and so the Default loadout is an AR. This doesn’t stop the opposing team from destroying me because they have all BRs or DMRs. Ex. 2: Specializations - they are unlocked through a time-based progression system, just as weapons are. This is not fair. These will not be included in the Default Loadouts, and those who have access to higher-levelled Specializations will have an advantage off spawn. Explain how that’s fair.

I could go on, but I think you get the picture. Your arguments have tons of holes, and it’s clear 343 doesn’t plan on making a Competitive game anymore.

Armor Abilities: Going by each ability-

-Sprint: Allow everyone to have it along with another ability. This will not only help balance players, but allow the devs to make maps with it in mind. In Reach, it was either necessary, or not needed.

Add a slowdown-when-shot mechanic to sprint and it can be fine. That would harm rushers, and allow players to play smarter, instead of mindlessly running towards targets.

This is happening.

Armor Lock: Remove it. Thankfully, that is happening.

Jetpack: Still being tossed around in the air. Saving comment.

Active Camo: Make an AA to counter it (See Promethean Vision). Maybe make it so that it takes a little longer to go back to being completely invisible.

Hologram:…Nothing. It does its job- to distract. So long as your mentality is to shoot and not run towards anything that doesn’t react to your shots, you’ll be fine the majority of the time.

Pro-Vision: See the enemy before you run into the room. Downside is that everyone that is being watched can hear it happening, even if you are being sneaky. Maybe make it so that Active Camo users can’t hear it when they have Active Camo on.

Progressive Rank system(Credit System): Keep it non-directly related to your trueskill rank, as originally intended, but make it so that actually playing the game gives you 90%+ of your exp/credit. This will promote active playing, and keep players from AFKing.

Trueskill- Representation wise, I’ll hold it. However, it needs to pair people with similar skilled players again. Keep guests out and into a social playlist so that we may have good close matched games again.

> I could go on, but I think you get the picture. Your arguments have tons of holes, and it’s clear 343 doesn’t plan on making a Competitive game anymore.

You are assuming 343i is copy-pasting the abilities from Reach and sticking them into Halo 4. I hate to burst your bubble, but they have been changing them. But of course, you only stop reading the moment you see the word “Armor Ability” or words related to it.

> People act like these items will suddenly work amazingly. The most common argument being “You haven’t played the game.” Allow me to disprove that statement: <mark>If 343 are including pieces like Jet Packs and Sprint, and those pieces worked poorly in a previous game, then logically one can assume that they will continue to work poorly.</mark>

I wouldn’t say that’s logic, as they’ve fixed sprint (as long as the slowdown effect is severe enough). Logic is, by definition, coming to conclusions based on precedent and evidence. Your argument here rests heavily on precedent (many of these things were broken in Reach) but ignores evidence, like what I stated about the sprint fix.

> > People act like these items will suddenly work amazingly. The most common argument being “You haven’t played the game.” Allow me to disprove that statement: <mark>If 343 are including pieces like Jet Packs and Sprint, and those pieces worked poorly in a previous game, then logically one can assume that they will continue to work poorly.</mark>
>
> I wouldn’t say that’s logic, as they’ve fixed sprint (as long as the slowdown effect is severe enough). Logic is, by definition, coming to conclusions based on precedent and evidence. Your argument here rests heavily on precedent (many of these things were broken in Reach) but ignores evidence, like what I stated about the sprint fix.

As I said, the changes are not enough to change the way they work. I highly doubt they changed Camo, the changes to the Jet Pack are probably miniscule at best (it still allows you to get higher than you normally would, and so it breaks the map), and Sprint will always be a crutch to run away from people. I don’t care if you do slow down - that’s how it worked in Halo Reach as well. Go try sprinting into someone shooting you. You will slow down.

The fact is - these aren’t important to gameplay. They didn’t work in Halo Reach. They don’t even belong in the game. Take it out, or make them pick-ups. Please. If these were pick-ups, I’m telling you right now that the majority of the people against AAs would not care about them as much. Pick-ups = Fair, Starting = Unfair.

> > > ]
> > >
> > > As I said, the changes are not enough to change the way they work. I highly doubt they changed Camo, the changes to the Jet Pack are probably miniscule at best (it still allows you to get higher than you normally would, and so it breaks the map), and Sprint will always be a crutch to run away from people. I don’t care if you do slow down - that’s how it worked in Halo Reach as well. Go try sprinting into someone shooting you. You will slow down.
> > >
> > > The fact is - these aren’t important to gameplay. They didn’t work in Halo Reach. They don’t even belong in the game. Take it out, or make them pick-ups. Please. If these were pick-ups, I’m telling you right now that the majority of the people against AAs would not care about them as much. Pick-ups = Fair, Starting = Unfair.
> >
> > So, you did play the game. How was it?
> >
> > Sarcasm aside, do you really expect players to just stop moving when shot at? And how can you argue of something that “breaks” a map when it can intentionally happen? If your response is “They can get to places others can’t”, then it can easily be fixed by soft ceilings and soft walls(or the physical version).