Armor Abilities: Going by each ability-
-Sprint: Allow everyone to have it along with another ability. This will not only help balance players, but allow the devs to make maps with it in mind. In Reach, it was either necessary, or not needed.
Add a slowdown-when-shot mechanic to sprint and it can be fine. That would harm rushers, and allow players to play smarter, instead of mindlessly running towards targets.
This is happening.
Armor Lock: Remove it. Thankfully, that is happening.
Jetpack: Still being tossed around in the air. Saving comment.
Active Camo: Make an AA to counter it (See Promethean Vision). Maybe make it so that it takes a little longer to go back to being completely invisible.
Hologram:…Nothing. It does its job- to distract. So long as your mentality is to shoot and not run towards anything that doesn’t react to your shots, you’ll be fine the majority of the time.
Pro-Vision: See the enemy before you run into the room. Downside is that everyone that is being watched can hear it happening, even if you are being sneaky. Maybe make it so that Active Camo users can’t hear it when they have Active Camo on.
Progressive Rank system(Credit System): Keep it non-directly related to your trueskill rank, as originally intended, but make it so that actually playing the game gives you 90%+ of your exp/credit. This will promote active playing, and keep players from AFKing.
Trueskill- Representation wise, I’ll hold it. However, it needs to pair people with similar skilled players again. Keep guests out and into a social playlist so that we may have good close matched games again.
> I could go on, but I think you get the picture. Your arguments have tons of holes, and it’s clear 343 doesn’t plan on making a Competitive game anymore.
You are assuming 343i is copy-pasting the abilities from Reach and sticking them into Halo 4. I hate to burst your bubble, but they have been changing them. But of course, you only stop reading the moment you see the word “Armor Ability” or words related to it.