I’m not going to bash this idea, as I’ve not got a clue how it works.
However, I will make a suggestion about sprint.
Would it be possible to make it so wwhen you get shot while sprinting, you stop sprinting?
I think that this would solve the two main problems which surrounded Reach’s sprint. Firstly, it would greatly diminish the amount of times someone is killed by a double beat down. That’s a plus.
Secondly, a few compalints people had about it was slowing down the game. People were running away from battles, and it was worse in a 1v1. If you implemented this syetm, it would stop people from running away from a battle, so it wouldn’t slow down the game, but at the same time, it would let people navigate the map quickly, get to the battle quickly.
It’s annoying when there is a large battle happening, and you spawn on the other side of the map.
Thoughts?