So SBMM is designed to decide when you lose…?

Just had a guy throw a land grab game because I was making callouts

“bro, this is social, people play this to not try”

That’s what SBMM does. It ruins the game by FORCING these morons onto your team to make you lose.

If I get the same map 3 times in a row, it’s hard and if I know me impossible to have the same intensity or focus the third time around. This plays a significant role as well these days, for me anyway. Certain maps I can’t even play twice in a row… the match maker often gives me this dilemma however. So if I quit a match, half the time it’s because I JUST played the same map and need a change. My entertainment is why I play and randoms care about me about as much as I care about them. They will survive if I quit and forget all about it in about an hour or two

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MMR in the game sucks. It showed that both teams were 1407, but we had a spartan with only 70 matches played. 2 of the teammates had horrible scores and we got destroyed. Incredible is that we all lose the same CSR. Ranked is weird

Its rough, because I can’t get matches around my rank, only around my MMR, which is MUCH higher. I’m basically forced to play onyx lobbies every match, because my MMR is in the onyx tier

who designed this, its terrible

it makes ranking up nearly impossible

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I know you’ve blocked me :frowning: but I’ll answer anyway…

Your MMR is your rank.

Your CSR chases it (the left hand edge).

They are closely related.

You don’t know that.

I know you claimed your MMR was 1800 earlier in the thread. Still waiting for the evidence?

After 50 or so games you can assume they are pretty much the same… unless you have a really dramatic change in form.

No. There are quite a few Onyx player’s in your lobbies. But that doesn’t make them Onyx lobbies.

But it does suggest your MMR may be higher than your CSR and you are ranking up.

Or you are just being sucked up to those lobbies as they don’t have enough Onyx players to fill 4v4.

But you can’t infer that your MMR is Onyx from this.

Not from Diamond 4 at least.

How are you going expected vs actual deaths and kills? You seem to be going negative regularly - which suggests you are probably aren’t up to that standard yet.

Fingers crossed soon. You’ve been moving up the ranks.

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Honestly, i have resigned. The way ranked tries to build balanced teams, doesnt work with low population. I have more matches where 1 team gets stomped as that the matches were close.
Last season i was platinum 5 on my way to diamond. Now im placed gold. Every time i get 2 wins in a row, i get an unbalanced team. Doesnt help, that im first on the losing team. Its the same outcome, losing CSR points.

And as it wasnt enough, sometimes i get put on a server with +180ms ping. But i learned that the ping displayed on upper right corner, is not an indicator if you are on the “good side” and your bullets register properly. I had a wierd slayer match, +180ms ping. All my BR headshots registered, i had nearby 0 desync, while i was somehow sponging every bullet.
Went 15/4, ridiculous. I have done much better than i a 20ms ping lobby.
Seriously, i know that some sort of lag compensation is used. Every modern shooter does that, but like this?

I watched closely my performance and the ping i had.
Between 20ms - 40ms, hit registration works well, have some desync.
Between 90ms - 100ms, hit registration still working, lot of desync issues
Between 120ms -150ms, hit registration absolute unreliable, 50% of head shots doesnt register, melee and grenade are delayed around half a second, desync, stuttered movement.
Ping +180ms, flip a coin, its either 2 kills / 10 death, nothing works, or i get a positive k/d above 4 because i became a sponge in this match.

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Not sure what else it can do, sadly.

And what you’ll probably notice is that it’s the objective games that rely on team work that seem to be the ones that fall apart at the seams.

I wish they would prioritise Slayer, and maybe Oddball, when the teams are stretched.

Probably two reasons.

  1. The stretched team dynamics suit the way some players play more than others.

  2. The population has thinned more at the bottom end, which drags everyone to the left. You can’t always compare one season to the next.

Random.

Team game.

And CSR doesn’t look at personal performance.

Lag effects are different and depends on the pings of both players involved.

Desync is different to lag and not necessarily dependant on ping.

Damage sponge for ever!

Not sure about this. Im pretty sure that when this happens, the other player see it as cheating. Only when they take the time to look at my last matches, they realize that its like flip a coin.

I’m a Damage Sponge loud and proud.

It’s actually what we call our weekly customs group. :slight_smile:

The reference wasn’t anything more than that!

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the weird part for me is, games on 30 ping often have worse hit registration than games on 100+ ping. It’s like the number is just flat out lying honestly

Either way, this game is practically unplayably bad because of all these issues. Literal nobodies will just soar into shots and through melees and eat grenades like grapes without dying while you’re getting melted through walls by someone you can’t even see

Why haven’t we all just deleted this garbage by now

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I think that is because the lag of a combination of the latency between the two players involved. Their ping contributes to the end result just as much as yours.

Thankfully it’s not as bad for everyone.

I’m lucky that desync isn’t a huge issue… And I’m used to high ping games. I kind of know how to change up the way I play to minimise the effect.

So for me the core gameplay and fun still out weighs the issues. And Forge is coming!

But I agree that desync is a huge barrier to people returning

I know how to fix it.

It’ll never happen! BUT, I know how to fix it! :smiley: It’s so obvious!

Just don’t make every match 4v4! Show the ranks, show the stackups, and put the worse players on teams with more people!

I’m slightly confused about the complaint here. The interface that shows your stats on your profile has nothing directly to do with how the game matches players. When the game is predicting whether you will win or lose, it is not forcing you into a match it thinks will be too hard or too easy for you; it is looking at your previous performance and extrapolating the most likely results from it. You will probably see yourself bucking the precise predictions a fair bit, and when you do that, the system should adjust future predictions accordingly. Whether or not Waypoint displays the odds, they always exist.

Update: For the very 1st time, I have been able to win more than half of my games yesterday. Normally I win 30-50% and have to backpack nearly every game.

This is mostly BTB btw. I haven’t played ranked since the doubles reset. my squad doesn’t play anymore :slightly_frowning_face:

Exactly.

As you can see, there are those that believe teams mates are specifically chosen to control the results.

And are very passionate about defending that view.

Some are even arguing that lag and desync are increased if the result isn’t going to plan.

Take a look at my halo tracker stats from 12 September and tell me that the system works as it should. No need to hurry. My stats on halo tracker wont change for a long time.

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What are we supposed to conclude?

You lost 7 in a row.

Bad luck? Bad form? Bad connection?

Probably a mixture of all three. And then throw in an element of self fulfilling prophecy…

I’ve had runs off L’s x5 and x6 this season. It happens. Especially if you keep trying harder in the next game.

You won something like 7 out the previous 9. Maybe you ranked up MMR wise but couldn’t hold that form the next day.

And those runs off L hurt even more with the frustration of bad team karma. Hopefully the population bumps up with Forge.

My personal conclussion was to stop again playing infinite for a longer period. Stopped in january, came back in may.
My form was the same. I lost again due to lag, team mates that had a bad day, lot of desync and unreliable hit registration.
I will remain active in this forum, reading update and drop pod notes.
If there are updates that improve the gameplay, netcode, i will try it out. Or when PVE modes are introduced.
Otherwise, im only one more player who left infinite.

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Just played some games today. Losses were ONLY due to guys going massively negative. The game forces a 50/50 with absolute certainty. It’s just frustrating….

Oh, and if course you get thrown into 120-200 pong games after 5 seconds of search time:D

edit: played the event and the challenges last week as well… sbmm is even worse there. in slayer, it was mostly me and another guy going for 20+ kills and whoever reached them first won the much. The rest were probably silver/gold dudes gettibg stomped.
Pretty hilarious… and utterly sad at the same time.

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The match maker is doing the best it can with who is available.

It not much fun for those players going negative either.

But again. The 50/50 is not forced. You weren’t given those players to force a loss. You were given them to balance the contest.

Which means one of two things.

  1. The other players had been waiting way too long and the match maker was delighted that someone appeared to fill the team.

  2. The matchmaker looked ahead (it does that) and saw no other players becoming available for you in the next 5+ minutes and just went ahead and matched you.

Kind of getting repetitive - but the answer is again, low population.

Again. The match maker is doing the best it can. If it can’t match the players then it needs to just keep matching the team.

The funny thing is that you are critiquing the SBMM for your team mates. But random will give you the same spread of ranks in the game. And probably even wider.

The only difference is that in random you are unlikely to have good players on the other side to even things up.

So you aren’t really complaining about your bad team-mates. You are essentially complaining about the other team actually having good players.