And part of this is 343’s decision to award every win with CSR.
In this “winning” streak you CSR’d up - but you probably didn’t MMR (ie. actually rank) up. And that’s a communication problem.
I can see why they did it that way - but I can also see how it frustrates people.
Ouch. That sounds bad.
But keep in mind they may have been expected to go minus. Not -15 obviously. But it may not be quite as bad as it sounds.
And the foundation of the response.
In those few games, did you actually improve your skill / rank?
You can’t blame your inertia on one game and/or one opponent. I’m sure there were games you went negative. Or even went positive but below expected number of kills. Games where a team mate carried you. Or an opponent had a shocker and handed you a win against the tide.
I feel you. I’m playing from a geographically isolated area and the pings this season have been horrendous.
Fingers crossed the population picks up soon.
But still. The ranking system can’t do much about it.
And that is part of being a squad. You get control over team mates.
But you would also be balanced by a weighting.
Would you rank higher. Probably. As much as Onyx 1600? Who knows. It would be interesting to see how you go if you tried it.
It’s not.
But it’s the only metric that improves the predictive value of TrueSkill2.
All those other metrics you mentioned are still valuable. But they are reflected in the win. By winning it is already implied you are doing those things well.
Sounds a bit counter productive because straight off the bat you’ve just gotten a rank you don’t belong at. That’s why you’ve gone on a 10 game losing streak.
This is a CSR problem.
We need a smaller scale. Even the old 1-50. People would happily play for days, nigh weeks, to go up or down a rank.
Now we lose our mind over 15 points in a night.
Mostly because of the population and the wider range of ranks.
And you need to broaden your definition of carry. A good player can go positive and underperform vs expectation. A lower player can go negative but either get more kills or less deaths than expected (and thus carry the team).
Desync etc is a huge concern. But it’s not implemented on purpose.