So SBMM is designed to decide when you lose…?

they put you with tougher opponents and weaker teammates. That is the problem.

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The SBMM in infinite is toxic, its basically punishes players for playing good by nerfing them with bad team mates.
Its has driven so many away from social & now that the population is so low its getting even worse.
The last BTB game I just had.

https://twitter.com/MADDPADD/status/1560367046998753280

Its basically pointless playing when it is matchmaking like this

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I’ve noticed that being in a group puts me against enemies in groups. I think they do put you against parties more if you are in one yourself, but I’ve also seen that it doesn’t divide between groups of 2-4. (I can be in ranked with one teammate and be put against a full team.)

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SBMM is designed to give you evenly matched teams. Tight in ranked (matched around the player) and loose in social (matched around the team).

What we are seeing now is a wider range of ranks in both due to the low player population. The matchmaker is doing the best it can with what is available. The same thing happened in Halo 5. :frowning:

It’s not a conspiracy to lock you into an artificial rank.

On waypoint you can see your expected kills and deaths. Again this isn’t 343 locking you in. It’s just your KPM (kill per minute) vs that level of opponent calculated from past games multiplied by the length of the game.

You will naturally have a lower KPM vs a tougher opponent.

As for your team-mates they will vary in skill. It’s interesting that some blame SBMM for deliberately giving them team mates who “have never used a controller”. Yet this is exactly what random MM would do - the only difference being is that there wouldn’t be any good players on other side to even things out. What they are actually complaining about is that there is someone else on the other team good enough to make them have to work.

The wider range of skill in ranked is frustrating. But it will suit some players. Those who naturally work with and protect their team mates. Use the microphone. Share resources. And so on.

Who it doesn’t help are those who are used to running as lone wolves and letting their team mates fend for themselves will struggle a bit. They types who do very well inside a more structured team strategy.

From a ranking perspective it should be OK. The system can still work with the average MMR of the team. It can still compare the skill curves between you and your opponents. It still has your KPM and DPM. In Halo 5, as the population dropped, people were still getting the same ranks they did before. Maybe with a slight skewing of Onyx players to the left (I think some found it a little harder to step up from D6).

The other downside of wider ranked teams is that there is less margin of error in getting the teams to gel. If, for whatever reason, you don’t come together as a team you are going to get spanked. Hence the more frequent margin blow outs.

If you want to rank up then get better (which is not easy).

If you want to “exploit” the current system then learn to work with your lower ranked team mates. The old adage holds; a chain is only as strong as it’s weakest link. Use your expected kills and deaths on waypoint as tool to see if you are pulling your weight - especially in the harder games. Do you need to get better at the 1v1?

Take off the tin foil hat.

The reason you are winning a few and then losing a few is because you have hit your skill ceiling. Not because of your team mates. Not because 343 is making up “expected kill values” you can’t reach. It’s just you.

Hopefully Forge and Season 3 can turn things around.

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If somebody has gotten to Onyx rank, you would think their win rate would be marginally higher than those who are even just a rank below them in diamond. Yet what 343 has released reveals that their win rate is most likely around 50%. You dont see a problem there?

Still no excuse to have such constraints in social settings either. Especially when 343 has monetized a system of challenges which may require a specific number of wins to progress. Again, egregious.

No, the answer is because when you get on a winning streak that would normally help you propel through the ranking system in basically every other ranked game, Halo ensures that you start losing to compensate for that. Lets say I get into a game with a bunch of onyx players (because the population is so low), and my friends and I proceed to stomp them. Shouldnt that display of skill result in a massive boost to our rank? We just beat a team that was objectively better than us.

Both teams are being “weighted” down in similar fashion.

And I’m not white washing anything. It’s not ideal. It’s a much better experience when teams are a closer knit. The match making algorithm can’t predict how well a bunch of random players actually function as a team - and this is amplified in wide range teams as an increase in blow out results.

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Nope. No problem.

Their winning rate should be higher until they get closer to their skill ceiling. And then it should settle towards (but not necessarily exactly) 50%.

A close game is a good game.

And if you are winning at around 50% then any win based challenge is not going to take very long.

Besides, imagine a below average player trying to get a win challenge without SBMM!

The problem is assuming that a winning streak should rank you up.

It shouldn’t.

You rank up by beating an opponent of a higher rank.

Which brings us to…

No. It’s just that when you get those games vs harder opponents you lose them. Unless you have actually improved your skill.

It’s a good start.

But any ranking system worth it’s salt isn’t going to rank you up massively on the basis of one or two wins.

Would you like a system that massively ranked you down for losing a game vs similarly lower ranked players?

If and when you get to the stage of winning those level of games at least 50% of the time, with matching KPM and DPM at that level, you will have ranked up.

And besides. What was the average MMR difference between the two teams? Did you actually beat a bunch of purely Onyx players? Did they have some weaker players on their side? Do you have some Onyx level players on yours?

If you did. Your MMR will have gone up. If it was a placement game it would have gone up heaps (see, you can have massive jumps). But your CSR can only chase it 15 points at a time. You need to keep reproducing these results to keep your MMR up there long enough for your CSR to catch up.

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This argument isn’t valid. Halo Infinite is so heavily based on team shot that whether you win or lose is based more on your teammates than your individual performance. We’ve already established that the game gives you sub-par teammates in order to force your winrate to stay at 50%. You literally can’t rank up in this game unless you queue with teammates that are already at your own skill level.

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I think the only real reason it would be higher would be if it didn’t put them against people of similar skill.

Imagine a game where your skill doesn’t matter because you will always struggle in every match due to a system that Decided the outcome of the match before ir even starts.

This system is SICK AND DISGUSTING

WAKE UP NERDS

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So far so good.

And now it’s gone.

How exactly have we established this?

Aren’t your opponents dealing with the same issues?

Are you quantifying the quality of your team mates purely on the basis of whether you won or lost?

That’s some ego centric thinking.

Wonder if the are doing the same to you? Like wow, everytime we win a couple of games we get lumped with this so called good player who can’t carry for nuts.

You rank up when you improve in skill.

People now have pretty much the same ranks they had earlier in the season when the population was healthier.

Because they haven’t changed in skill.

And next week when the ranks reset we will all go throughout placement and come out the otherside with pretty much the same again

Again. Because we haven’t changed in skill.

The wider range of ranks changes up the dynamics a bit. Some players will thrive and others struggle a bit. But the ranks won’t change a lot.

There will be more blow outs because the way a team gels is harder to control. But don’t misread these results. Just because you starred in one doesn’t mean you suddenly deserve to be ranked up. And just because your team fell apart doesn’t mean the system is sabotaging your rank

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Oh I think it’s not just teammates. I think it calculates each encounter with an enemy and decides if you should lose that fight or not. That exactly what I think desync is, making sure your killed or recieve a kill not cause it happened but because the game predicted that’s what should happen.
It’s been almost a year and it’s crippled the game and 343 hasn’t fixed it because it’s part of the matchmaking algorithm.
I’ve played years, LITERALLY YEARS OF halo 5 and ive never seen so many 50-49 games in that as I’ve seen in the past 9 months of infinite. Even teams don’t produce numbers like that THIS often for me to notice.

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One day, I’m just killing it, getting tons of kills, and clutching wins.

The next day, I feel like I’m playing the game with my toes or something.

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My answer after reading the title

https://c.tenor.com/NvdrkFQj668AAAAC/principal-skinner-yes.gif

Here’s a tip if you want a decent match or two in social

quit playing infinite for a month or two and come back and launch a slayer match or objective game mode of your choice for some baffling reason you get great fun matches doing that until the sbmm kicks in again and you get a laggy match against sweats

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We arent establishing anything. 343 are the ones who have released that information. Said it already, none of this is conjecture.

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Heres where that sentiment falls apart. If you get placed into a gold rank and start matchmaking at gold, you should expect to get matched against other gold people. So far so good. Under normal circumstances, if you win your games against other gold people, you should eventually reach platinum. If youre good enough to consistently win and/or do well against “similarly skilled opponents” you should move on to platinum. If you then perform well against those opponents, you should be able to move on to diamond, and so on. Infinites ranking system is such that no matter how well you do in this ranked ecosystem, whether you are gold or plat or diamond is determined ELSEWHERE. It’s determined in social play, it’s determined in bot matches, hell it seems like your rank is determined just about everywhere else EXCEPT IN RANKED. You dont see a problem here? You dont see a problem with me winning a game against onyx players and not even moving up a quarter of a bar on the platinum level? You really are whiteknighting illogic here.

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Boy Halo sure has departed from the “player retention” policy they launched this SBMM with lol

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That actually brings up another egregious aspect of 343 grandiose SBMM player friendly system. When people who are bad at the game start doing good, IT BANS THEM

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This largely seems like people not understanding what predictions are. All that the chart shows is what it thinks how well you should have performed based on your skill level and the players you matched against. I feel like this system overestimates my skill by a lot judging by how I underperform these predictions most of the time.

Don’t get me wrong the SBMM is an awful system (complete trash) and it’s even worse with the low player population, but this just sounds like “my teammates always suck and the other team is always pro.” conspiracy that’s been around since at least 2003. If anything the SBMM causes a lot more sweaty close call games than one sided ones where it “gives you a win or loss”