What standard are we applying?
How can it even be close to 343s? - these likely average the team’s MMRs into a single curve and then subtract the two team curves to provide a new probability curve to reflect the result.
There is no way you can get that from the “average” CSR.
And how do they determine the correct ratio apply?
I thought the key to HaloTracker not relying on the HaloDotAPI was that it had a very low memory footprint. To find the value to apply to the CSR delta would require a lot of game history.
Which is fine. It’s a stat site that’s primary function is to be fun and informative.
But it’s basing this stat on only a small part of the story (no MMR means, standard deviations, or weightings).
It does - but people are getting particularly upset by it right now. A few days after a placing reset.
And while the CSR does indeed get closer - it can drift here and there.
And we still don’t have correct weightings (eg. for squads).
Not sure how the recent changes will affect them - but they were everywhere in the first half of season 2. Usually as part of the squad manipulations that helped Onyx players grind their CSR.
It’s been a significant problem in Halo Infinite. It’s one of the main reasons they recently introduced rank limits in squads.
Your form does fluctuate significantly. By up to as much as 150 points on any given day. And I’m wondering from some old waypoint pics generated by Josh Menke if Halo 5 / Infinite actually had some more game to game variability in MMR than we expected.
But you still need to know the odds before you can increase them.
No. Not ignoring any numbers.
I guess the basis of this discussion comes from why are we putting more validity on a 3rd party website making assumptions from CSR than the actual stat we have right in front of us - the average team MMR.
I might have to go over a few games and compare the % chance of winning from Halo Tracker with the MMR gap between each side. That might give some insight to how the % chance scales with MMR?
Speaking of outliers…
I would love to see what happened in this match! Both the teams involved and what the result was 
Off hand I would say a squad has been waiting for too long and the match maker has had to go --yoink- it. This is the best we can do.
You can only hope that the 7% team salvaged something out of their afternoon.
I would imagine the lack of shuffling was more to do with squads than any deliberate attempt to sabotage one team.
Tangible indeed.