So SBMM is designed to decide when you lose…?

I don’t when I played havnt since January I had to use a alt because I’d get sweaty games for social. The system forced me to maintain a Smurf account just like h5. Let ranked by sweaty social you get any match no matter the skill

Your SBMM continues to update and change every game. How is it a Smurf account? You play careless to maintain a negative K/D? You purposely lose? It’s just too confusing to me on why people have Smurf accounts.

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it’s called being outgunned while you have teammates who aren’t listening or even motivated to even try to get anything done.

Gotta do good some games bad some to equal out or save the good games for friends so they have a good times. It’s hard to make the game think your good when you teach the game you suck 85% if the time

Anyone that says the algorithm isn’t trying to force you to lose is either lying or crazy. That’s absolutely what it does. If you have a 51% win rate it will do some heinous Final Destination Rube Goldberg machine maneuvers to make you lose at all costs.

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Or once you hit a hidden mmr they give you absolute braindead morons for obstacles “teammates” and force you to carry to make those guys feel good

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I average 1.51 K/D in MCC and win 61% of my games.

I average 1.78 K/D in Infinite and win 38% of my games.

It makes it very unfun since you hardly ever win. I wish 343 would change it but who knows if they will.

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Alt account you know the answer

you’re doing well as an individual, so it saddles you with dud teammates probably

Your KD influences your MMR a lot, and by proxy the quality of your matches. You can be a god tier slayer and lose almost every match because algorithms can’t deal with the variables that come with team objective gameplay.

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I disagree from two angles.

Firstly my own personal experience. I love a close match. And I can easily separate the intensity and consequence of them from ranked and social.

Secondly, 343 presented their evidence at GDC. People were far more likely to log off from the game after being beaten in an uneven match. They tolerated poor personal performance, losing streaks, longer waits (within reason), and even increased pings, all to a much higher degree.

The evidence is that SBMM increases player retention.

It annoys the hell out of a proportion of the top 2-3% of players. And a bunch of streamers. But what we essentially have is a very skewed and biased view of what constitutes the Halo population.

It’s even funnier if you thought I was trying to justify anything. I agree 100%. A 30 game losing streak is very unusual. Something has happened.

I think I’ve been guilty of assuming that your MMR locks down hard as well. Probably still bitter and burnt from the Halo 3 days.

I’ve been looking at some of Menke’s old MMR infographics and the MMR jumps around much more than I expected. Certainly enough to account for a bad (or good) day. I’m looking at a couple now that show MMR’s jumping up and down by 100 or so points in very short periods.

I wish we could post images here.

It puts some of his comments regarding skill fluctuating by up to +/- 150 points a day into more context. And even his claims that any attempts at Smurfing were essentially brought undone in a couple of games.

The problem, as always, is that competitive players can’t hold it in. Even if they are having a “bad day” they don’t like to lose. And they certainly don’t like going negative, even if the relative ranks in the team mean their expected wins is equal to, or even lower, than expected deaths.

So they continually lift their intensity in the game to get the win, or go positive. Mirroring their sweatiness in ranked. Their MMR goes up and they get matched with players of the same mindset. The sweat is all their own.

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There isn’t fun in sweating 24/7. In every modern cod since mw 2019 I’ve had to modulate how good I do so I don’t get the super sweats. Which means my k/d is trash as well as win rate. Same goes for halo if I played infinite still I’d be forced to modulate my wins and losses so I wouldn’t get super Dookey teammates and super sweats. Social should mean social not just ranked without a visible rank. You want 50 50 win loss play ranked not pseudo ranked

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Why do you need a Smurf account? Just play at a chill intensity in Social and your MMR will adjust to attract similar opponents.

And there it is.

If you want to chill. Do it. I play ranked as sweaty as the next person (although not very well). But find Social super chill - and still get heaps of close / fun games.

But you can’t switch into ranking beast mode to pinch the win, show of for friends, or pad your KD. Your MMR will jump very quickly and you’ll start to attract other sweats to join your sweat fest.

Do you see the irony here? You are getting sweaty games because you are sweating.

Or, applying a modicum of common sense.

The interesting thing is that the definition of these team-mates changes with context.

If you win they are good. If you lose they are crappy.

It’s an observation bias. If you go back over your game history you will find just as many wins with the same calibre of players. And you’ll see that your opponents are pretty much doing the same.

I find it funny that losses are always due to bad team-mates.

It’s a team game. If you check your expected kills and deaths on Waypoint you may even find a few games where you were “that” team-mate.

KPM and DPM - not your KD. I think it’s important to stress that for everyone. If people started trying to pad their KD to rank up they are going to get very frustrated.

And it’s not “a lot”. Winning is still the primary factor. Specifically winning against the higher ranked teams. That’s the core principle of ELO type ranking systems.

I think you’ve contradicted yourself here?

But as we’ve discussed the algorithm specifically ignores the metrics of objective game play because they don’t have any additive predictive value for your rank. All those factors contribute to getting the win (which actually makes them the most important).

But if you specifically rank players faster on those metrics - they lose.

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I like winning and I get punished by doing good. A Smurf account means I can mold it in a way the stats are so crap no matter good I do the k/d is so trash I won’t get sweats. That way I can play normal and not get punished by the system with long que times and bad teammates. Think like a bronze player play like one you dig a hole til your so deep you can’t get out of it on that account

Why are you sweating 24/7?

It’s a shift in perspective.

Chill is not worrying about your KD. Or win rate.

You should just run around playing at the intensity you feel the most relaxed at. You don’t have to worry about all the intense minutiae that give you the advantage in ranked. You don’t have to sweat on the power weapons, super co-ordinated routes or pushes, controlling spawns, etc. Just get out there and have fun.

You win rate will take care of itself.

But if you are going to play with same intensity as ranked - what do you expect should happen? The game should just soft serve you up easy wins? Not so chill for your hapless opponents.

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It’s social. Who cares. As long as each game is exciting it doesn’t matter what your overall win rate is.

I get the queue times.

But if you are that intent on winning - just play ranked.

Maybe the problem is that social isn’t for you.

Mcc I can play normal and I don’t get screwed like the system in h5 and Infinite. Why can’t I play normal and not get punished if you lose you lose, get a win sure but if you don’t want to lose get better at the game don’t impact my account and play time

I’m not going to play ranked 24/7 no thanks I liked social because I could pub slam lobbies now I can’t do it and it’s ranked but no visible rank so I’m forced to take alternate routes to get the same results. If I want to play hard games I’ll choose to but Not 24/7

I think you are answering your own question.

SBMM is specifically designed to push players like yourself out of Social. And that is a good thing for the over all health of the population.

And I have no problem with that.

And I will Smurf to get around it not a problem did with h5. Costs me nothing but time to teach the system I suck :slight_smile:

And good luck with your endeavour.

Hopefully they will continue to improve TrueSkill2 to rank you up as fast as possible (apparently it only takes one or two performances to spot a Smurf).

Don’t take it personally when I hope the match maker makes your life a misery. :slight_smile:

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