So SBMM is designed to decide when you lose…?

Halo waypoint now has a tracker which allows you to see the outcomes of your past games alongside what the expected result was and the amount of kills you were PREDICTED to receive. That’s disturbing 343… Not only are you artificially gatekeeping certain players from completing the challenges you created (lol and monetized), youre turning a social matchmaking system into an algorithm that is designed to favor “results” over enjoyment. F your system. That’s egregious.

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Probably why they are so slow to release custom games browser and forge. They know as soon as that hits people are gonna say -Yoink!- it to these garbage algorithms.

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Something’s not right with ranked. Just lost a game with the other team getting a steaktacular and someone going +20. Games should be closer than that.

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Nope the systems working perfectly. They were probably on a losing streak and so they got a game where they were guaranteed to win against you. Thats just how the system works

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SBMM is set up to where if you want to do better than your average, you have to improve your skill. Not that I personally have a problem with that, but it’s clear most people do.

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No I’m pretty sure its set up to where your skill is already determined by their system and your average is a predictable value that they influence by giving you good/bad opponents

Actually I’m not pretty sure I’m 100% sure because 343 themselves just released that information. Lol you cant change your average. Only 343 can do that silly

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Do worse for a few matches and you will have opponents who have never touched a controller. Do better and you will face opponents more skilled than you.

Saying that 343 already determined your average is basically the same thing as saying you can’t improve. You can, and your matches will get more difficult.

Most people seem to hit a 50% win rate ceiling which means that there is room for improvement to win more matches. Improve, and your win rate will go up. That’s how it’s supposed to work.

The predicted kills and deaths is a boundary for improvement. Do better than it expects.

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Again, 343 released the information themselves. The win rate is designed NOT to go up. Or down. In fact its designed to hover around 50%. If you “do better than it expects,” then the algorithm just compensates by giving you teammates that are bad at the game. The fact that there is even a baseline average for you to “do better than it expects” also implies that yes, 343 has already determined your average.

No they are a set of data points that are specifically catered to match you with people who will guarantee that your win rate stays around 50%.

None of what I’m saying is conjecture anymore. 343 released all of this themselves.

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Simply not enough people playing anymore, so you get matched with players with much higher skill level, balanced by their team being of average skill level lower to your team’s.

The game artificially tries to create “fair” matches but in actuality, there is no real balanced fair matches, just really skewed ones between various skill levels because the MMR system they claim to be trueskill is designed to be that way.

Halo Ranked will never feel great until 1-50 system comes back, because that system lets you grind and build your Level rank slowly, and after the immense amount of grinding, all players around a certain rank level are mostly at the same skill level. You will eventually stagnate at a level rank where you have to win an insane amount of games with no losses to crawl up to 50, and then when you’re at the top, you are the pinnacle of skill.

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Look at my game match history, is that why im being punished & forced to lose 14 time in the row lmfao…?

Feels like deja vu all over again, my 3rd day playing, quitted 4 months ago due to nonstop being forced to lose against full pc vs my xbox team or my 3v team against 4 when was diamond 5 anytime touched diamond 5… now it seems to repeat again this time non stop at plat 5 & doesnt matter if i get highest k/d, it punishes me a lot for putting me in losing team to make sure i cant rank up :rofl::rofl::rofl:

Is this what youre talking about?

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Setting aside whether the rank system and matchmaking together are built towards a more enjoyable experience, if they are able to quantify your skill and turn it into an accurate rank they can also predict your game outcomes within a margin of error. Any good rank system in place should be able to predict this sort of thing with a fair degree of accuracy. The devs are just more open about it here. You can do all the same predictions in other games but then people complain about it.

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This was obvious to anyone who’s played infinite since launch

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Yes. Thats exactly what I’m talking about. Whats your overall win rate? Cuz what youre saying just proves the point even stronger. 343 is taking your skill, applying it to your matchmade experience, and compensating by giving you garbage teammates. You said “last 14 games in a row,” but you didnt give me your overall win/loss percentage. Because your overall win percentage is 51.3% my friend :rofl::rofl::rofl::rofl:. Is this what youre criticizing?

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Youre spot on. If a ranking system doesnt have that type of thing, its legitimacy ought to be called into question. 343, however, applies this to your social matchmaking experience as well… as ive said, egregious.

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Egregious indeed. Social shouldn’t be a sweat fest to just have a fun time with friends.

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Even in ranked the game shouldn’t be saddling you with dumpster players. Ranked matches should be 50% chance to win with roughly equally skilled players on both teams. Instead it’s 50% chance to win but only if you hard carry with 35+ kills. That’s not an even match.

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Think about SBMM like this for ranked.
Are you Onyx?
No.
Why not?
Because SBMM forces me to lose matches.
But other people are Onyx. Why aren’t you?
The answer is that they are more skilled or are better at communicating with their team.

Yes, it does make matches unfair. It’s to keep the game balanced from your perspective though. Imagine having a 25 kda because it kept putting you with silver players.

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The game shouldn’t be putting such different ranks in the same game in the first place. Obviously now the population is so low they don’t have much of a choice, but ideally players should only be matched with other players within 1 rank of their own.

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In order to be a bronze player you literally have to get like 0 or 1 kill per game… silver like 3 or 4 kills per game. Why would they play a “ranked” game with an onyx or even diamond… that’s like a little leaguer in the majors. What’s the point of that other than fun?

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Agreed, but full party match should be prioritized and enabled.
I think the issue is whether sbmm should be in social.
I havent read about ranked sbmm in infinite, which has its own complaints

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