So people literally thought *this* looked bad?

Halo 5 Blue Team armor

I’m struggling to understand how so many people apparently didn’t like this style and wanted Halo to regress back to 2007 (actually Halo 3’s looks even better and more detailed than Infinite’s take). Where were all these people over the years? I literally never heard this complaint until the Halo Infinite reveal apparently said it was one.

Not to mention what kind of rollercoaster this takes the canon through. First Chief’s Halo 4 Mk VI is “upgraded via nanobots while he was in cryo” while the standard Mk VI (in 4/5 multiplayer) looks different from both this one and the original. Now they’re telling us his 4/5 armor “was actually just an artistic change”, apparently retconning the differences between campaign and multiplayer as not existing.

Some people just hate cool changes and would rather stick with something “ultra iconic” with super minimalist, cartoony looks and bright, eye-gouging colors.

I’m just so frustrated that 343 is throwing away all this incredible design because of a vocal minority.

I think some of the new art style is good, but in general I like the old. I really like the simplistic approach to Infinite so far. I’ve seen many people say they don’t like the new and almost every Halo fan I’ve personally talked to prefers the old, not sure how you haven’t seen this until Infinite.

Yes, people do, in fact, have opinions that differ from yours. No, there doesn’t exist some “vocal minority” that’s screwing you over.

> 2533275031939856;2:
> I think some of the new art style is good, but in general I like the old. I really like the simplistic approach to Infinite so far. I’ve seen many people say they don’t like the new and almost every Halo fan I’ve personally talked to prefers the old, not sure how you haven’t seen this until Infinite.

I’ve heard people talking about how they didn’t like Halo 4 in general but basically nothing about the art style.

> 2533274825830455;3:
> Yes, people do, in fact, have opinions that differ from yours. No, there doesn’t exist some “vocal minority” that’s screwing you over.

You’re coming off as pretentious.

> 2533274801472802;1:
> Halo 5 Blue Team armorI’m struggling to understand how so many people apparently didn’t like this style and wanted Halo to regress back to 2007 (actually Halo 3’s looks even better and more detailed than Infinite’s take). Where were all these people over the years? I literally never heard this complaint until the Halo Infinite reveal apparently said it was one.
>
> Not to mention what kind of rollercoaster this takes the canon through. First Chief’s Halo 4 Mk VI is “upgraded via nanobots while he was in cryo” while the standard Mk VI (in 4/5 multiplayer) looks different from both this one and the original. Now they’re telling us his 4/5 armor “was actually just an artistic change”, apparently retconning the differences between campaign and multiplayer as not existing.
>
> Some people just hate cool changes and would rather stick with something “ultra iconic” with super minimalist, cartoony looks and bright, eye-gouging colors.
>
> I’m just so frustrated that 343 is throwing away all this incredible design because of a vocal minority.

I disagree. I have seen plenty of complaints of the new art style not only from this forum, but irl and on Xbox. I hear it from old Halo players, people that still play, my brothers, forgers. The 4-5 art style was too shiny and “new” looking, in a bad way. In the other Halo’s, especially 2, the atmosphere is more gritty. When you enter forerunner facilities, you get a real sense of just how old these ancient buildings were. It’s one of those awe inspiring aspects of the original trilogy. Meanwhile in 4 and 5, the forerunner stuff looks like someone has been polishing every inch of these structures (Beamish?). This is but one example of why the old art style is preferred. Sure, the 4-5 art style looks good, but not Halo good

People have taken issue with the art style of 343 Halo from the start, if you didn’t notice you really were not paying attention. I thought the design of MC’s and blue teams’s armor were one of the brighter spots in 343’s Halo art style, but they do not represent the entirety of that art style.

The “rollercoaster” of canon is entirely of 343’s own making. It is the kind of thing that happens when you redesign every aspect of a series to such a degree that they require these lore additions for everyone to accept them.
“Actually there were nanobots that upgraded Chief’s armor”
“Actually these are a yet unseen subspecies of Elite/Grunt/Jackal”

Its also not as if 343 isn’t above junking entire storylines that they set up themselves(See: Halo 5) glossing over throwaway lines to justify some art changes is nothing.

The problem people have with the H4/H5 artstyle isn’t that “new things are bad” its about fitting in with what was already established in a franchise. As hyperbolic as this particular description of the OG Halo artstyle is, the “super minimalist, cartoony looks and bright, eye-gouging colors” is one of the things that made Halo stand out in the first place. You don’t have to like it of course, but I could just as easily describe the 343 Halo art in an equaling unappealing way.

Art is subjective, but when you are dealing with an established franchise of any kind, it shouldn’t be surprising that overhauling the entire design of a series was going to rub plenty of people the wrong way.

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> 2533274819446242;7:
> People have taken issue with the art style of 343 Halo from the start, if you didn’t notice you really were not paying attention. I thought the design of MC’s and blue teams’s armor were one of the brighter spots in 343’s Halo art style, but they do not represent the entirety of that art style.
>
> The “rollercoaster” of canon is entirely of 343’s own making. It is the kind of thing that happens when you redesign every aspect of a series to such a degree that they require these lore additions for everyone to accept them.
> “Actually there were nanobots that upgraded Chief’s armor”
> “Actually these are a yet unseen subspecies of Elite/Grunt/Jackal”
>
> Its also not as if 343 isn’t above junking entire storylines that they set up themselves(See: Halo 5) glossing over throwaway lines to justify some art changes is nothing.
>
> The problem people have with the H4/H5 artstyle isn’t that “new things are bad” its about fitting in with what was already established in a franchise. As hyperbolic as this particular description of the OG Halo artstyle is, the “super minimalist, cartoony looks and bright, eye-gouging colors” is one of the things that made Halo stand out in the first place. You don’t have to like it of course, but I could just as easily describe the 343 Halo art in an equaling unappealing way.
>
> Art is subjective, but when you are dealing with an established franchise of any kind, it shouldn’t be surprising that overhauling the entire design of a series was going to rub plenty of people the wrong way.

This

I have a bad feeling that GEN2 armor might get retconned entirely due to the artstyle shown. And as much as some armors looked terrible, it’d be pretty stupid to suddenly make everything GEN2 vanish into thin air.

The problem, when speaking from an aesthetic point of view, is that the art-styles have become synonymous with a broader approach to the game and are being treated symbolically, which sucks if you prefer designs from numerous art-styles.

Personally, I’m happy with what I’ve seen from Infinite so far, and I think that opinion extends to far more than a ‘vocal minority’.

> 2533274801472802;4:
> > 2533275031939856;2:
> > I think some of the new art style is good, but in general I like the old. I really like the simplistic approach to Infinite so far. I’ve seen many people say they don’t like the new and almost every Halo fan I’ve personally talked to prefers the old, not sure how you haven’t seen this until Infinite.
>
> I’ve heard people talking about how they didn’t like Halo 4 in general but basically nothing about the art style.

Not sure why you believe this, a lot of people have been talking about this, a lot of people wanted the art style to change, there are plenty of good points out there like this, this, this, this and also try this.

Basically there’s a whole community out there that make good points about this, even the fans are just tired of the changes to a point where fans have to go make their own fan games like this, this.

Basically if you can gather by the links…generally a lot of people think 343i’s redesigns are bad because many believe that there overly designed, end up looking cluttered, there’s other problems like the Elites end up looking more like Brutes, the modern Elites even walk more like them so their unique identity becomes lost. If you’re unsure about why people don’t like the new art style then I highly recommend watching those video’s I linked because it’s an on going thing where the fans actually talk about these issues all the time and I suspect the fans games, these video’s are the reason why 343i are going in this direction, I’ve seen 343i mention them in their blogs too.

huh? WAY more people prefer the old art style, they’re not the minority. Simple but cool looking. Especially with the Covenant. The art dilemma began right away in Halo 4, dunno how you didn’t notice until now, it was a constant complaint

> 2533274801472802;5:
> > 2533274825830455;3:
> > Yes, people do, in fact, have opinions that differ from yours. No, there doesn’t exist some “vocal minority” that’s screwing you over.
>
> You’re coming off as pretentious.

Bud, you just insinuated that only a “vocal minority” hated the designs. Let’s not throw stones.

> 2533274801472802;1:
> Halo 5 Blue Team armor
>
> I’m struggling to understand how so many people apparently didn’t like this style and wanted Halo to regress back to 2007 (actually Halo 3’s looks even better and more detailed than Infinite’s take). Where were all these people over the years? I literally never heard this complaint until the Halo Infinite reveal apparently said it was one.
>
> Not to mention what kind of rollercoaster this takes the canon through. First Chief’s Halo 4 Mk VI is “upgraded via nanobots while he was in cryo” while the standard Mk VI (in 4/5 multiplayer) looks different from both this one and the original. Now they’re telling us his 4/5 armor “was actually just an artistic change”, apparently retconning the differences between campaign and multiplayer as not existing.
>
> Some people just hate cool changes and would rather stick with something “ultra iconic” with super minimalist, cartoony looks and bright, eye-gouging colors.
>
> I’m just so frustrated that 343 is throwing away all this incredible design because of a vocal minority.

“I’ve never heard this complaint until the infinite trailer released”. You don’t spend much time on the Internet then. And believe it or not people have different opinions then you’re own. gasp I know a hard concept to grasp right? And why the quotes around “ultra iconic”? When the halo 3 trailer dropped and people saw MCs helmet they automatically knew what it was. It was a dead giveaway due to his popularity. If that’s not iconic I don’t know what is. And before someone assumes otherwise I do like the new art style, I was fine with it. But if they want to switch back? Fine by me. And also, yeah I can’t wait for the -Yoink- explanation 343 will come up with as to why it looks different lmao

The elites looked horrible in the new art style. The old one was way better. They looked the coolest in reach

I would sometimes like to see if people actually have any numbers to back up their minority/majority claims.

And Im one of the people who prefer Halo 3 artstyle for example to H5g:s artstyle when it comes to armor sets. Though writing every point as to why I dont like H5g blue team armor sets would be so long it could go over the letter limit for posts, literally. And there have been multiple posts about the Chiefs armor for example. So i would prefer not to put detailed points to every post.

Also, artistic change is more believable than the nanobot explanation unless those nanobots also changed the whole back half of the forward unto dawn.

And im not sure as to which armor sets you refer as cartoony and bright colors given H5g armor sets literally were designed not to be shaded even when the player stood on shadow making it literally look like it would glow on dark.

Art style has been an issue since Reach, it definitely became an issue from H4 to to present. Power ranger armor hasn’t been said for nothing when it comes to the spartan 4s you know.

I’d much rather they go back to the H2/H3 Armor designs, the style is so much better. Plus if one wants more “realism”, those styles actually have armor that you know, covers your body :woman_shrugging:t2:.

I prefer the old style, however I can understand why some people may be a little frustrated as many don’t think it will make sense, also just like many of us love the old style some people love the new style. I think it’s fair for OP to feel he the way he does, I mean I felt like that with the old style.

Hopefully 343 comes up with a valid reason for the art style change to please other fans, to be honest though I personally would be happy with no explanation tbh. I think it looks better than ever.

The new style is a little too detailed in my opinion.

> 2533274930223782;15:
> The elites looked horrible in the new art style. The old one was way better. They looked the coolest in reach

I don’t know why people keep saying this because they look IDENTICAL to the ones since Reach.

> 2533274844258015;6:
> > 2533274801472802;1:
> > Halo 5 Blue Team armorI’m struggling to understand how so many people apparently didn’t like this style and wanted Halo to regress back to 2007 (actually Halo 3’s looks even better and more detailed than Infinite’s take). Where were all these people over the years? I literally never heard this complaint until the Halo Infinite reveal apparently said it was one.
> >
> > Not to mention what kind of rollercoaster this takes the canon through. First Chief’s Halo 4 Mk VI is “upgraded via nanobots while he was in cryo” while the standard Mk VI (in 4/5 multiplayer) looks different from both this one and the original. Now they’re telling us his 4/5 armor “was actually just an artistic change”, apparently retconning the differences between campaign and multiplayer as not existing.
> >
> > Some people just hate cool changes and would rather stick with something “ultra iconic” with super minimalist, cartoony looks and bright, eye-gouging colors.
> >
> > I’m just so frustrated that 343 is throwing away all this incredible design because of a vocal minority.
>
> I disagree. I have seen plenty of complaints of the new art style not only from this forum, but irl and on Xbox. I hear it from old Halo players, people that still play, my brothers, forgers. The 4-5 art style was too shiny and “new” looking, in a bad way. In the other Halo’s, especially 2, the atmosphere is more gritty. When you enter forerunner facilities, you get a real sense of just how old these ancient buildings were. It’s one of those awe inspiring aspects of the original trilogy. Meanwhile in 4 and 5, the forerunner stuff looks like someone has been polishing every inch of these structures (Beamish?). This is but one example of why the old art style is preferred. Sure, the 4-5 art style looks good, but not Halo good

The Forerunner structures in 4/5 are easily the best looking things in all of sci-fi IMO. It absolutely racks my brain hearing people say they don’t welcome that change. Plus it doesn’t make sense for Forerunner structures to be all eroded even if they’re old. They’re still active and still being maintained by AI/constructs/etc. The original trilogy didn’t have a consistent Forerunner design regardless. There isn’t an original to go back to.

As far as grit, 2 and Reach were the only ones with any ounce of it.