I really don’t get it. I have played every single Halo game, and Reach is one of my favorites. I honestly just do not understand the majority of the complaints with this game.
But the complaint that stands out to me too much: That it “does not feel/play like Halo”. I mean, to me it just makes no sense. The minute I start the game, all I see is that same excellent Halo feeling that I get when I put in any of the other games as well.
As for gameplay, people say that AAs aren’t Halo, or that bloom kills the game. Fine, if you don’t like those things, I can get behind that. I personally like AAs, and I’m indifferent towards bloom, but if you don’t like them, that’s your opinion, and I have no right to tell you otherwise. But what I don’t get is when people say that Reach is too different to be a natural continuation from Halo 3 (gameplay wise, not canon wise). I find it to be the exact opposite. The jump between 3 and Reach was the same as the jump between Halo 2 and 3, and the jump between CE and 2. In fact, if anything, I find that Reach is the closest one to its origins in CE.
So yeah, in short, I really don’t get Reach’s hate, at all. I find that it is the best all around Halo game (when considering story, multiplayer, firefight, and all of the other excellent features. Although when just considering campaign, ODST is my favorite). Reach had everything, and it was an excellent way for Bungie to go out with a bang. I loved every minute of it, and still do. I’m not trying to make people like it, I just don’t understand how people don’t if they’re Halo fans.
I’m just going to prepare for the saem reaction to Halo 4. After all, every time a new Halo game comes out, the community says that its the worst, and that the previous one was better. Happened to 2, 3, and Reach. Why should 4 be any different?

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