So, killcams give away sniper positions??

Killcams give away snipers’ positions? Like the thick, white stream of smoke that leads directly to your exact position doesn’t?? What a great, cheap excuse to complain about killcams.

On the other hand, I don’t even see the problem or benefit.
What’s the use in knowing where someone was 3 seconds ago in a game where people are constantly moving?
What’s wrong with someone seeing how you killed them when you’re just going to move on the the next victim?

Yeah, but this is detrimental to campers and sedentary snipers. So they complain.

n00b for now it’s game specific and Halo was never about camping even the snipers shouldn’t

> n00b for now it’s game specific and Halo was never about camping even the snipers shouldn’t

Exactly my point. So what is good or bad about killcams?

> > n00b for now it’s game specific and Halo was never about camping even the snipers shouldn’t
>
> Exactly my point. So what is good or bad about killcams?

Good: Prevents people from calling the game broken over deaths.
Bad: Nothing…

1. There is already a killcam thread. In that thread, that point has already been raised, as has your counterpoint, as have several counter-counterpoints.

2. Bullet trails don’t always reveal a sniper’s exact position. Snipers could easily duck into a less visible part of their perch after firing, and due to how the camera pans, the victim likely wouldn’t see the bullet trail until it’s faded a bit. If the shot is from a very distant location, even a bullet trail might not be precise enough – especially if it happens to be pointing out from a complex structure rather than a bare Hemorrhage-esque perch.

Kill cams, on the other hand, do reveal a sniper’s exact position. Always. No ifs, ands, or buts. No workarounds.

Ya and when you die, the camera faces the way you were shot from too.

> Yeah, but this is detrimental to campers and sedentary snipers. So they complain.

Are you saying that when you use a Sniper you should be all up in the action? I’d hate to break it to you but sometimes camping is necessary, sniping is one of those times.

> 1. There is already a killcam thread. In that thread, that point has already been raised, as has your counterpoint, as have several counter-counterpoints.
>
> 2. Bullet trails don’t always reveal a sniper’s exact position. Snipers could easily duck into a less visible part of their perch after firing, and due to how the camera pans, the victim likely wouldn’t see the bullet trail until it’s faded a bit. If the shot is from a very distant location, even a bullet trail might not be precise enough – especially if it happens to be pointing out from a complex structure rather than a bare Hemorrhage-esque perch.
>
> <mark>Kill cams, on the other hand, do reveal a sniper’s exact position. Always. No ifs, ands, or buts. No workarounds.</mark>

Not really, when a sniper is zoomed in, for the time before they kill you, you can’t really judge their exact position. If its in a complex structure like you said it can be hard to tell exactly where they were. Tells you no more than the “corpse cam” most of the time.

Honestly, I don’t see this as a bad thing. It’s a pain to head back into theater mode after a game to playback any BS moments. Kill cams will help us learn more about our enemies, so we’re armed with foreknowledge the next time we spawn. And it’s only in Dominion, so it’s not a big deal.

The ‘death cam’ only features in certain playlists… Probably like one or two, at the most. Why do people care so much about it?

You’re able to turn it on or off in custom games, also.

I dont see a problem with the kill cam showing sniper positions ur not gonna be in the same spot ppl would know where u shot from but that doesnt mean theyd know where your moving to plus if your scoped in any way before you get the kill the guy isnt gonna know where you stood to snipe, active camo would make snipers harder to find regardless of killcams. Just my thought of the kill cam being in halo 4

… Aren’t snipers suppose to move positions between shots, or a least after a couple kills, as to not draw attention to one’s position?
And that’s when we’re talking about stalking, not about pwning.

A kill-cam in SWAT, Snipers and Dominion would be awesome to keep the game moving for those that crave a fast paced game.

PS: In objective games, especially BTB, I very often waste a life and Mongoose by driving into the enemy base/entrenchment and then use the death-cam from my body to survey the area. (It’s quite effective in BTB to purposely betray and then hold a view from inside a base/on the objective).
This will actually take that tactic away where used.

> > Yeah, but this is detrimental to campers and sedentary snipers. So they complain.
>
> Are you saying that when you use a Sniper you should be all up in the action? I’d hate to break it to you but sometimes camping is necessary, sniping is one of those times.

Moving isn’t the same as being “all up in the action” though.

Movement disallows enemies from knowing their position. With or without killcams. Simple as that.

Yea snipers should always keep moving after maybe 2 kills or 1 less attention is drawn which is great

If you hide/headglitch with the sniper, while sitting in one spot in the back of the map (for instance, base ramps on Asylum), then you probably shouldn’t be playing Halo multiplayer at all. You have no right to complain about your camping tactics being less effective. Well-said, OP. :]

> If you hide/headglitch with the sniper, while sitting in one spot in the back of the map (for instance, base ramps on Asylum), then you probably shouldn’t be playing Halo multiplayer at all. You have no right to complain about your camping tactics being less effective. Well-said, OP. :]

if such tactics work then they work, they shouldn’t be told not to play halo if they’re playing in a manner that is actually succesfull for them, if anything it would be your fault for not being able to deal with it, it really isn’t that hard on most maps if you know what you’re doing.

now as for kill-cam, i’m on the fence.

pro:

  • reavals camper location
  • helps people learn by seeing how they got killed

cons:

  • reveals a stealthy location (different from camping)
  • makes it easier to predict player movement
  • prevents me from scrolling through teammates to callout and react better off spawn
  • makes it easier for me to counter opponents strategy from seeing how they operate first hand

the trade offs don’t seem to be worth it IMO.

> > > Yeah, but this is detrimental to campers and sedentary snipers. So they complain.
> >
> > Are you saying that when you use a Sniper you should be all up in the action? I’d hate to break it to you but sometimes camping is necessary, sniping is one of those times.
>
> Moving isn’t the same as being “all up in the action” though.
>
> Movement disallows enemies from knowing their position. With or without killcams. Simple as that.

I never said you couldn’t move but you have to camp every now and then with a sniper, at least until you get a kill or two.

> Killcams give away snipers’ positions? Like the thick, white stream of smoke that leads directly to your exact position doesn’t?? What a great, cheap excuse to complain about killcams.
>
> On the other hand, I don’t even see the problem or benefit.
> What’s the use in knowing where someone was 3 seconds ago in a game where people are constantly moving?
> What’s wrong with someone seeing how you killed them when you’re just going to move on the the next victim?

Don’t pretend there’s never been an occasion where you’ve been killed by a sniper and neither you nor your team knew precisely where it came from.

Kill cams will ALWAYS give a better approximation of an enemies position than the current system. This is why kill cams COULD be a problem. Because the vast majority of the time you know exactly how you died, I like the idea of ‘push X to view kill’ in kill cam supported game modes. That way you’d have the option of:

a) viewing kill cam
b) using floating camera (current system)
c) spawning instantly (in supported game modes)

Killcam blows, it´s metagame and cheap.

So you died to a lurking sniper or someone else whom managed to get behind your lines - Go figure out where they might’ve been and lure them to show themselves so that you make take your revenge or remove the threat to your team. Rather than have a killcam always showcasing where he/she is, and just how they killed you.

It not only gives away position and removes the viability of that sort of gameplay, but also gives away the playstyle and methods of a most likely better performing player - rather than you having to learn by yourself and get up in the skillcurve.