So is Slipe Space Engine new or modified engine?

This is where I’m confused. Is Slip Space a new engine that 343 made? Who made it? Is it a modified engine for Halo? Like, what is it? What is 343i trying to accomplish here? How long do we wait for anymore details? I wished I was left in the dark about, otherwise, I’ll constantly think about this.

I have so much questions. At this point, I don’t really care much about the game. A new engine for a Halo game is completely unexpected for me. I wanna know when there’s question and answers with 343i. It’s exciting to see something new happening, and yet, I’m at a loss. I guess I have to wait for like 6 months.

P.S. Chief Looks good.

I’m pretty sure it’s a new engine. By whom idk. I would like solid information on this as well.

Yeah, I’m leaning that it’s a new engine too. I think it would be nice to mention who made the engine.

According to 343 (who didnt even bother showing up to e3) its a new slipspace engine. But they showcased halo 3 (2007) which defeats the purpose of a new engine.

The Slipspace engine is a new game engine made by 343 Industries, look at the announcement forum.

Edited to be more accurate:
They said it was a new engine. They also said they spent years working on it, and that time scale is in line with new engine development. 343i, and Bungie in the past, were known for getting their own proprietary dedicated engine for the Halo franchise. Halo CE had its engine, Halo 2 modified it, Halo 3 modified it some more, Halo 3: ODST didn’t modify anything significantly (if at all), Halo: Reach modified it, Halo 4 modified it, and 5 modified it, but for each of those last three games, there was heavy modification done each time. With all that known, Halo: Infinite getting its own engine isn’t surprising. I would say its been kind of overdue.

New

> 2533274852319616;4:
> According to 343 (who didnt even bother showing up to e3) its a new slipspace engine. But they showcased halo 3 (2007) which defeats the purpose of a new engine.

Because that was totally Halo 3, since Halo 3 definitely had that Warthog design, Marine design, armor design, alien wildlife, and all of those settings that we most certainly explored in the campaign and multiplayer. Yep. That was clearly Halo 3, anyone who says otherwise is without a doubt a complete moron and isn’t a true Halo fan.

Nice try, though. Because literally none of the trailer was Halo 3.

> 2533274831388058;6:
> They said it was a new engine. They also said they spent years working on it, and that time scale is in line with new engine development. 343i, and Bungie in the past, were known for getting their own proprietary dedicated engine for the Halo franchise. Halo CE had its own engine, Halo 2 had its own engine, and Halo 3 and ODST had shared an engine. Halo: Reach, Halo 4, and 5 shared an engine, but for each of those last three games, there was heavy modification done each time. With all that known, Halo: Infinite getting its own engine isn’t surprising. I would say its been kind of overdue.

CE-5 technically all used the same “Blam!” engine. I say technically because it was severely overhauled between each game (except maybe from 3 to ODST).

> 2533274852319616;4:
> According to 343 (who didnt even bother showing up to e3) its a new slipspace engine. But they showcased halo 3 (2007) which defeats the purpose of a new engine.

They were there, just not present on stage

> 2533274831388058;6:
> They said it was a new engine. They also said they spent years working on it, and that time scale is in line with new engine development. 343i, and Bungie in the past, were known for getting their own proprietary dedicated engine for the Halo franchise. Halo CE had its own engine, Halo 2 had its own engine, and Halo 3 and ODST had shared an engine. Halo: Reach, Halo 4, and 5 shared an engine, but for each of those last three games, there was heavy modification done each time. With all that known, Halo: Infinite getting its own engine isn’t surprising. I would say its been kind of overdue.

incorrect every halo game till halo 5 had same engine but all are heavy modified versions of the pevious game . halo 5has legacy codes dating back halo ce

Its a new engine made by 343

Given the fact they they never really made such a big deal about updating the BLAM! engine, I’d assume that this’s—as they’ve said—a totally new engine (obviously using some code from BLAM!/ Halo engine).

Officially, it’s an entirely new engine. It theoretically could be an upgrade in the same way Unreal Engine 4 is to Unreal Engine 3, but the main point is that this Engine can do incredibly new and different things for Halo; things so drastic that they have considered it a key advertising point for a new game.
We have only been shown the graphical capabilities of this engine; I’m incredibly excited to see how the new physics work or even how this will impact multiplayer. I’m excited for the gameplay reveal, whenever that is. I can assure you it will further showcase the new abilities of this engine.

The SlipSpace engine is a totally new engine for Halo Infinity.

Every Halo FPS in the past, used modified versions of the BLAM! engine- Pretty much since CE.

However i would say, this was long overdue. It was time for a new engine, and not a million modifications to the existing one.

It’s a new engine, it’s not just the same engine being modified with each Halo release.

OP, it’s a completely new, built from the ground up engine.

> 2533274831388058;6:
> They said it was a new engine. They also said they spent years working on it, and that time scale is in line with new engine development. 343i, and Bungie in the past, were known for getting their own proprietary dedicated engine for the Halo franchise. Halo CE had its own engine, Halo 2 had its own engine, and Halo 3 and ODST had shared an engine. Halo: Reach, Halo 4, and 5 shared an engine, but for each of those last three games, there was heavy modification done each time. With all that known, Halo: Infinite getting its own engine isn’t surprising. I would say its been kind of overdue.

Halo: CE through Halo 5 shared the same engine. It was just heavily upgraded each time with the exception of 3 to ODST.

They said they had been building it for a while now so I think it’s completely new? Who knows. Looks amazing either way.

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> > 2533274831388058;6:
> > They said it was a new engine. They also said they spent years working on it, and that time scale is in line with new engine development. 343i, and Bungie in the past, were known for getting their own proprietary dedicated engine for the Halo franchise. Halo CE had its own engine, Halo 2 had its own engine, and Halo 3 and ODST had shared an engine. Halo: Reach, Halo 4, and 5 shared an engine, but for each of those last three games, there was heavy modification done each time. With all that known, Halo: Infinite getting its own engine isn’t surprising. I would say its been kind of overdue.
>
> incorrect every halo game till halo 5 had same engine but all are heavy modified versions of the pevious game . halo 5has legacy codes dating back halo ce

I’d guess that’s more true, mainly because people like to say UDK, UE3, UE4 are all different engines but there just modified engines with a UI refresh so I suspect Infinite is too since I doubt they’d throw away an older engine out after years of programming, it would be just costly so modifying an engine, renaming makes more sense to me…pretty sure even CoD is still using Id Tech engine too which is modified but probably can’t due to legal reasons due to ID Software owning that engine.

> 2533274829873463;18:
> > 2535443548700992;10:
> > > 2533274831388058;6:
> > > They said it was a new engine. They also said they spent years working on it, and that time scale is in line with new engine development. 343i, and Bungie in the past, were known for getting their own proprietary dedicated engine for the Halo franchise. Halo CE had its own engine, Halo 2 had its own engine, and Halo 3 and ODST had shared an engine. Halo: Reach, Halo 4, and 5 shared an engine, but for each of those last three games, there was heavy modification done each time. With all that known, Halo: Infinite getting its own engine isn’t surprising. I would say its been kind of overdue.
> >
> > incorrect every halo game till halo 5 had same engine but all are heavy modified versions of the pevious game . halo 5has legacy codes dating back halo ce
>
> I’d guess that’s more true, mainly because people like to say UDK, UE3, UE4 are all different engines but there just modified engines with a UI refresh so I suspect Infinite is too since I doubt they’d throw away an older engine out after years of programming, it would be just costly so modifying an engine, renaming makes more sense to me…pretty sure even CoD is still using Id Tech engine too which is modified but probably can’t due to legal reasons due to ID Software owning that engine.

The difference between a “new engine” and a “heavily modified” one is largely in the branding. I can’t imagine there would be zero reused code in the Slipspace Engine from the old Halo engine, and the amount of legacy code from CE to 5 is probably no more than the amount of legacy code from 5 to Infinite. Game engines are probably the most tangible example of the ship of Theseus. Is it technically true that CoD: MW 3 uses a heavily modified Quake engine? Sure. Is it highly misleading? Absolutely.

Also, all the id Tech engines at least up to id Tech 3, which the Call of Duty engines are based on, have been released under the GPL, which means that pretty much anything goes as far as modifications and commercial use are concerned.

> 2533274825830455;19:
> > 2533274829873463;18:
> > > 2535443548700992;10:
> > > > 2533274831388058;6:
> > > > They said it was a new engine. They also said they spent years working on it, and that time scale is in line with new engine development. 343i, and Bungie in the past, were known for getting their own proprietary dedicated engine for the Halo franchise. Halo CE had its own engine, Halo 2 had its own engine, and Halo 3 and ODST had shared an engine. Halo: Reach, Halo 4, and 5 shared an engine, but for each of those last three games, there was heavy modification done each time. With all that known, Halo: Infinite getting its own engine isn’t surprising. I would say its been kind of overdue.
> > >
> > > incorrect every halo game till halo 5 had same engine but all are heavy modified versions of the pevious game . halo 5has legacy codes dating back halo ce
> >
> > I’d guess that’s more true, mainly because people like to say UDK, UE3, UE4 are all different engines but there just modified engines with a UI refresh so I suspect Infinite is too since I doubt they’d throw away an older engine out after years of programming, it would be just costly so modifying an engine, renaming makes more sense to me…pretty sure even CoD is still using Id Tech engine too which is modified but probably can’t due to legal reasons due to ID Software owning that engine.
>
> The difference between a “new engine” and a “heavily modified” one is largely in the branding. I can’t imagine there would be zero reused code in the Slipspace Engine from the old Halo engine, and the amount of legacy code from CE to 5 is probably no more than the amount of legacy code from 5 to Infinite. Game engines are probably the most tangible example of the ship of Theseus. Is it technically true that CoD: MW 3 uses a heavily modified Quake engine? Sure. Is it highly misleading? Absolutely.
>
> Also, all the id Tech engines at least up to id Tech 3, which the Call of Duty engines are based on, have been released under the GPL, which means that pretty much anything goes as far as modifications and commercial use are concerned.

Sounds about right with the branding. From my experience with games these days company’s just love re-using assets in all their games so I doubt they’d just throw away years of coding for a new engine but yes I think for Slipspace they wouldn’t use a mass of the code from previous games but I think they would use some of it because I think they were making changes with H5 that they were proud of due to lighting system so it kind of makes sense that they would just take parts of the programs but only use what they think won’t cause too many problems. As for CoD engine…it seems they still do…scary thought every main CoD game in a long time is still using a heavily modified ID Tech 3 engine.