So i'm guessing 343 can't Fix

People from Backing Out in pre game lobby …

why is this still happening is there an way to fix this or at the very least make it count as a loss or DNF for the people doing this …

This isn’t about 1 or 2 people backing out its about FULL party’s backing out in lobby,
its about searching for 5/10 min and when u do find a game the other team just backs out so they won’t lose any games .

Again this is about the full party’s/ team’s that do this and they’re not doing it because

it’s a bad host
They don’t like the game type
They don’t like the map
There cats in fire

They do it because they don’t want to play people of equal skill .

This is one of my bigger problems with CSR and this makes ranking up even harder as all I end up playing is CSR level 8 = never Ranking up

As 343/Makers of HALO is there anything you can do to stop this from continuing ???

-Rant over-
Thx and have a wonderful Day

Which playlists do you get this with? In CTF it’s isn’t that frequent for me. BTB Skirmish gets it more often in a party search though.

Doesn’t the global championship playlist skip that loading section and no back outs?

It’s impossible to back out from the pre-game lobby in the Global Championship playlist, so we know it’s certainly possible to remove that ability. What we don’t know, however, is whether that ability is tied to the map/gametype voting screen, because that’s also removed from the GC playlist.

But yes, I would love to see this universally implemented!

> It’s impossible to back out from the pre-game lobby in the Global Championship playlist, so we know it’s certainly possible to remove that ability. What we don’t know, however, is whether that ability is tied to the map/gametype voting screen, because that’s also removed from the GC playlist.
>
> But yes, I would love to see this universally implemented!

This will only work if there is some time period between end-of-game and start-of-new-lobby. Otherwise, you’ll keep people from being able to leave at all - even when they’re just done playing for the day. The reason it works in the GC is because the lobby is for a single game only.

> > It’s impossible to back out from the pre-game lobby in the Global Championship playlist, so we know it’s certainly possible to remove that ability. What we don’t know, however, is whether that ability is tied to the map/gametype voting screen, because that’s also removed from the GC playlist.
> >
> > But yes, I would love to see this universally implemented!
>
> This will only work if there is some time period between end-of-game and start-of-new-lobby. Otherwise, you’ll keep people from being able to leave at all - even when they’re just done playing for the day. The reason it works in the GC is because the lobby is for a single game only.

I wonder if there was something they didn’t like about the “press x to join party” system or if they were just attempting to streamline the matchmaking system by keeping already matched players together as often as possible.

I get this quite frequently in CTF, and used to alot in Majestic DLC. Ive rarely backed out, usually after a game is over and searching only to find the same people with a god-awful host. I love a challenge, even if I search solo and get a tryhard team Ill stick around, but OP is right. Ill search CTF for upwards of 10 minutes before a match because full-teams will leave when they see a challenge.

That creates another problem: Team CSR. Higher ranks back out so you never play them but you smash lower ranks. Because of this you get CSR-locked because you’re practically required to beat higher ranks to advance, but cant because they back out.

> > > It’s impossible to back out from the pre-game lobby in the Global Championship playlist, so we know it’s certainly possible to remove that ability. What we don’t know, however, is whether that ability is tied to the map/gametype voting screen, because that’s also removed from the GC playlist.
> > >
> > > But yes, I would love to see this universally implemented!
> >
> > This will only work if there is some time period between end-of-game and start-of-new-lobby. Otherwise, you’ll keep people from being able to leave at all - even when they’re just done playing for the day. The reason it works in the GC is because the lobby is for a single game only.
>
> I wonder if there was something they didn’t like about the “press x to join party” system or if they were just attempting to streamline the matchmaking system by keeping already matched players together as often as possible.

Likely the latter.

I think Reach had it right: provide a little bit of time in the post-game lobby to view stats and back out of the lobby if desired, but keep currently matched players together.

> Which playlists do you get this with? In CTF it’s isn’t that frequent for me. BTB Skirmish gets it more often in a party search though.
>
> Doesn’t the global championship playlist skip that loading section and no back outs?

Well it happens to me in CTF / Slayer / Both BTB playlists / DLC playlist OK fine just about every playlist full partys or team will just back out in lobby.

Yes the global championship does fix this but i think its only because there is no VOTE screen and so NO pre game lobby to back out of ?
I might be wrong on that

> It’s impossible to back out from the pre-game lobby in the Global Championship playlist, so we know it’s certainly possible to remove that ability. What we don’t know, however, is whether that ability is tied to the map/gametype voting screen, because that’s also removed from the GC playlist.
>
> But yes, I would love to see this universally implemented!

this is how i think 343 has fixed it - but can it be put into other playlists

We do this as a team of 8 all the time. Why would we want to get matched up against another team of 8 that is all 130 and known to lag every time we play them. Or when we check host see they are in a different country. It is easy to tell who is host and normally it says from where. You can also tell the size of the incoming party. It is a pain but helps instead of playing a 15min laggy game I would rather go back to searching.

> I think Reach had it right: provide a little bit of time in the post-game lobby to view stats and back out of the lobby if desired, but keep currently matched players together.

Reach also got it right in allowing more than 1 set of votes too. From my experience in BTIS and IS, when they added “Pro” variant in the BTIS map selection, 20 to 70% of the people quit if “Pro” was the only choice for the maps. People also quit when they had basically 2 map types to vote for too - with the same map showing up in normal and “Pro” variants. Had 343 allowed a “None of these Maps” option and then selected a new set of maps for voting, then people would not be quitting as often and likely hang around longer too.

In Reach, I rarely get a games where 80% of the teams quit within the first 10 seconds of play - because we get to vote for multiple map types. The randomization of maps and game types in H4 is terrible compared to Reach or earlier Halo versions.

But 343i doesn’t believe that giving user choice (i.e no “Best Connection” filters, no “Local Only” filters, a"No JIP" filter etc.) for anything to improve game play.

> We do this as a team of 8 all the time. Why would we want to get matched up against another team of 8 that is all 130 and known to lag every time we play them. Or when we check host see they are in a different country. It is easy to tell who is host and normally it says from where. You can also tell the size of the incoming party. It is a pain but helps instead of playing a 15min laggy game I would rather go back to searching.

So u search in a full party but when you match a full party you back out because they all have 130s - sounds like an excuse to me you would just prefer to smash kids well below your skill -
And backing out because u didn’t get host or you don’t like the host u just quit / you realize if everyone backed out if they didn’t like the host we would never play any games …

> Which playlists do you get this with? In CTF it’s isn’t that frequent for me. BTB Skirmish gets it more often in a party search though.
>
> Doesn’t the global championship playlist skip that loading section and no back outs?

Doubles is the worst. I will go though around 3 to 5 potential matches before I get someone to stay in the lobby.

> Which playlists do you get this with? In CTF it’s isn’t that frequent for me. BTB Skirmish gets it more often in a party search though.
>
> Doesn’t the global championship playlist skip that loading section and no back outs?

I know doubles has a massive problem with this. It’s very difficult to find a game where players are willing to stay if you’ve got a K/D over 1.7.

If the players do stay, it’s a roflstomp. No contest at all and super boring. I don’t think I had a good match of doubles on Halo 4 in the last couple weeks that I played it.

> I think Reach had it right: provide a little bit of time in the post-game lobby to view stats and back out of the lobby if desired, but keep currently matched players together.

Agreed reach’s pre lobby and post lobby system was great

BUT i will never understand why you couldn’t look at file shares in Pre game lobby

but in reach if u backed out in lobby it would count as a loss and not jsut start the search over again

It would be nice if it just kicked you back to searching if there wasn’t enough players to make 2 decent sized even teams. For instance you go back to searching in Infinity Slayer if there isn’t at least 6 players without splitting up parties. Full team of 4 plus 2 other players = go back to searching. In BTIS make it 12 players.

I only do it when a bad map selection was made (cough Complex on SWAT cough), or after somebody on the other team backed out to even out the teams.

Another way to deny people from backing out in pre-game lobby is to force them to vote. Players can’t even use the menu’s network workaround to force them to leave after voting.

> > > > It’s impossible to back out from the pre-game lobby in the Global Championship playlist, so we know it’s certainly possible to remove that ability. What we don’t know, however, is whether that ability is tied to the map/gametype voting screen, because that’s also removed from the GC playlist.
> > > >
> > > > But yes, I would love to see this universally implemented!
> > >
> > > This will only work if there is some time period between end-of-game and start-of-new-lobby. Otherwise, you’ll keep people from being able to leave at all - even when they’re just done playing for the day. The reason it works in the GC is because the lobby is for a single game only.
> >
> > I wonder if there was something they didn’t like about the “press x to join party” system or if they were just attempting to streamline the matchmaking system by keeping already matched players together as often as possible.
>
> Likely the latter.
>
> I think Reach had it right: provide a little bit of time in the post-game lobby to view stats and back out of the lobby if desired, but keep currently matched players together.

This. There are only two reasons this problem exists. 1. People check their stats in the post game, end up in another lobby and back out when they’re done. 2. People back out because they don’t like the map option being voted on. Why there’s no post game lobby countdown and why you can leave the lobby while the voting is taking place I’ll never understand. I don’t know how you can screw up basic stuff like this when the path to success has been laid out before you 3 time before.

> Reach also got it right in allowing more than 1 set of votes too. From my experience in BTIS and IS, when they added “Pro” variant in the BTIS map selection, 20 to 70% of the people quit if “Pro” was the only choice for the maps. People also quit when they had basically 2 map types to vote for too - with the same map showing up in normal and “Pro” variants. Had 343 allowed a “None of these Maps” option and then selected a new set of maps for voting, then people would not be quitting as often and likely hang around longer too.

I will agree a none of these maps/ game types should be there.
I will also say BTB Pro is amazing in every way and should be the main game type for BTB altogether .

> In Reach, I rarely get a games where 80% of the teams quit within the first 10 seconds of play - because we get to vote for multiple map types. The randomization of maps and game types in H4 is terrible compared to Reach or earlier Halo versions.

BTB obj is the worst the only good thing is FLAG is always in spot 1 and that’s good because all the other game types in BTB obj are terrible for 8v8 team games.

> But 343i doesn’t believe that giving user choice (i.e no “Best Connection” filters, no “Local Only” filters, a"No JIP" filter etc.) for anything to improve game play.

I would love LOVE LOVE to see a best connection filter and a JIP filter should have been added after the first update

BUT none of this would stop people from backing out/ quitting without punishment
they need to treat it as a quit out in GAME something so people stop doing it altogether until this is fixed CSR is not even on the same page as a Ranking system …

I only back out from two instances:

  1. When I’m in the IS/BTIS playlists, and people vote for Pro. I don’t want to play essentially classic. I want to play Infinity. So I back out of that.

  2. In Flood, when people vote for the overpowered and stupid Flood Thruster Pack gametype and plain maps instead of amazingly fun Hivemind and great atmosphere maps, I back out. Though this rarely happens since most people hate the overpowered and stupid Flood Thruster Pack anyways.

Well, there is a third instant. When DLC maps finally show up, and people don’t vote for them. That instantly makes me annoyed and leave.