> > Considering they got rid of the AAs, I don’t think they will be bringing them back as power-ups or anything of the sort.
> I don’t follow.
I don’t see how since it’s plain English. AAs are confirmed to be removed because they weren’t good for the game. They won’t be coming back. I can’t say it any other way.
> > Minus Camo because that was always a power-up in the original games and it isn’t game breaking if only one person can have it every few minutes and it only lasts 30 seconds.
> And if the others were on minute timers with limited durations, they wouldn’t be overpowered either.
This kind of thinking is what makes games diluted and terrible. Putting all the AAs down as pick ups doesn’t solve the current problem Halo has. Getting rid of the problems is the only way to fix them.
> > The others don’t really make sense as power-ups though. Jetpack is equipment, same with Hardlight Shield and a few others,
> Don’t follow.
Equipment is something you get to control. for example: the Bubble shield was equipment in H3. You could control when it was deployed. Same as the Regen Field in H4. You get to control when it is deployed.
Power-ups are something that only last for a short duration that the player doesn’t have command over. For example, the Overshield. You can only pick it up. You can’t turn it on or off. It’s on until it’s off.
A jetpack is equipment. Camo in the previous games being a power up that the user just has until it’s gone. The player doesn’t gain any new abilities by having it.
Having a jetpack lets the user maneuver differently from everyone else, giving them too much power since position is a huge thing in Halo. Same with HardLight shield because the player gets to put up a wall and position himself behind it. The player gets to control it which makes it more powerful than something like the Overshield or Camo was in the past games.
> > and PV was always one that people hated tremendously.
> Primarily because players could spawn with it.
Because it was cheap like the rest of the AAs AND you are able to spawn with it. Which is why they are gone and don’t need to come back as power ups or anything of the sort. Good job 343i.
> > Also to put it into perspective, you would need another button to use most of the armor abilities also.
> With a few simple changes, you don’t.
I also said, as far as I know. They could make many changes and have many different things possible, but that doesn’t change the fact that making the old AAs become map pick ups for short durations makes the gameplay they introduced any less broken. You seem to be too adamant about having them in even though they have been confirmed as removed because they destroyed the very essence of what Halo was.