Now, I was never a big fan of Halo 3. I wasn’t as good at first person shooters back when the game was newer, and for the most part the people I played with when I played it were not very encouraging: the term “elitist” comes to mind when trying to politely describe the attitude of the Halo community as I found it. I didn’t like the controls (especially compared to the default layout in Reach and 4, which I love) and while I liked the aesthetic and the setting, the games themselves didn’t appeal to me much because I’ve always been more of an RPG guy, and considered strategy to be more of my strong suit than twitch reflexes and aiming precision.
Well, when I played Reach I fell in love with the game. The same happened when I played Halo 4, and I enjoyed ODST for the characters and because I’ve always loved the ODST aesthetic and the idea of playing someone other than Master Chief. So obviously, when a lot of people complained that Reach and 3 were “killing” Halo and that 3 was so much better I thought it was absurd, and disregarded these opinions as mostly coming from the insane.
Earlier today out of curiosity and a strange incident of luck allowing a copy to come into my possession, I decided to play Halo 3 again. A part of me wanted to just see how different it felt, while another wanted to find whatever it was the people worshipping the game found and experience the same thing.
I’m here to say I didn’t find it. While Halo 3 is not a /bad/ game, I’m in no way convinced to agree with anyone’s idea that it is a /better/ game than the newer titles. I’m not going to complain about graphics: the game is several years older and was definitely fine for a game of its time. However, a number of qualities that really don’t have the same excuse came to me which made the experience, while not entirely unpleasant, inferior to the one I have with Halo 4 now.
First of all, the gameplay itself feels… I don’t want to say “sterile”, but more “stagnant”. One enemy differs little from the next, and even with people of significant skill (those in the 30’s and upward, compared to my relatively meager 7 at the time of writing this) I felt like I was doing the same thing, to the same person, over and over again. Halo 4’s AA’s make a change in this for me, where one person might be able to quickly dash away from me, another might just decide to take to the skies, or another might simply disappear and leave me scratching my head when I turn a corner and can’t figure out where he’s cloaked himself.
Additionally, the weapon selection while playing Halo 3 felt simpler: the smaller selection, while perhaps easier to grasp right away, was fairly boring and most options didn’t feel all that viable or exciting to get ahold of. Additionally, the control on the weapons felt almost TOO clean, as though the game was doing nothing to make the experience any harder for me: targets move slowly with only one movement speed to account for, my guns neither jump nor require me to pace myself depending on range or how spastic my enemy might be, and I generally just felt the same simple, but boring experience the enemies themselves gave me.
While the maps certainly felt better in their design in some ways (many of the smaller maps, while sometimes feeling TOO small, were very well designed), the issue in this scenario was more the fact that the environment felt empty, overly quiet and without any sense of urgency or tension, which is conveyed fairly well in most Halo 4 matches. I felt like I was taking a leisurely stroll in a quiet, lonely place throughout half of the game in some matches, even with a full playlist given my single movement speed and an inconvenient respawn putting me a ways off from the enemy engagements, and many times I felt less like I was in the middle of a firefight and more like one of the Spartans sitting around on duty, waiting in case someone hostile happened by.
Another odd quality about playing in Halo 3 was the difficulty; even against higher-ranked players I found myself frequently feeling like the game was much too easy. Compared to Halo 4, I did much better overall and won more matches with a higher K/D than average for me, and the basic formula behind it, being pretty much the same thing every time, became much easier to grasp, allowing me to do better than I do in the newer games. This wasn’t so much a plus to me however given how when I did lose to other players, it didn’t feel so much like it was the result of me not being aware, not thinking ahead or being outmatched so much as poor luck and people relying on a sniper rifle, shield drain or similar situations.
I dunno. Maybe I’m crazy, but I really just don’t see it.