So I switched from controller input to M&K

Sorry but you can’t out this an expect us not to say something lol
This can’t be true. If exaggeration then ok fine but it doesn’t help your case to out this.
It just seems like excuses…

This

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Could you test out if you play just as well with M&K on the Xbox?

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I tested this and it’s exactly the same as it is on PC. Each input on each devices is exactly one for one.

For a while, Halo Infinite on PC was completely unplayable for me. It would crash every time it loaded multiplayer. For that time, I used my Series X with mouse and keyboard.

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Could you test zoomed out Sidekick on console controller vs PC controller vs PC M&K please?

I get drilled to the head regularly by some players that feel like they have full auto Sidekick, and I’m unable to replicate it myself. A lot of the time I’m unable to even stay on track with the Sidekick so my theory is there is little to no aim assist playing on XSX controller with the Sidekick. This seems to get even worse when trying to finish off a player with no shields.

It’s pretty much as is. If you’re on console give PC a go you’ll see what I mean.

Sure, I can do that too but it’s just like the BR in my video. With the stronger bullet magnesium and aim assist it makes the Sidekick extremely OP with controller. Same with the Commando.

I am only on pc.
I can’t see what you mean as that was an untrue statement.
sorry

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My experience playing on console controller is that the Sidekick is far from OP. This is why I’d like it tested on both platforms and inputs to see if there is any difference in aim assist and rate of fire.

Seeing as you’ve mentioned it, I have a similar experience with the Commando so avoid picking it up most of the time…even if I feather the trigger that thing tends to kick like a mule and doesn’t stay on track. They literally have to be still or moving towards me for bullets to register.

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Unfortunately I don’t own a keyboard. I’m using a laptop which I don’t think would be recognized by the Xbox as M&K.

If you mean to test the rate of fire it’s pretty much the same across both controllers, but with a mouse you can click faster than the time it takes to depress the trigger unless you have a 3rd party controller with hair trigger. Granted I didn’t time these, so it could just be placebo. If there is a benefit it’s negligible enough that it would only matter for E-Sports.

If you’re encountering abnormal fire rates it could be that there’s a cheater in the lobby. I’ve been in a lobby where all our single shot guns fired comically fast.

As for accuracy M&K is inherently more accurate than controller which leaves accuracy up to whether you’ve got functioning aim assist if you’re using a controller.

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If you get a chance give console a go.

You really come off as you’re trying to defend controller. Maybe YOU can’t fire as fast with a controller VS MnK, maybe someone else can fire as fast or faster, that’s all subjective. There is a first party controller with hair triggers, Elite and Elite Series 2. What isn’t subjective is controller clearly has the advantage when it comes to this types of weapons…BR, SideKick and Commando. Missed shots with controller is so forgiving, you can aim and fire all around the head BUT on the head and still land headshots.

What I’m gathering, is people clearly know there’s an advantage when using controller. Controller users are defending their preferred input and making up words and stories in hopes 343i doesn’t tune down controller because after all the evidence, they’re realizing the game is indeed making them better than what they really are. 343i clearly knows there’s an advantage when using controller, they did make this game. As the pro halo player said himself, they won’t do anything about it to make it fair. They want the “casuals” to be able to pick up this game and be somewhat decent at it, being it’s now FTP it’ll keep them around and buy some stuff from the store.

https://www.youtube.com/watch?v=pjndtATgybM

Both inputs have their advantages and disadvantages. They only appear when you pit them against one another.

343 doesn’t need to tone down anything. Crossplay was designed for cross-platform play. Not cross-input play.

The pro player can whine about crossplay not being balanced all they want, still doesn’t mean it’s possible. It won’t change the fact that mice can do a 180 in half a second and it won’t change the aim assist controllers get/require.

Tell them to stop proping up crossplay like it’s some golden standard and play with their damn platforms.

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MnK has one advantage and one advantage only, faster and quicker looking speed. That’s it. Controller gets a light in-game version of aim bot. That doesn’t make the advantage on MnK seem like an advantage at all now, does it?

That pro player isn’t whining at all, he’s also a pro Halo player with controller. He’s just simply pointing out facts.

Oh okay because it doesn’t seem like an advantage to you means it’s not right?

At the end of the day, it doesn’t matter. Crossplay needs to be disabled by default and treated as a casual option.

It’s not competitive because it’s breaking the rule of even starts. Controllers and mnk are not even. Therefore, by Halo’s logic, it’s not competitvely viable.

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I don’t care who this player is to be frank. Sorry to be rude, but I have really had enough of this “crossplay needs to be balanced shtick.”

No it really doesn’t. People need to stop looking at MnK and controller thinking they’re the same thing. This isn’t like playstation and xbox playing together. Mice use a sensor to track movement. Controller use a joystick. There’s obviously going to be some holes in the sandbox with these two inputs playing together.

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I just hate how you can tell it’s recoil and bloom were balanced around 7 hit perfect kills, but it was tweaked to be an 8 hit perfect kill. Even sticking to controlled bursts the least couple shots for a kill are so much harder to hit than in the technical preview it’s crazy!

In topic of controls, I think anyone really struggling with their aim should just keep tweaking their sensitivity and acceleration settings. I had to tweak mine a lot more than previous titles to find the right spot for me

At first i thought the camando was really akward to aim. Then I started holding down the stick more and feeling out the aim assist and it’s actually pretty easy to shoot at times. Mostly it’s still difficult but that’s what I like about it. It feels like I have to correct my aim a lot more

Adding my name to the list of ‘controller on PC’ - the aim assist feels about right and the minor trade off of no red reticle is something you get used to straight away.

I have an XB1 and using the same controller can confirm I find Infinite almost unplayable. Console AA isn’t right.

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I still really like the weapon, I pick it up any time I can. The recoil is intense, but like you said just really pushing your aim down helps a lot.

I just hate how after 3 shots the bloom on this thing goes nuts. Like I’ll break someone’s shields, have my crosshair right on their heads, and my shots are hitting their waste and knee caps…

I get the gun is designed around trigger discipline… but I still think the bloom is way too punishing.

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