So I recently how awesome the Light Rifle is.

I love that thing right now. To any of you that ever wrote that thing about if even just one scoped shot hits then a 4-shot kill is possible, thank you - I have been shown the light. Rifle, that is. (I forgot where I read it here, but it was in a thread somewhere here; no doubt mentioned plenty of times elsewhere on this board.)

Only one thing concerns me, and that’s something I read in the recent bulletin in the section about the weapon tuning possibilities. I saw something about a possible rate-of-fire increase for the scoped mode, for the purpose of making it a viable weapon choice at range. Wouldn’t that make it a bit too strong up close and/or mid range? I mean it already is pretty mean at those ranges if you can manage to land all those shots in a timely manner. Then again that’s not considering what the rest of the weapons could be like, so I dunno.

The LR is not really a weapon you’re going to want to be scoping in up close. Especially with flinch.

ahh yes i like the light rifle too. ive 7/7 mastered it and continue to use it. the scoped shooting is very powerful and is where you want to engage so i highly recommend stability. unscoped firing is much like a br, a burst fire however 15/15 shots need be landed not 13/15, and it has a slower fire rate. weaker overall but does have the advantage of no upwards recoil over the br. by painful experience an LR user learns its best to just back down from an unscoped fight unless he gets the first shot or two. as for that 4 shot one scoped hit trick, very hard and dangerous to do.

> The LR is not really a weapon you’re going to want to be scoping in up close. Especially with flinch.

I’ve wound up doing it anyway earlier with some mixed results (depends on my opponent’s willingness to strafe or jump), though I’ll still keep that in mind. Thank you!

> ahh yes i like the light rifle too. ive 7/7 mastered it and continue to use it. the scoped shooting is very powerful and is where you want to engage so i highly recommend stability. unscoped firing is much like a br, a burst fire however 15/15 shots need be landed not 13/15, and it has a slower fire rate. weaker overall but does have the advantage of no upwards recoil over the br. by painful experience an LR user learns its best to just back down from an unscoped fight unless he gets the first shot or two.* as for that 4 shot one scoped hit trick, very hard and dangerous to do.*

Thanks for responding. Point one: Indeed; I’ve been screwed a few times because I either neglected/missed a scoped shot or so or didn’t get a chance to do it. Point two: Is it good if I can pull it off relatively often? It is indeed dangerous since it’s rather hard to do, but that makes it rather satisfying in the end.

I like the LR now too. I use it for all the larger size maps :slight_smile:

true it is very satisfying to pull off, any kill with the lightrifle is satisfying thats why i use it. you have to remember though a 5 shot from a dmr will kill just fast and is MUCH easier to pull off. after pulling out of scope for the three unscoped shots its easy to miss a shot due to any flinch you suffered while scoped. i only recommed it if you spot an enemy not focused on you and too close to scope in for a 4. a quick zap plop plop plop is good in that situation.

> The LR is not really a weapon you’re going to want to be scoping in up close. Especially with flinch.

actually, it is. Especially if you are using Fishsticks layout.

Just line up the shot hit LT (Scope), RT(Fire), LT(unscope), RT(fire), RT(fire), RT(killed)

Easy, close range light rifle 4 shot kill.

I use boxer but the principle is the same. 1 scoped shot and 3 unscoped shots makes Light Rifle a respectable choice even at closer ranges. Fishsticks layout makes this maneuver you guys mention a lot less risky and and pretty reliable because the only the Scope is on one trigger and the other trigger is to fire.

Welcome to the fun side, we have cake.

The LR is an absolute beast if you master it, but a -Yoink- if you aren’t on form. Such a beautifully designed gun, both in looks and in gameplay. Whoever put the finishing touches on it should be proud.

It’s probably my favourite precision weapon from any Halo game, at least in terms of balance and satisfaction from use.

Love it, haven’t mastered it yet, but love it.

I just love defeating players at close range with it, especially when they’re using the DMR.

The hiss noise that sounds when the final burst hits the helmet makes it all the more satisfying.

The rate of fire increase is a good thing. Scoped/ un-scoped combos would be worthless against the new BR and Carbine if it isn’t increased. Scope combos are a tricky skill to master so I think it should be rewarded with a fractionally faster kill time.

LR(s) > Carbine > BR = DMR > LR(u)

I find it megga hard to use but it think its just me personaly, the gun itself is very good and looks epic.
Im more of a BR fan back from the old halo 3 days killer gun. Also know its a bit off topic but i find the pulse granade nearly impossible to use any advice for getting kills with them as im close to getting mastery for all the wepons appart from these thanks

The difficulty in getting consistent 4-shot kills with at least 1 scoped shot is probably one of the highest skill gap requiring feats in Halo since the accidental quad-shot (not double, I meant quad). The big difference being the LR’s mechanics are both purposeful and not overpowering.
The scoped shot has the a very ZBDMR-like feel to it due to being without spread and the unscoped shot doesn’t allow hipped shooting to dominate long sightlines. It also asks for teamshooting

If I was ever forced to have a single weapon spawn, the LR is what I’d want. It is 2 things above all else.

  1. My major problem with the H3BR is that there was very little it could do on maps with long sightlines. The blooming spread was only controllable by getting deep inside RRR (edged RRR was not very consistent).
    I like the option of either double-timing the distance the needed to get within RRR (and so sprint would have been better for H3 because of the H3BR and H3AR especially), or being able to control my ranged shot with something… Just something. And the LR is definitely something, it’s #2.

  2. It is the weapon that players have been screaming for since H2’s E3 reveal AND H4 has the mechanics meant to allow both it to be used as a 2-type shot weapon and for ranged weapons to engage the more powerful (and fun) shorter niche weapons more consistently at the edges of unscoped RRR.
    (It would be a “cheap shot” and very random weapon if it was only able to powershot when scoped yet still gets descoped every time it received damage.)