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> > > > > > Halo 4’s story almost has nothing to do with Halo 5. Cortana’s death, the Chief meeting the Librarian, the Didact, etc. Nearly everything that happened in it was either ignored or reversed in Halo 5. I still am very angered by the Halo 5 campaign. It’s extremely fun and well designed from a level perspective, but the story left a lot to be desired.
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> > > > > The story is filler. Cortana is still alive and well in some form. The Librarian is mentioned once and in the final level “Guardians”, Cortana quotes a good bit of what the Didact had said in Halo 4. The story seems empty because its filler. Almost like “The Hobbit: The Desolation of Smaug”, it was the second movie in the trilogy which most fans hated because it was nothing but filler. A story that could have been told in two movies but was stretched to be three. The Forerunner Saga, in my opinion, is viewed to be the same way by many but the story needs time to be told and understood by everyone which is why it was told the way it was. The character backgrounds and various stories needed to be told so when they all come together in Halo 6, people aren’t confused as to who they are, where everyone came from, and how they all managed to team up together
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> > > > The story was more than filler, it was almost a redaction. They set up a lot of exciting storylines in H4 and proceeded to expand upon none of them. Cortana’s death was a focal point of the story, and is now totally undone. Master Chief having a developing character? Forget about it. Jul M’Dama, the feared leader of the Covenant? Killed in a cutscene without landing a punch. Halsey’s developing tension with Palmer and the S4 program? They’re best friends now.
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> > > > I’m not just mad about H5’s status as a “filler” game. I’m mad because it spat on the storylines that H4 provided us.
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> > > I could not have said it better myself. Halo 5 takes everything great about the past games, and then just says “Nah, let’s get rid of all of that and make Cortana the villain, because reasons”, and it’s all executed poorly. Halo 5 is truly an insult to the story of past Halo games.
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> > How was it executed poorly? How would you have done it better? How would you have preferred the Halo 5 story to go?
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> How was it executed poorly? Do you really want me to write up a list? Very well then.
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> - The quality of the writing was extremely poor. Cutscenes blacked out mid-sentence and never explained a thing.
> - In-game dialogue was quite poor as well. At one point, Linda asks Chief if he would like to elaborate on a part of his feelings. His response? “No.” What a waste of opportunity.
> - Speaking of the Chief, what happened to his humanization from Halo 4? Last time we saw him, he was pondering over the question of him being a man or a machine. Now? He’s back to a blank slate.
> - Don’t even get me started on Blue Team. The characters represented in the game are a poor excuse for Blue Team, as they have no personality. Where’s the witty, somewhat immature Kelly that gave the finger to an Onyx Sentinel? Or the caring, honourable Fred that will do anything for his team, yet still cracks a joke about “riding on top”? Or the cold, yet willing to sacrifice herself for the greater good Linda? Again, the characters in this game where a blank slate.
> - Jul was killed in a cutscene to make Locke look like a badass. Except that he doesn’t.
> - How does Halsey know that Cortana is back before Chief does?
> - Why are Halsey and Palmer best friends now? Last I checked, Palmer had a death wish for Halsey for…some reason?
> - What happened to the Didact? And don’t tell me to go read Halo Escalation, that stuff should be explained in the books.
> - Who is the Warden Eternal? Why does he decide “Hey, this human AI that got revived by the Domain should be followed and given the power to rule the galaxy”. What are his motives? Why is he important? Other than being an annoying boss fight, we have no idea who he is, really.
> - Speaking of motives… What are ANYBODY’S motives in this game? Why does Blue Team follow Chief without a blink of an eye after he had a vision of Cortana? Why does Chief follow his vision? Should any of them not sit back and think “hold on…Maybe I shouldn’t trust the crazy images in my head!”
> - The idea of the whole AI revolution against humanity is not only cliché, but also completely unfounded in Halo. There was no precedent at all that AIs were unhappy with their fate and working alongside humans. There were so many better plots to follow, such as continuing the Didact’s story, or maybe continue having Halsey turn against humanity.
> - The first thing the Arbiter does when he sees Locke is rudely cut him off. That’s not the Arbiter I know. While he was filled with Vengeance, he had a lot of respect for humanity and treated them with honour. And even then, throughout the game, he’s very dismissive of humans. Not the pragmatic Arbiter from past games.
> - Seriously, 7 Warden boss fights? With one of them being 2, and then 3 Wardens? How did 343i not realize that people would not like that?
> - We still don’t really know why Cortana is acting like space -Yoink!- now. Again, yeah, she got revived by the Domain and wants to bring peace to the galaxy, blah blah blah. But… Why the sudden shift between “I’m an AI who’s about to die but will sacrifice myself for the Chief and humanity” to “MUAHAHAHA TIME TO RULE THE GALAXY AND KILL EVERYBODY WHO STANDS IN MY WAY!!!” It just comes out of nowhere with no explanation.
> - Speaking of which… They revived a dead character and made her the villain. That’s stupid. Very stupid. Dead characters should. Stay. Dead.
> - The “fight scene” and “chase” between Locke and the Chief was barely in the game at all, and again, amounted to nothing. Their fight as a poorly choreographed fight filled with wide punches and slow moves. Not worthy of two Spartans.
> - The first cinematic in the game where Dr. Halsey tells Locke that ONI will order him to kill them both? That had absolutely no connection to the game and was never elaborated on again. Nice.
> - We spent 4/5 of the game playing as Osiris, when the game was advertised as exploring Chief’s humanity. That’s some big BS right there.
> - Fireteam Osiris comes out of nowhere, and we’re expected to care for them? I mean, I do like the characters, but they really fail to meet their potential. A lot of the dialogue that makes these characters interesting (as well as any interesting dialogue with Blue Team) only happens if you’ve been sitting idle in an area for 5 minutes. That’s a terrible way to explore characters.
> - The whole story and campaign were built on lies told to us before launch. Look it up.
> I could go on, but I think I’ve made my point. I respect your opinion and the fact that you enjoy the campaign, but I unfortunately cannot agree with it.
Waypoint will not let me press the like button on your post enough.