So I Just Played

Gears of War 3’s campaign. Awesome playthrough, and a great conlusion to the trilogy. Heres wher it relates to Halo 4.

In the campaign menu for Gears 3 you see a section titles “Previously in Gears” and like you would presume its a CG video going over the first 2 Gears titles and the gap between 2 and 3. Halo 4 could have benefitted from greatly, as I know that many players started and played through the entire campaign clueless as to many things that were happeneing.

Plus Gear of War 3’s campaign was very long (compared to todays AAA titles) taking me about 10 hours on casual (normal), and thats without the sequences that Halo 4 has (IE: push these three buttons).

Just some stuff I noticed while playing compared to Halo 4’s campaign.

Cool, to see some thoughts!

> Gears of War 3’s campaign. Awesome playthrough, and a great conlusion to the trilogy. Heres wher it relates to Halo 4.
>
> In the campaign menu for Gears 3 you see a section titles “Previously in Gears” and like you would presume its a CG video going over the first 2 Gears titles and the gap between 2 and 3. Halo 4 could have benefitted from greatly, as I know that many players started and played through the entire campaign clueless as to many things that were happeneing.
>
> Plus Gear of War 3’s campaign was very long (compared to todays AAA titles) taking me about 10 hours on casual (normal), and thats without the sequences that Halo 4 has (IE: push these three buttons).
>
>
> Just some stuff I noticed while playing compared to Halo 4’s campaign.

Halo 4 has something similar to “previously in Halo”: in first mission, second room just downstairs there’s a terminal.

I wish campaign was longer, for if I must decide between long and boring (like in Halo 2) or shorter but more interesting (like in Halo 3) I am for second option. However campaign isn’t Halo 4’s strongest point. It feels more like Halo CE’s wannabe in scale almost 1:1 (first level in spaceship, then hard landing, then beautiful alien world, then plot twist etc.).

Yea, there is that data pad in the FUD, how many players actually found it?

There is an Epilogue at the beginning.

That explains nothing about Halo 3 to 4.

> Halo 4 has something similar to “previously in Halo”: in first mission, second room just downstairs there’s a terminal.
>
> I wish campaign was longer, for if I must decide between long and boring (like in Halo 2) or shorter but more interesting (like in Halo 3) I am for second option. However campaign isn’t Halo 4’s strongest point. It feels more like Halo CE’s wannabe in scale almost 1:1 (first level in spaceship, then hard landing, then beautiful alien world, then plot twist etc.).

Halo 4’s campaign was definitely its strong point. It was beautiful and played well and is easily on par with Halo 3’s campaign. It’s also worth noting that Halo CE, Halo 2, and Halo 4 all start on a Spaceship, followed by a crash landing. It’s a trope of the series, and will likely be replicated in future games.

Wait, “normal” is now considered “casual”?

> Wait, “normal” is now considered “casual”?

In Gears of War, yes.

GoW3 campaign was so boring I didn’t even finish it. At least there is a real boss fight at the end of it though. Was too frustrated on Hardcore to get thru it. That and Gears mp doesn’t keep me hooked. Horde in Gears2 was fun though.

Halo4 should have done a better job of explaining why the covenant was back… and a better job of what the composer/librarian etc roles are. Halo story seems so mysterious they don’t know where they are going with it…

> There is an Epilogue at the beginning.

Wut?

Length, although nice, isn’t everything. Halo 4 managed to deliver one of the most emotional storylines I’ve ever played, and it didn’t have a SINGLE weak moment. Sure, I still prefer some missions/scenes over others, but there isn’t even one part in the game that I’d like to skip when I replay it. Previous Halo games used to have at least one mission that always made me go “Ahhhh crap, this level…” In Halo 4 it’s more like “Yeaaahhh, this level!!!”

Gears 3 has an awesome campaign too, though. Loved the environments, not as dark as Gears 2 all the time…

> There is an Epilogue at the beginning.

While it was nice all it pretty much did was explain what a Spartan was and set the tone for Chief’s lack of humanity and the whole Human vs Machine concept.

Gears 3’s campaign was really “meh”. I didn’t like the storytelling. Since it was written by Karen Traviss it played out more like a novel than a game. It just had really odd dialogue and a more “chapter-y” organization than a seamless, flowing organization that most games have.

> There is an Epilogue at the beginning.

*Prologue.

The Prologue I think, wasn’t intended to (and if it did, it failed) bring new players up to date with the Halo series. As Michael said, “While it was nice all it pretty much did was explain what a Spartan was and set the tone for Chief’s lack of humanity and the whole Human vs Machine concept”.

> GoW3 campaign was so boring I didn’t even finish it. At least there is a real boss fight at the end of it though. Was too frustrated on Hardcore to get thru it. That and Gears mp doesn’t keep me hooked. Horde in Gears2 was fun though.
>
> Halo4 should have done a better job of explaining why the covenant was back… and a better job of what the composer/librarian etc roles are. Halo story seems so mysterious they don’t know where they are going with it…

The books do a great job in explaining why the covenant/ the storm is back.