@TheWaIkingDev this is the problem I fear - when people can’t play “as much as I do” and get this on the Final day of the week - now “win 17” becomes nearly impossible for people with only an hour or 2 to play a day. And no “use a challenge swapper” isn’t an acceptable answer - those are given every few ranks, but also makes it the “make a problem, sell the solution” tactic.
@Astrogenesis Ok so. First off - it doesn’t matter how much time - if we are to test this, the people that can put in 10 hours a day will obviously get to the end first. Be glad we can state these things to both get you ready for them - or - a similar challenge. Stating “has a vitamin D” and such - doesn’t matter, btw the sun isn’t the only source of Vit-D , some of us work overnights, and haven’t seen the sun in 20 years. (or at least a ‘normal day’)
Secondly - several of you mention challenges I never have seen, the Friendly Zone one, Long Distance Savior, etc, Never seen those - so there is a chance YOU won’t see the “win 17 matches” this is just another PROBLEM with the game, not only do we all join in “lone wolf” style, but our individual challenges might be VASTLY different.
It would be better if we all had THE SAME. The reason being, if I know you need to cap a flag, and win a ctf map - even if I no longer need those - I can try to help you, and so can the rest of your team. If you need Hammer kills - ok , I’ll help you get hammer. You know, TEAM WORK in a MULTIPLAYER game.
But Right now, it’s “you have random poodoo to do, I have random poodoo to do good luck your on your own”
Challenges don’t need to be harder - they are only to get XP to progress in the BattlePass/ranking system, of which there is nearly nothing for free worth getting. So - NO to that. If anything they need to be more generic - even if we see them multiple times. # Kills with “weapon” is boring anyway, and only pushes people to grab the weapon that may not even know how to use it - which if your in a “win # matches” type challenge, puts you at a disadvantage.
no, I’ve had all the weeklies done so far - this is the FIRST time I’ve seen “win 17 matches” as one. 17 is such an odd number too, why 17? why not 15, why not 20? 20 would at least be “another rank” (50xp per match, win or lose) but 17? Seems they scaled it down because “20 seemed too much” but they didn’t bother considering each match is about 10-15 minutes long, so your looking at over 2 hours - if you win constantly.
I just played 4 games. It took an hour. At this rate (winning 2 of the 4) it might take me the rest of the week to do. And the reward XP isn’t even worth it!
Challenges need to have XP related to effort. All challenges are essentially “time and luck” - even the worst player will get the (working ones at least) hardest challenge eventually - but if it takes HOURS upon HOURS to do - even if your “really good at it” it needs to be WORTH IT.
It’s only worth 400xp, not even half a rank. Sure I can ‘xp boost it’ and all - but once again, break the system and sell the solution.
Keep in mind, 17 games will be 850xp from just “complete a match” 50xp’s, and then not to mention how many I don’t win, and then I just get a sprinkle of 400xp on top - after probably 5 hours of constantly playing and trying to win every single match. (not a fun way to play unless your playing RANKED.)