Let’s be honest - since Halo 3, Halo DLC has sucked in being implemented into Matchmaking/War Games. The system currently attempts to match people who have the DLC with others who have the same DLC. That’s clearly not working, as the amount of DLC games I have played outside of a specific DLC playlist have got to be less than 20.
Since that system clearly isn’t working at the moment, at least in it’s current iteration, here are some of the other Popular Suggestions to fix DLC…
> 1.) Make DLC map packs free while simply having Micro transactions for other downloadable items. This would never happen - Halo Multiplayer DLC has not been free since the Heroic Map Pack in Halo 3 (Other than Cold Storage, which was made free when Bungie stated it would be paired with Legendary for Matchmaking). Microsoft controls pricing, not 343. This won’t happen.
>
> 2.) Make 2 DLC playlists. This depends on how Halo:X1’s population stands when DLC comes out. If it plummets like H4’s did, this won’t be viable. The populations would be god awful and sustainability would be low. This amount to punishing DLC players to a low player playlist despite the fact they have paid extra for these maps and expect to enjoy them in any form of Matchmaking.
>
> 3.) DLC Requirement. Again, controversial and will piss off a lot of people (As it is now). If this is done, 343 would need to put that out far before any DLC is released. I feel that a problem with this test is they gave no window of time - they announced it Wednesday and it happened Monday. You need to let people know that this is going to happen, all the while providing incentive to getting the DLC. But of course, you are going to piss off the people who feel they should not be required to pay extra.
So yes. How do you feel DLC should be handled in Halo:Xbox 1?
The first option, as you stated, is impossible, as pricing is Microsoft’s decision.
The second option is bad because those who buy the DLC deserve to play the DLC in any playlist they want.
The third option is the only viable one.
I shouldn’t be punished for being a more dedicated player than another.
It’s also not right to strip some playlists away from those who purchased the game, but not the DLC.
This requires we choose the lesser of two evils.
It’s better to reward the more dedicated players and disappoint the less dedicated players, than it is the other way around.
I think the best course of action would be Halo 3’s. BUT:
Playlist SHOULD NOT require ALL DLC. Do it the way 343 is testing these out, Single Map Packs for different playlists. Examples would be:
Team Slayer (Requires Majestic)
Big Team Battle (Requires Castle)
Team Throwdown (Requires Majestic + Bullseye)
Dominion (Requires Crimson + Castle)
All require Forge Island (The playlists that have that map.)
Ect.
<mark>Note: These are just examples</mark>
Then you can leave 1-3 standard playlist for people to play Non-DLC War Games. <mark>We need to reward the population that spent the extra money on new maps, and restrict the people that are restricting themselves.</mark>
EDIT: The playlists NEED to require DLC <mark>THE DAY IT COMES OUT</mark>, to maximize the amount of people that would purchase it, with weeks of notifications on the main menu that DLC is coming out soon, what playlist it would be required in, and how much it will cost, so people are able to plan their purchases.
> I think the best course of action would be Halo 3’s. BUT:
>
> Playlist SHOULD NOT require ALL DLC. Do it the way 343 is testing these out, Single Map Packs for different playlists. Examples would be:
>
> Team Slayer (Requires Majestic)
> Big Team Battle (Requires Castle)
> Team Throwdown (Requires Majestic + Bullseye)
> Dominion (Requires Crimson + Castle)
> All require Forge Island (The playlists that have that map.)
> Ect.
> <mark>Note: These are just examples</mark>
>
> Then you can leave 1-3 standard playlist for people to play Non-DLC War Games. <mark>We need to reward the population that spent the extra money on new maps, and restrict the people that are restricting themselves.</mark>
>
> EDIT: The playlists NEED to require DLC <mark>THE DAY IT COMES OUT</mark>, to maximize the amount of people that would purchase it, with weeks of notifications on the main menu that DLC is coming out soon, what playlist it would be required in, and how much it will cost, so people are able to plan their purchases.
add Crimson to big team battle.
you have now only slayer achievements for Crimson dlc
then its good for most players i think
same for Bullseye its also a good dlc map for team slayer play list
> > DLC was handled fine in Halo 3, so they should just go back to that in Halo 5. Simple.
>
> How long should there be between when DLC is released and when it is required? If I recall, there was a couple weeks span between the two in H3, no?
That’d work. Devote a special playlist to the DLC for a few weeks or so, and then wait for another small period until making a few playlists DLC required, then eventually more and more. Players would get the message. Lowering the initial price of DLC wouldn’t hurt and eventually cutting the price even more, either.
> I think the best course of action would be Halo 3’s. BUT:
>
> Playlist SHOULD NOT require ALL DLC. Do it the way 343 is testing these out, Single Map Packs for different playlists. Examples would be:
>
> Team Slayer (Requires Majestic)
> Big Team Battle (Requires Castle)
> Team Throwdown (Requires Majestic + Bullseye)
> Dominion (Requires Crimson + Castle)
> All require Forge Island (The playlists that have that map.)
> Ect.
> <mark>Note: These are just examples</mark>
>
> Then you can leave 1-3 standard playlist for people to play Non-DLC War Games. <mark>We need to reward the population that spent the extra money on new maps, and restrict the people that are restricting themselves.</mark>
>
> EDIT: The playlists NEED to require DLC <mark>THE DAY IT COMES OUT</mark>, to maximize the amount of people that would purchase it, with weeks of notifications on the main menu that DLC is coming out soon, what playlist it would be required in, and how much it will cost, so people are able to plan their purchases.
Here’s two things that would help DLC in Halo 5, inform people about the new matchmaking options they’ll be able to use on the Xbox One (ie. the DLC filter) and make the DLC packs more accessible by pricing them much more competitively.
When $10 is almost enough to get you a whole new and good quality shooter on the XBLA (see Monday Night Combat, Section 8 Prejudice) or a bin full of good used stuff from gamestop (ex. Unreal Tournament 3, Rainbow Six Vegas 2) a few maps for one game among the many AAA vying for your attention (and DLC money) isn’t going to cut it. And it’ll be worse with FTP games coming to the platform as well (ex. World of Tanks.) It’s great to see 343 starting to take note of this with the champions bundle (ie. let’s do more than just copy Halo 2’s business strategy), but there are still much better deals all over the marketplace.
What we need, in that line, are cheaper maps, more diverse content (ie. more diverse maps and more non-map packs), and while we’re at it SUPPORT FOR DLC IN CO-OP. Multiplayer content is inherently limited by the probability of getting 8-16 people with the same map packs (assuming you don’t narrow that down with the new Xbox One matchmaking stuff). But when the player count is only 4 the chances of being able to use what you paid for increase dramatically (under standard filters.) 343 could do so much with Halo by investing their DLC operations in co-op gameplay (it’s certainly not a minor market, see. Borderlands, Castlecrashers, Left 4 Dead, Portal 2, and the PVE aspects of major MMO’s) because not only is there that niche to satisfy but it’s one that is naturally more amenable to buying new content (since more missions mean a hell of a lot more to people than more geometry especially when we have forge undercutting the practical need for official multiplayer map packs.)
I would suggest the use of search options/filters. The system worked very well in Halo: Reach and Black Ops 2 for those that use them and I think that Halo 5 (or whatever it is called) could benefit from them greatly.
The options should be as follows:
Fast
Good Connection
Skill
DLC
On top of this, the DLC should go on sale frequently, have trial periods and there should be, in the end, two ‘premium playlists’ (4v4 and 8v8) that contain both on-disc maps and DLC maps.
I partly blame Forge, the thing is Forge means more maps (even if there terrible) which means most people won’t see point in buying more map packs.
Now if they really want to see more dlc purchases, see people actually downloading them then 343i need to remove forge, add more dlc related playlists.
Another idea is still remove forge but add in browser section similar to Battlefield 3 since means people can find official servers with certain game types with certain maps, etc…
> I would suggest the use of search options/filters. The system worked very well in Halo: Reach and Black Ops 2 for those that use them and I think that Halo 5 (or whatever it is called) could benefit from them greatly.
>
> The options should be as follows:
> Fast
> Good Connection
> Skill
> DLC
>
> On top of this, the DLC should go on sale frequently, have trial periods and there should be, in the end, two ‘premium playlists’ (4v4 and 8v8) that contain both on-disc maps and DLC maps.
the problem is more then.
players call it more cod stuff in halo then if you use a filters in matchmaking.
trust me they are many players that are not a big fan from cod like most players.
halo 4 has now all a problem with most players that hate cod things in halo 4.
for example:
i am a free users in halo 5 and i play big team battle and it has filters.
each time when i go to the voting room for the next match and i see a dlc map in the voting list then it kicks it each time me out the voting room and i cant play normal my game.
to fix this dlc problem most halo 5 use the same system that halo 3 has use.
make the play list you wane use for the dlc users like 4 vs 4 slayer play list and 8 vs 8 slayer play list fast required when the dlc pack is out.
its also true that free users keep asking to remove it.
but i see no other way to deal with it.
I think the best way to do it is to require DLC. 6 months after a particular map pack is released, something like 1/3 of existing playlists should require said DLC. Every month, the DLC requirement would rotate, making DLC required for different playlists, and would continue on this rotation. As new DLC is released, they would be added as required DLC in the appropriate playlists.
DLC playlists are nice, but I rarely every played them for more than a couple weeks because the gametype selection is often very limited, and I personally like variety.
> 6 months after a particular map pack is released
why 6 month’s?
then we have the same problem that halo 4 has with the dlc packs now.
the best way to do it is at the same day they have release it to add in on the play list.
when i buy a dlc pack that means i wane play it when its release.
i am not gone wait 6 month’s to play finely on my dlc maps.
how longer you wait how bigger the problem is.
if you have read each post in the last 2 weeks about Infinity Slayer play list you see that the dlc users are happy but the free users are mad that they lose a play list that was dlc required free for almost 1 year.
thats the big reason why it cant wait to long to make a play list dlc required.
> All planned DLC should launch in the game at no extra charge.
>
> When DLC is released, there should be a DLC only playlist for the duration of the game’s life. No matter the population.
Again, pricing comes to Microsoft, who owns 343. Since Halo is one of the few Xbox exclusives remaining that still sell (At least, H4 did), they will in no way allow for most, if not all DLC to come out for free - at least, not maps.
A DLC playlist for each pack, or one in general? Because you cannot have one due to the different size requirements for each map pack