> > > > Actually the game’s engine is Reach’s engine… just very modified. Certain Affinity made almost all of the MP maps.
> > >
> > > Yes, and Reach’s engine is Halo 3’s engine, just very modified, which is Halo 2’s engine, which is Halo 1’s engine. And I’m pretty sure that 343 Industries stated quite a while ago that they were the ones making the multiplayer maps to see what their guys could do, and Certain Affinity on the Forge aspect of the game. I could be wrong about the maps thing though.
> >
> > No, you’re wrong about the engine tech.
> >
> > Halo:CE had it’s own engine. 2 had the entire code rewritten and reworked from scratch, it didn’t rely on CE. It too, had a new engine.
> >
> > Halo 3 ran on a heavily modified Halo 2 engine, it wasn’t built from the ground-up.
> > Reach was completely rewritten from scratch and again, had a new engine.
> >
> > Halo 4 however, is running on a heavily modified-reach engine, it has significant changes, but the engine is still Reach.
> >
> > Don’t twist it, this isn’t an opinion, these are facts. Every Halo game except Halo 3 and Halo 4 have had new engines, that’s not a dig at the games, they both look(ed) gorgeous regardless, it’s just a fact.
>
> Actually YOU are the one who is wrong, the Halo 2 engine was originally the Halo 1 engine before being completely revamped. Same goes with Reach and 3. Literally every engine is a modified version of the previous.
My source is Bungie. Halo 2 took the CE engine and started completely from scratch, because the original engine couldn’t handle bump maps and other processes Halo 2 was pushing. Hence, it’s a new engine.
Halo 2’s engine supported the processes Bungie wanted for Halo 3, so they didn’t reskin it, however it didn’t support object based motion blur and couldn’t be optimised further, so for Reach, they started from scratch and built a new engine.
The Reach engine supported the new lighting system and things 343i used in Halo 4, so it didn’t need a reskin. NONE of the engines support DX11, I guarantee next gen, if Halo 5 uses DX11, it will definitely have a new engine.
You’re wrong mate, I get my info from Bungie. There’s even a Vidoc where they say that they started Reach FROM SCRATCH.
At best, you can have remnants of code from the older engines, but if you use the foundations of an old engine for your game, no matter how many times you revamp it, you won’t be able to support or optimise certain processes, such as DX11.