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> > > I couldn’t help but notice that all of the gameplay in the multiplayer reveal appeared to be AR starts.
> > >
> > > Considering Halo’s history with AR starts, that being it only works if the Magnum is a competent utility weapon, how long do you think it will be before the community pushes for BR starts to become the norm?
> > >
> > > The Sidekick is no CE/5 Magnum, so I really don’t think it will be that long.
> >
> > Balance suffered greatly in the past games because of the existence of the BR. I think it will launch with BR starts for competitive.
>
> The BR has never been the issue with balance outside of just being 1 of 2-5 redundant precision weapons in any given game. The balance issues have always been because of a small subset of shallow, redundant weapons that were bad at their jobs. You could remove the BR completely from any of the games that feature it and another near identical weapon would still be their to take its place filling the exact same role and the same subset of bad weapons would still be bad and/redundant.
>
> Stop scapegoating the BR because both developers failed to fill the sandbox with truly worthwhile alternatives.
Slayer starts vs a BR…why do you think they even CREATED BR starts?..pretty straightforward dude…don’t even need to diverge any further than that…but I’ll add more to it. You need to spawn in with a main utility weapon and have the match feel balanced. It’s completely obvious how bad slayer starts were…It will always repeat that way. You get 1 of 2 things happening. Either your start weapons are completely garbage and the other weapons are OP in comparison, or you raise the starter weapon too much and the other weapons don’t serve their purpose. Hitting the sweet spot ain’t an easy task… Look at halo 5. Couldn’t get the BR right. Weapons do become redundant at that point. It’s basically better to just have 1 or the other at that point.
Weapons should fill niche roles and play styles. Advantages and disadvantages. No weapon aside from a power weapon should have such a huge advantage (outside of their role) that the match is basically over without grabbing one. Stop pretending this isn’t what happened.
The entire point Is that your starter weapon be your main utility weapon. If its the br, dmr, or pistol/Magnum, whatever as long as in the match there isn’t this elephant in the room saying hello…I’m the problem. So to see an AR and sidearm…knowing the side arm isn’t the magnum of 5 obviously…OP is just stating the obvious. So my thing is…get rid of such a weapon (whatever it is…but history shows its been the BR…this is clearly undeniable by now and the entire reason why it became COMPLETE garbage in 5…the h5 BR…)having such a huge advantage on the maps to where you could lock the entire team out of getting them. At that point it goes beyond spawn trapping and completely breaks the game.
So I stand by what I’ve said. Pretty sure competitive settings will have BR starts at launch if the non competitive playlist is AR side arm starts…It will yet once again clearly illustrate that the game is only balanced that way. Why else would they do it?..You either got a pistol/Magnum everyone moans and groans about…or the nostalgia of an old game with bad balance needing a BR starts mode…pick one.
If I completely misunderstood whatever point you were trying to make and you feel that I’m not interpreting what you said correctly I apologize and feel free to elaborate and perhaps even give your idea of the ideal sandbox of weapons halo should have…all while you, the player…not feeling extremely under powered on your next spawn losing the weapons you had just picked up because the starting weapons aren’t competent. Maybe that would help me understand, and who knows maybe you’d make the most sense of what would really work in the game…because from my experience and many others…man slayer starts in the old games were reaaaaaaal bad bro…