Really? Frickin 64x64x96 blocks are still malformed, stuff still doesn’t work like it should, one-way shields still behave wrongly, what are you doing exactly 343? Good lord, if you can’t make stuff the dimensions it’s supposed to be, what the hell are your programmers actually doing?
I forge every day and I don’t know what on earth you’re talking about to be honest
> 2533274910462545;2:
> I forge every day and I don’t know what on earth you’re talking about to be honest
Get a 64x64x96 and try to get it to line up perfectly with, say, 2 32x32xwhatevers
It won’t do it because the dimensions of the 64x64x96 are off. Not by much, but they’re off along one side.
One-way shields are graphically glitched, they display the wrong graphics for if entry is allowed or not.
How is this a foreign concept?
Never heard anything about this.
But I wouldn’t as far as your click bait title suggests in that forge is ‘broken’.
Considering that stuff doesn’t work how it should. Then yeah, it’s broken.
> 2533274798035590;5:
> Considering that stuff doesn’t work how it should. Then yeah, it’s broken.
I don’t mind stuff not working how it should, EX: req weapon glitch.
> 2533274798035590;3:
> > 2533274910462545;2:
> > I forge every day and I don’t know what on earth you’re talking about to be honest
>
>
> Get a 64x64x96 and try to get it to line up perfectly with, say, 2 32x32xwhatevers
>
> It won’t do it because the dimensions of the 64x64x96 are off. Not by much, but they’re off along one side.
>
> One-way shields are graphically glitched, they display the wrong graphics for if entry is allowed or not.
>
> How is this a foreign concept?
I’ll give it a go when I get home from work, although it is now weeks later since my last post and i’ve noticed different bugs that have come in with the update, or it might just be Tidal issues, not sure yet
New bugs include non-dynamic lighting not working, changing skybox crashing the game, and various other little niggles.
> 2533274798035590;5:
> Considering that stuff doesn’t work how it should. Then yeah, it’s broken.
So two things don’t work and it instantly makes things broken? Two things out of like 2000? That’s less then 1%. I consider that as working just fine.
So because Forge has a few bugs, it’s broken? By that logic, I could say that almost every game ever made was broken since almost every game ever made had at least a few bugs.
I’m not trying to be rude or anything, but I think you’re exaggerating the situation a little bit.
Right, by your logic if your HUD and crosshairs don’t work, the game isn’t broken.
Go tell a CVS player that roll cancelling isn’t a game breaker.
Good lord it’s not an obscure glitch, they had to make stuff look right, and a 64x64x96 ACTUALLY BE THE RIGHT DIMENSIONS.
To say it’s not broken is utter lunacy, has it broken the game? No.
Is it broken? Yep.
> 2533274798035590;11:
> Right, by your logic if your HUD and crosshairs don’t work, the game isn’t broken.
>
> Go tell a CVS player that roll cancelling isn’t a game breaker.
>
> Good lord it’s not an obscure glitch, they had to make stuff look right, and a 64x64x96 ACTUALLY BE THE RIGHT DIMENSIONS.
>
> To say it’s not broken is utter lunacy, has it broken the game? No.
>
> Is it broken? Yep.
But your title states that all of forge is broken because of these two things. To say the whole forge system is broken would mean it does not work period. last time I check all of the BTB maps are in forge and the Community Doubles are done on forge maps so that makes it not broken
I have noticed quite a few problems… mainly on Tidal
Generating light problems
Game freezing problems when trying to select a new item from the menu
Some natural asteroid blocks on Tidal have the textures of the Tidal pieces
> 2533274798035590;5:
> Considering that stuff doesn’t work how it should. Then yeah, it’s broken.
So forge is completely useless? Nothing to get out of it? Community made maps have no value? Sorry, but forge isn’t broke, it simply has a few issues but is still useable, far from broke dude.
> 2533274798035590;8:
> New bugs include non-dynamic lighting not working, changing skybox crashing the game, and various other little niggles.
On one map and they know about it. You’d think someone so intent on calling everything broken would be more educated on the subject.
> 2533274856723140;15:
> > 2533274798035590;8:
> > New bugs include non-dynamic lighting not working, changing skybox crashing the game, and various other little niggles.
>
>
> On one map and they know about it. You’d think someone so intent on calling everything broken would be more educated on the subject.
Actually, the lighting bug is on all maps.
From what I’ve read, so is the skybox bug.
So yeah, forge is still kinda broken.
> 2533274923562209;14:
> > 2533274798035590;5:
> > Considering that stuff doesn’t work how it should. Then yeah, it’s broken.
>
>
> So forge is completely useless? Nothing to get out of it? Community made maps have no value? Sorry, but forge isn’t broke, it simply has a few issues but is still useable, far from broke dude.
Just because something is useable, does not mean it’s not broken, i could stab you with a knife that had a missing tip, that wouldn’t mean the knife isn’t broken.