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> Who exactly was complaining about Halo 4’s storyline? I don’t think I ever saw someone complaining about the story itself.
Actually, I didn’t like Halo 4’s story very much. The Chief/Cortana stuff was alright. But the Didact was a horribly generic villain, his whole imprisonment was terribly thought out, and his mere existence negates the magnitude of the Halo array firing 100,000 years ago.
EDIT: here are the thoughts I posted about it back in September:
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> H4’s campaign felt more like bad fan-fiction than anything
>
> Writer: So you know how all the forerunners died thousands of years ago when they fired the Halo rings? Well what if one of them was still alive anyway! How cool would that be!?
> Other guy: But if the forerunners had the technology to survive the Halo firing, why wouldn’t they save more of them?
> Well, because THIS guy is super important to the forerunners. They could only save the one.
> So… he was spared in order to make sure the forerunners’ plan to ensure human ascendancy succeeds?
> No way! It turns out that he’s, like, super opposed to the humans.
> So why would they choose him to be the only one spared?
> He didn’t want it. He’s actually in some kind of prison, and he’s guarded by all these robot thingies that we’ve never heard mention of before.
> Hmm… Well at least he’s well guarded.
> You would think so. BUT, as soon as he gets released, he takes control of them all with his mind and turns them on his side. Like, the moment he gets out. He’s so bad-yoink- that it takes him literally zero effort to do this.
> That sounds like a pretty poor plan by the forerunners. Are you sure there’s no other failsafe?
> Ah Ha! I’m glad you asked. You see, it turns out that the forerunners can also preserve their consciousness in the form of a pseudo-A.I. Do you remember the Librarian? Well she totally does this in order to watch over things.
> Whew… So, she intervenes, right?
> Nope. She can’t do anything to him cuz she’s just an A.I.
> Oh dear… Well this living forerunner sure sounds formidable.
> You haven’t even heard the half of it. He can also levitate things with his mind! Like he has the force!
> Whoa! An enemy like that could force-crush the Master Chief’s throat and break him in half the first time they meet!
> Yeah, yeah! He totally could. But, he WON’T!
> Umm… O… Ok. Why not? That seems like the logical thing for a super-powered enemy that hates humans with a passion.
> EH NENENENE. Don’t worry about that. He also has this nifty ship that can fly around and scan things. Even though he was imprisoned, the forerunners left him with a ship to fly around in, in case he escapes.
> Oh man, with an enemy like that, I bet the player is in for one hell of a climactic showdown at the end of the game.
> Well, that’s the thing. This guy is so crazy awesome, that no fully-interactive sequence could do it justice. The final showdown will be a cutscene.
> That… doesn’t sound very climactic… or difficult.
> Yeah, but the player will mess up the first time because we’ll throw in a quick time event when it isn’t expected. Then the player will have to do it again.
> I don’t think that ending will go over very well. At least the beginning you described sounds cool.
> Oh no, my friend. That’s not the beginning. You’ll have to fight the Covenant through a few levels first.
> The Covenant? I thought the war ended in Halo 3. Doesn’t the UNSC have a truce with the Covenant?
> Heh heh heh, Oh you poor deluded fool. A lot can happen in four years.
> Oooooh, that’s ominous. I can’t wait to learn what happened.
> Yeah, well don’t get your hopes up about that. Because instead of explaining that, we’re going to introduce, like, the biggest, hugest UNSC ship ever. And it’ll get its defenses breached a whole bunch of times. Like, more times than can fit in a single campaign. We’ll have to save some of those breaches for Spartan Ops.
> **I’ll be honest, I think you need to bounce some of these ideas off of some other writers. Your plot is a little rough around the edges.**No way! this is, like, way to freakin’ awesome.