So did the XBOX ONE X fix the aiming/heavy aim?

As stated in the title… does it?

No. I’ve only read one experience with it so far, but they said it still felt the same.

> 2535455681930574;3:
> Heavy aim was fixed a long time ago.

They only fixed one form of heavy aim and people are still experiencing it. ske7ch also recently asked people in a Reddit post if they were still experiencing heavy aim after playing on the OneX which means that it’s not entirely fixed.

Heavy aim was fixed a long time ago.

Not sure about heavy aim, but the game feels…smoother? It’ hard to explain but besides just the maps looking smoother and sharper by a lot, the game does feel a bit different. Almost like it’ a tad more responsive? Or just running smoother. I have no clue how to explain it but I’ve been playing since day 1, and last night within moving 5 meters I noticed something felt better.

After the fix went out I never experienced it again.

Heavy aim? Don’t really have that issue.

I still don’t get what Heavy Aim actually is or how I even know if I’m experiencing it.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.

It wont fix the laggy servers

> 2533274809890894;4:
> Not sure about heavy aim, but the game feels…smoother? It’ hard to explain but besides just the maps looking smoother and sharper by a lot, the game does feel a bit different. Almost like it’ a tad more responsive? Or just running smoother. I have no clue how to explain it but I’ve been playing since day 1, and last night within moving 5 meters I noticed something felt better.

Smoother is the best way I’d put it. Only played a few rounds but love the experience. Like butter

I don’t really see heavy aim’s effects (if it even exists). I play on pings of 100-250 all the time so I have no issues when it comes to it. Playing on high ping vs inconsistent aiming due to the game engine. It doesn’t feel too different from playing offline.

And on a totally unrelated, yet similar topic, halo reach via BC finally seems to work properly!

I dont see how someone can think a hardware upgrade can fix a mechanically flawed system.

> 2535455681930574;3:
> Heavy aim was fixed a long time ago.

No it wasn’t my friend not by a long way and if you keep yourself informed 343 employees have even stated that it isn’t fixed and that there not sure exactly what causes it , they did patch one aspect of heavy aim but they even said when they did this that it wouldn’t fix it entirely. So your completely wrong.

> 2533274888753908;10:
> I don’t really see heavy aim’s effects (if it even exists). I play on pings of 100-250 all the time so I have no issues when it comes to it. Playing on high ping vs inconsistent aiming due to the game engine. It doesn’t feel too different from playing offline.

343 seem to think it exists because of all the complaints they had about it from the casual to the pro players, also they have commented on it a fair bit on these forums and they have even done a patch to try and partially fix it . They even referred to it as heavy aim themselves and are still asking for feedback on " heavy aim " . Don’t really know or care what your high ping has to do with anything on this topic so maybe keep on point.

> 2535473388643231;13:
> > 2535455681930574;3:
> > Heavy aim was fixed a long time ago.
>
> No it wasn’t my friend not by a long way and if you keep yourself informed 343 employees have even stated that it isn’t fixed and that there not sure exactly what causes it , they did patch one aspect of heavy aim but they even said when they did this that it wouldn’t fix it entirely. So your completely wrong.

Link please.

I personally don’t think the heavy aim is totally fixed. For some odd reason heavy aim seems to be tied to connection. And when I say connection that doesn’t mean those that have felt the heavy aim have a bad connection. A lot of the heavy aim seems to be tied to input lag. Or server response. Why this is strange is because never has a halo game had aim tied to connection. The only thing that ever differed the two was hit registration. Aim always felt consistent on a good or bad connection. With in reason of course. There was something Josh mentioned to me that caught my attention. That is when H5 detects a spike in the connection it ramps down ones upload speed. Then slowly ramps it back up until another spike is detected. But heres where it gets strange. If someone on your team is having these it is possible for there connection to effect others on the same team. And that feeling is where the game slows down a bit and of course the heavy aim sets in not to mention at that time input lag sets in which in return does have a very negative effect on aiming and hit registration. I just sent another game link to Josh and he has forward that to have them check it out. But again I must add when Josh did explain how H5 works when it detects a spike he wasn’t completely sure but he gave his best explanation. In that game link it is clearly shown what is going on. The minute players on my team were dropped the game came alive and played like it should. It was night and day difference. Why I sent them that game link was because another players connection should never effect another players connection in a particular game. Bottom line that shouldn’t happen at all. And currently it is. So do I think the heavy/erratic aim has been totally fixed…no… The problem is that its not the aim but something that is causing the aim to become what it is. And I don’t think 343 is totally convinced either that it is fixed. A lot are thinking the xbox one x might help. I have my doubts about that.