> Lets hit this BK with some knowledge then shall we? cracks fingers
Really? You sound like a 5 year old.
> > To start of I’m a Bragadier Grade 2 in Halo 3 and got rank locked in the booster era.
> > I have a 1.83 KD in Reach and BPR 100.
>
> Ohh flaunting his K/D and meaningless ‘rank’. Your 'tuff.
HOLY -Yoink- ARE YOU THAT limited YOU DIDN’T READ PAST THIS SENTENCE BEFORE HITTING QUOTE? Really, you hitted quote right away and read it bit by bit not seeing I refered to this at the second part as some see this as an “argument”.
> > For some reason you guys keep complaining about AAs and other things in Reach but are forgetting some fatal facts to your “arguments” (including that everyone who doesn’t agree is a casual, hence the reason I gave the above info).
> > So lets start :
> >
> > *Sprint makes you capable of running away immediately!!!
> > -Problem, sprint only makes you go forward and thus the player must turn around to run away during a fight mostly when his shields are already down, call outs and that awesome thing called chasing makes this absolute. On top of that, they run away when they are already no shield, you not killing them is just you sucking at aiming for the head (hint AIM FOR THE HEAD AND DON’T SPAM).
>
> Fact huh? What that’s it? Have you even played Reach? Well if you have you would notice that after your FIRST shot on someone (with or without shields) who either has slow reflexes or just wasn’t facing you when shot, will IMMEDIATELY try to run away.
>
> Secondly to this point, chasing? You would advice chasing? By the time you catch up that opposition will have already lost you, recovered his shields, reached his teammates or is waiting for you to foolishly charge his ambush.
You just contradicted yourself, if he has slow reflexes he would be no shield before he even noticed he was being shot. And even in Halo 3 they can run away around a corner just not sprinting, heck movement speed was even faster back then.
Again you are one of those people who think that sprint is unlimited.
And for the record, this is in a scenario where both players have sprint.
> > *AL is OP and should be removed.
> > -Every power weapon and pretty much every vehicle is as well.
> > The problem isn’t ALs power, it’s the way it’s being dealed with which is giving it on spawn to every player instead of the PW treatment.
>
> You must be pretty bad at this game to flat out say EVERY power weapon and vehicle is OP. Care to put in detail how each of them is so I can’t refute them too?
>
> And even if AL was put on maps as a pick-up you still have it in game, slowing down kill times and saving BKs in bad situations.
1 AL, your teams gets it.
It’s like the OS was in Halo 2 and Halo 3.
> > *All AA must be deleted because it isn’t Halo.
> > -So is rechargeable Health, a 25meter Radar, equipment and forge or theater, but guess what it became Halo and the same can apply for Reach. I do agree that vanilla Reach isn’t very Halo but the TU makes it pretty close and heck we finally got that Pistol in MM.
>
> All those things were great innovations to Halo and made it fun for all players not just Casuals. Your opinions on the TU and Magnum are your own, unless some Casual collective named you their speaker.
Nice flaming. Except you are again contradicting yourself.
> > I do not agree with the current implantation of AAs in MM but AAs are definitely something that extends Halo and can make the game more fun from time to time.
> > Equipment gave us the capability to make things like Puzzles in combination with Forge, AAs give fun gametypes you can enjoy with your friends. It isn’t all bad.
> > Yes the current system is crap, yes AL gives the player a GFOJ ticket on spawn but that doesn’t mean they have to be removed directly.
> > Halo has the great characteristic of being multiple games in 1.
> >
> > If we removed every thing that we don’t like, rather then trying to use it in a different way, then I might already go search for a bone and some Mammoths to hunt.
>
> Opinions,
> Opinions,
> Opinions…
>
> And no one on these forums (that I’ve seen) has ever said they want to remove EVERYTHING they didn’t like, most are always referring to just Bloom,AAs and multiple movement issues.
Sorry isn’t that everything they don’t like right now?
Equipment got the same treatment back in H3, people always complain about something.
AAs don’t have to go, there can be playlists, with or without.
You continue about opinions yet you don’t see some people enjoy the games with AAs and that keeping is possible in co-existence of not having them in playlists.