So called facts.

(FOR ANYONE WHO CARES ABOUT IF RANK IS NEEDED FOR A “VALID” OPPINION)I’m a Bragadier Grade 2 in Halo 3 and got rank locked in the booster era.
I have a 1.83 KD in Reach and BPR 100.

For some reason you guys keep complaining about AAs and other things in Reach but are forgetting some fatal facts to your “arguments” (including that everyone who doesn’t agree is a casual, hence the reason I gave the above info).
So lets start :

*Sprint makes you capable of running away immediately!!!
-Problem, sprint only makes you go forward and thus the player must turn around to run away during a fight mostly when his shields are already down, call outs and that awesome thing called chasing makes this absolute. On top of that, they run away when they are already no shield, you not killing them is just you sucking at aiming for the head (hint AIM FOR THE HEAD AND DON’T SPAM).

*AL is OP and should be removed.
-Every power weapon and pretty much every vehicle is as well.
The problem isn’t ALs power, it’s the way it’s being dealed with which is giving it on spawn to every player instead of the PW treatment.

*All AA must be deleted because it isn’t Halo.
-So is rechargeable Health, a 25meter Radar, equipment and forge or theater, but guess what it became Halo and the same can apply for Reach. I do agree that vanilla Reach isn’t very Halo but the TU makes it pretty close and heck we finally got that Pistol in MM.

I do not agree with the current implantation of AAs in MM but AAs are definitely something that extends Halo and can make the game more fun from time to time.
Equipment gave us the capability to make things like Puzzles in combination with Forge, AAs give fun gametypes you can enjoy with your friends. It isn’t all bad.
Yes the current system is crap, yes AL gives the player a GFOJ ticket on spawn but that doesn’t mean they have to be removed directly.
Halo has the great characteristic of being multiple games in 1.

If we removed every thing that we don’t like, rather then trying to use it in a different way, then I might already go search for a bone and some Mammoths to hunt.

*Reads first two sentences.

*Doesn’t change the fact that it’s still an opinion.

I see what you’re getting at, but imo it would be better to just scratch the concept of AAs instead of trying to salvage them and try to come up with somthing new and fresh.

I don’t see how either of your first two points make the rest of your argument stronger. You just proved you have no competitive experience so don’t try to pass yourself as a competitive player.

Change for the sake of change is a bad thing. AAs detract from the skill-gap, so they have no place in a halo game. Change for good like forge and theater is a great thing.

> *Reads first two sentences.
>
> *Doesn’t change the fact that it’s still an opinion.

It doesn’t but some people seem to care about such info so I gave it to them.
It’s explained a bit further, maybe you should read the entire post rather then making assumptions that I think they are important to the argument as it is only for the people who find it important.

the facts are here and set in stone

AA’s suck -Yoink- and should stay with reach

-Yoink-

> > *Reads first two sentences.
> >
> > *Doesn’t change the fact that it’s still an opinion.
>
> It doesn’t but some people seem to care about such info so I gave it to them.
> It’s explained a bit further, maybe you should read the entire post rather then making assumptions that I think they are important to the argument as it is only for the people who find it important.

I did read it all. What you just explained to me is the slayer pro gametype: No AAs, no vehicles, few if any power weapons.
Also, take out forge? Sure, that would be an awesome improvement! Sales would skyrocket! Players would only do as creator tells! No creativity allowed! >_>

> I don’t see how either of your first two points make the rest of your argument stronger. You just proved you have no competitive experience so don’t try to pass yourself as a competitive player.
>
> Change for the csake of change is a bad thing. AAs detract from the skill-gap, so they have no place in a halo game. Change for good like forge and theater is a great thing.

They don’t.
And your second sentence made no sense.

How is sprinting detracting the skillgap?
Doesn’t it take MORE skill to kill a sprinting opponent.

The annoying thing is, you are one of those people with terrible arguments, actually you have none as you only have your opinion with nothing to back it up whatsoever.
You stay true to your belief but blind yourself from other peoples opinions and find it impossible to think otherwise, all who do are inferior.
I bet you didn’t even read my post as you address no points whatsoever.
You’re only feedback is that same, repeated sentence.

> > > *Reads first two sentences.
> > >
> > > *Doesn’t change the fact that it’s still an opinion.
> >
> > It doesn’t but some people seem to care about such info so I gave it to them.
> > It’s explained a bit further, maybe you should read the entire post rather then making assumptions that I think they are important to the argument as it is only for the people who find it important.
>
> I did read it all. What you just explained to me is the slayer pro gametype: No AAs, no vehicles, few if any power weapons.
> Also, take out forge? Sure, that would be an awesome improvement! Sales would skyrocket! Players would only do as creator tells! No creativity allowed! >_>

I think you got the message wrong.
I’m just saying that AAs have a great use one way or another.
And that use only get better with the times, remember when forge wasn’t about making maps but just changing them a bit?

And I’m saying we should treat AL as a pw pick up, making only 1 in an entire match so it isn’t annoying as hell and even adds a layer to map control which is tied to skill.
I was just explaining that AAs don’t differ that much from other things in the game.

Matter to fact, I bet if AAs are gone, these guys are going to search a new thing to whine about and request being removed.

> the facts are here and set in stone
>
> AA’s suck -Yoink!- and should stay with reach
>
> -Yoink!-

The irony that the exact people I address actually reply to this post.
Once again, no argument and just a repeated message, like a toddler that doesn’t know what it is saying.

I agree with everything you said. I’ve been hating the Halo community for ages now because if you disagreed, you were automatically generalised as a casual. Sprint should be the only AA in Halo 4 Matchmaking anyway. I’m glad you’ve made this thread and hate that bull crap coming out of some people on these and other Halo forums.

> > I don’t see how either of your first two points make the rest of your argument stronger. You just proved you have no competitive experience so don’t try to pass yourself as a competitive player.
> >
> > Change for the csake of change is a bad thing. AAs detract from the skill-gap, so they have no place in a halo game. Change for good like forge and theater is a great thing.
>
> They don’t.
> And your second sentence made no sense.
>
> How is sprinting detracting the skillgap?
> Doesn’t it take MORE skill to kill a sprinting opponent.
>
> The annoying thing is, you are one of those people with terrible arguments, actually you have none as you only have your opinion with nothing to back it up whatsoever.
> You stay true to your belief but blind yourself from other peoples opinions and find it impossible to think otherwise, all who do are inferior.
> I bet you didn’t even read my post as you address no points whatsoever.
> You’re only feedback is that same, repeated sentence.

Please refrain from flaming me. I respect your opinion but I hope you can see that I’m forming my opinion from a totally different level of Halo than you.

You can’t call yourself a competitive player if you’ve never played at a competitive level. I’m not trying to stat troll, and I’m not saying you’re a bad player by any means, but competition at the highest level only existed in full parties 50 high in H3, and in single-digit Onyx/high level MLG in Reach. You’ve played in neither of these scenarios. To a competitive player, your level of play is casual by definition.

Sprint does take away from the skill gap. It allows players to get away from bad positions they put themselves in due to poor decision making and map movement. Without sprint you are punished for every poor step you take, but sprint allows bad routes to break map control. You can search for my thread “Say no to sprint in H4” if you’d like to read more.

I did read your thread. Unfortunately because you don’t play at this highest level of competition you and I don’t experience the same game. What may play out fine at your level is game-breaking at mine. As for the dead horse that are AAs, NSNB MLG is by far the most skill-dependent Halo gameplay I’ve had the pleasure to compete at. H4 should draw from that medium, not vanilla Reach.

> I agree with everything you said. I’ve been hating the Halo community for ages now because if you disagreed, you were automatically generalised as a casual. Sprint should be the only AA in Halo 4 Matchmaking anyway. I’m glad you’ve made this thread and hate that bull crap coming out of some people on these and other Halo forums.

I think all AAs can stay.
I’m a hardcore player through the bone, but my childhood friend is not.
I love playing MLG or a good close game fo TS (not one that ends 50-15), he likes to play custom games that utilize the AAs in a different way (like drop shield and concussion rifles to get through a maze or infection with zombies with jetpack in a map with corridors), I enjoy those game even though they contain great laughs and are fun to play.

As I stated before Halo has the ability to create games in itself and those can sometimes be more fun then the original gameplay.

> > > I don’t see how either of your first two points make the rest of your argument stronger. You just proved you have no competitive experience so don’t try to pass yourself as a competitive player.
> > >
> > > Change for the csake of change is a bad thing. AAs detract from the skill-gap, so they have no place in a halo game. Change for good like forge and theater is a great thing.
> >
> > They don’t.
> > And your second sentence made no sense.
> >
> > How is sprinting detracting the skillgap?
> > Doesn’t it take MORE skill to kill a sprinting opponent.
> >
> > The annoying thing is, you are one of those people with terrible arguments, actually you have none as you only have your opinion with nothing to back it up whatsoever.
> > You stay true to your belief but blind yourself from other peoples opinions and find it impossible to think otherwise, all who do are inferior.
> > I bet you didn’t even read my post as you address no points whatsoever.
> > You’re only feedback is that same, repeated sentence.
>
> Please refrain from flaming me. I respect your opinion but I hope you can see that I’m forming my opinion from a totally different level of Halo than you.
>
> You can’t call yourself a competitive player if you’ve never played at a competitive level. I’m not trying to stat troll, and I’m not saying you’re a bad player by any means, but competition at the highest level only existed in full parties 50 high in H3, and in single-digit Onyx/high level MLG in Reach. You’ve played in neither of these scenarios. To a competitive player, your level of play is casual by definition.
>
> Sprint does take away from the skill gap. It allows players to get away from bad positions they put themselves in due to poor decision making and map movement. Without sprint you are punished for every poor step you take, but sprint allows bad routes to break map control. You can search for my thread “Say no to sprint in H4” if you’d like to read more.
>
> I did read your thread. Unfortunately because you don’t play at this highest level of competition you and I don’t experience the same game. What may play out fine at your level is game-breaking at mine. As for the dead horse that are AAs, NSNB MLG is by far the most skill-dependent Halo gameplay I’ve had the pleasure to compete at. H4 should draw from that medium, not vanilla Reach.

I have owned a second account that got to 50!!
I played in MLG Tournaments of my country!!
DO NOT dare to call me a casual.
And again its clear you have NOT read my post or are just trying to ignore it.
I agree Halo 4 should not draw from Vanilla Reach but the fact remains that AAs have a different use beside only the competitive group (which is now very small).
If I read what you say correctly, you are referring to the fact that AAs are pick ups in MLG, correct?
On this matter I agree, loadouts aren’t good for competitive play and all should start on equal terms.

Also, could you give me a link to your thread rather then just referring to it.

This post has been edited by a Moderator: Please do not flame or attack your fellow forum members.

> I have owned a second account that got to 50!!
> I played in MLG Tournaments of my country!!
> DO NOT dare to call me a casual.
> And again its clear you have NOT read my post or are just trying to ignore it.
> I agree Halo 4 should not draw from Vanilla Reach but the fact remains that AAs have a different use beside only the competitive group (which is now very small).
> If I read what you say correctly, you are referring to the fact that AAs are pick ups in MLG, correct?
> On this matter I agree, loadouts aren’t good for competitive play and all should start on equal terms.
>
> Also, could you give me a link to your thread rather then just referring to it.

You didn’t face much competition getting to a 50 in H3. Most of the competition I faced was searching 50 high in a full party. And the “MLG tournaments” of your country are most likely void of good players seeing as only 1 non-NA team has placed top 16 in Reach. I’m sorry but if you haven’t played at a high level you can’t call yourself a competitive player. I wouldn’t call you a casual obviously but you’re somewhere in limbo.

If a game plays well at a competitive level, then it will play well at a casual level. The opposite is not true.

> *Reads first two sentences.
>
> *Doesn’t change the fact that it’s still an opinion.

QFT

> Lets hit this BK with some knowledge then shall we? cracks fingers

Really? You sound like a 5 year old.

> > To start of I’m a Bragadier Grade 2 in Halo 3 and got rank locked in the booster era.
> > I have a 1.83 KD in Reach and BPR 100.
>
> Ohh flaunting his K/D and meaningless ‘rank’. Your 'tuff.

HOLY -Yoink- ARE YOU THAT limited YOU DIDN’T READ PAST THIS SENTENCE BEFORE HITTING QUOTE? Really, you hitted quote right away and read it bit by bit not seeing I refered to this at the second part as some see this as an “argument”.

> > For some reason you guys keep complaining about AAs and other things in Reach but are forgetting some fatal facts to your “arguments” (including that everyone who doesn’t agree is a casual, hence the reason I gave the above info).
> > So lets start :
> >
> > *Sprint makes you capable of running away immediately!!!
> > -Problem, sprint only makes you go forward and thus the player must turn around to run away during a fight mostly when his shields are already down, call outs and that awesome thing called chasing makes this absolute. On top of that, they run away when they are already no shield, you not killing them is just you sucking at aiming for the head (hint AIM FOR THE HEAD AND DON’T SPAM).
>
> Fact huh? What that’s it? Have you even played Reach? Well if you have you would notice that after your FIRST shot on someone (with or without shields) who either has slow reflexes or just wasn’t facing you when shot, will IMMEDIATELY try to run away.
>
> Secondly to this point, chasing? You would advice chasing? By the time you catch up that opposition will have already lost you, recovered his shields, reached his teammates or is waiting for you to foolishly charge his ambush.

You just contradicted yourself, if he has slow reflexes he would be no shield before he even noticed he was being shot. And even in Halo 3 they can run away around a corner just not sprinting, heck movement speed was even faster back then.
Again you are one of those people who think that sprint is unlimited.
And for the record, this is in a scenario where both players have sprint.

> > *AL is OP and should be removed.
> > -Every power weapon and pretty much every vehicle is as well.
> > The problem isn’t ALs power, it’s the way it’s being dealed with which is giving it on spawn to every player instead of the PW treatment.
>
> You must be pretty bad at this game to flat out say EVERY power weapon and vehicle is OP. Care to put in detail how each of them is so I can’t refute them too?
>
> And even if AL was put on maps as a pick-up you still have it in game, slowing down kill times and saving BKs in bad situations.

1 AL, your teams gets it.
It’s like the OS was in Halo 2 and Halo 3.

> > *All AA must be deleted because it isn’t Halo.
> > -So is rechargeable Health, a 25meter Radar, equipment and forge or theater, but guess what it became Halo and the same can apply for Reach. I do agree that vanilla Reach isn’t very Halo but the TU makes it pretty close and heck we finally got that Pistol in MM.
>
> All those things were great innovations to Halo and made it fun for all players not just Casuals. Your opinions on the TU and Magnum are your own, unless some Casual collective named you their speaker.

Nice flaming. Except you are again contradicting yourself.

> > I do not agree with the current implantation of AAs in MM but AAs are definitely something that extends Halo and can make the game more fun from time to time.
> > Equipment gave us the capability to make things like Puzzles in combination with Forge, AAs give fun gametypes you can enjoy with your friends. It isn’t all bad.
> > Yes the current system is crap, yes AL gives the player a GFOJ ticket on spawn but that doesn’t mean they have to be removed directly.
> > Halo has the great characteristic of being multiple games in 1.
> >
> > If we removed every thing that we don’t like, rather then trying to use it in a different way, then I might already go search for a bone and some Mammoths to hunt.
>
> Opinions,
> Opinions,
> Opinions…
>
> And no one on these forums (that I’ve seen) has ever said they want to remove EVERYTHING they didn’t like, most are always referring to just Bloom,AAs and multiple movement issues.

Sorry isn’t that everything they don’t like right now?
Equipment got the same treatment back in H3, people always complain about something.
AAs don’t have to go, there can be playlists, with or without.
You continue about opinions yet you don’t see some people enjoy the games with AAs and that keeping is possible in co-existence of not having them in playlists.

> I have owned a second account that got to 50!!
> I played in MLG Tournaments of my country!!
> DO NOT dare to call me a casual.

If you want people to take you seriously, pull in that massive ego of yours and calm down.

Nobody here cares what rank you are, how good you claim to be or anything else for that matter, people see your opinion the same as any other. It’s an opinion, it is respected.

> > I have owned a second account that got to 50!!
> > I played in MLG Tournaments of my country!!
> > DO NOT dare to call me a casual.
> > And again its clear you have NOT read my post or are just trying to ignore it.
> > I agree Halo 4 should not draw from Vanilla Reach but the fact remains that AAs have a different use beside only the competitive group (which is now very small).
> > If I read what you say correctly, you are referring to the fact that AAs are pick ups in MLG, correct?
> > On this matter I agree, loadouts aren’t good for competitive play and all should start on equal terms.
> >
> > Also, could you give me a link to your thread rather then just referring to it.
>
> You didn’t face much competition getting to a 50 in H3. Most of the competition I faced was searching 50 high in a full party. And the “MLG tournaments” of your country are most likely void of good players seeing as only 1 non-NA team has placed top 16 in Reach. I’m sorry but if you haven’t played at a high level you can’t call yourself a competitive player. I wouldn’t call you a casual obviously but you’re somewhere in limbo.
>
> If a game plays well at a competitive level, then it will play well at a casual level. The opposite is not true.

That’s because at Reach, the only best MLG team of my country quite and many followed (they were more for Halo 3).
Still you are actually avoiding my questions.
Is it the MLG setting I described that you like or not?