i was thinking, i love Big team slayer BUT it can get a bit boring and very same game to game, especialy when people always vote for ragnarok and exile but, if they put in the playlist Big team battle (which for anyone who doesent know is like Big team slayer but has playlists like CTF, oddball, terrotries etc)
this means if it is the same map from the last match it might be a differant gametype which will mean it plays completely differantly. what are your thoughts?
That was slightly hard to read.
Anyways, I love how there’s very few gametypes in each playlist in Halo 4, as when I was playing Reach, sometimes I had difficulty telling the less-known gametypes apart.
> That was slightly hard to read.
>
> Anyways, I love how there’s very few gametypes in each playlist in Halo 4, as when I was playing Reach, sometimes I had difficulty telling the less-known gametypes apart.
true but they can still keep big team slayer but have big team battle aswell in seperate playlists
and sorry ill try and tidy it up 
Yeah, no prob. I know that a lot of people adore Big Team Slayer but I personally, was never a fan of it. The gametypes in each Halo 4 playlist are how I want it, but I do wish we had a few more playlists. 343 tries to keep their population fixated in a few playlists, but they don’t know that sometimes it can drive players away from the game.
BTB is all i play, and the repetition of maps is absolutely making it so boring. Even Vortex and meltdown are pretty boring too, i enjoy Longbow but the combat always centres on the top structures.
What they need to do is include forge maps in the rotation.
It is that simple.
Forget DLC because it is a waste of money and it never gets voted for, even in other franchises, i am guessing DLC sales for H4 are going to be low for various reasons i wont discuss here. So to keep BTB alive they need to include community made and tested Forge maps into the official rotation.