There are well over 100 topic and threads on the internet concerning the controls of Halo 4.
To us this makes or breaks the game completely.
We as gamers have our own style of gaming. And for a game to completely disregard any previous consistency of not only the past Halo games but other games as well is just poor game design.
Now I know we are unaware of most of the development of Halo 4.
But heavy criticism comes from Halo 4 controls.
Consistency.
I have played numerous Halo games and what stayed true to it all is the standard. LT as grenade, RT as shoot, A to jump, RS button to zoom in, LS button to crouch, and etc.
But now that we are seeing the game evolve with much added new features such as armor abilities and sprint.
Sprint in Halo Reach has been assigned as LB and we are used to it in other game playlists when no other armor abilities are available.
This LB as sprint has been a routine factor in most games like Saints Row the third or Elder Scrolls Skyrim (a game we have poured hundreds of hours in), Halo Reach (another tons of hours).
Now 343 decided that LB is armor abilities, so where does sprint go you say?
It’s assigned to either X in recon or LS button.
This is annoying to gamers. To us either X was to reload and LS was to crouch.
There is so many disruptions going on for Halo. and forcing gamers to specific only control types is just bad game design.
You neglect not only consistency but also accessibility to gamers.
The casual crowd won’t care but what of the hardcore players, the players who have been with Halo since the beginning.
Does 343i care or even try to appeal to hardcores anymore. Is 343i really listening to the fan feedback?
When numerous games allow flexibility and accessibility for custom button mapping ranging from Resistance, which I enjoyed. The best feature is selecting from control types but allowing customization of buttons and saving those customized controls in 3 slots. Soul Calibur, Street Fighter, Marvel VS. Capcom, all those fighting games. And each round in a fight is minuscule to a Halo round. Players are able to adjust to their control preferences.
It’s 2012 and we should be more aware of customization for players.
Forcing players to wield a new control style is disrupting especially if we go back to play previous Halo titles for achievements or even story.
343i please stay consistant and keep ALL your fans around by making them accessible. Put in Custom Button Mapping it will make a whole worlds of difference to us veteran players and hardcore Halo fans.
A couple of References:
http://www.gamefaqs.com/boards/632877-halo-4/63649849
http://www.gamefaqs.com/boards/632877-halo-4/63630494
http://www.gamefaqs.com/boards/632877-halo-4/63613082
https://forums.halo.xbox.com/yaf_postst96320_Default-Configuration--REVISED--by-Me.aspx
https://forums.halo.xbox.com/yaf_postsm1016725_Problem-with-Halo-4-controller-layout.aspx
TL;DR:
Allowing Custom Button Mapping for Controls in addition to Preset Control Configs
PROS:
- Accessible to Vet players
- No more complaints from the community.
- We’ll love 343i more, they are truly listening to the fans
- Consistency with the franchise and other games.
- Avoid hate, flaming, twitter annoyances, Facebook spamming etc.
- Win win situation
CONS:
There are none
