It still takes more time to submit a report ticket and crop/record the evidence than to create a new XBL account. I have now grown accustomed to speedrunning the report site (I got 2 minutes 45 seconds for my any% run, don’t @ me), but it’s still a massive hassle. There’s still useless information needed, such as your platform, which doesn’t seem relevant since you’re most likely not reporting yourself and they still ask you the game you were playing twice. It seems like a convoluted way of discouraging people from submitting tickets.
I used to have responses in 2-14 days, but now it seems they just stopped responding. Or at least officially take longer than Blizzard and Steam support, which is very alarming.
What happens now? Do we just stop reporting players until every lobby is 1 cheater + 3 AFKs vs 1 cheater + 3 AFKs? I’ve chatted a bit with some people in-game and I was surprised they were talking about the same cheaters by gamertag that I reported 1 month ago, so clearly they’re not getting banned.
What has your experience been with the MCC reports recently? Any hope?
It could be that they now require a bit longer to get through reports. More and more people are becoming aware of the Support site, and goodness knows MCC’s matchmaking and player pool is junk. There may be a lot more reports for the same staff to have to process, thus increasing the amount of time it takes for them to reply. In fairness to the Support folks, they have been quite good about handling reports. Perhaps waiting a bit more time is the best thing to do.
I submitted a player report one month ago and two months ago. Both were resolved last month. Obviously they don’t tell you what action (if any) they take, only that appropriate action has been taken.
for example, theres one griefer i run into whos been doin it for years on MCC. Enough to the point where this player is now number 2 on the Halo CE all time Betrayals leaderboard. And yet, still run into him, still doin the same griefing.
> 2535420423878127;4:
> I think the actions taken are hit and miss.
>
> for example, theres one griefer i run into whos been doin it for years on MCC. Enough to the point where this player is now number 2 on the Halo CE all time Betrayals leaderboard. And yet, still run into him, still doin the same griefing.
That’s really depressing. 5k betrayals in 3k games…
> 2533274823130534;5:
> > 2535420423878127;4:
> > I think the actions taken are hit and miss.
> >
> > for example, theres one griefer i run into whos been doin it for years on MCC. Enough to the point where this player is now number 2 on the Halo CE all time Betrayals leaderboard. And yet, still run into him, still doin the same griefing.
>
> That’s really depressing. 5k betrayals in 3k games…
Then he’s not the top betrayer if i look at the MCC Stats leaderboards.
Nr.1 has 36,687 betrayals in 2,964 matches (win/lose ratio of 0.17 says enough i think…)
Nr.2 has 21,445 betratals in 4,244 matches
> 2533274809046202;6:
> > 2533274823130534;5:
> > > 2535420423878127;4:
> > > I think the actions taken are hit and miss.
> > >
> > > for example, theres one griefer i run into whos been doin it for years on MCC. Enough to the point where this player is now number 2 on the Halo CE all time Betrayals leaderboard. And yet, still run into him, still doin the same griefing.
> >
> > That’s really depressing. 5k betrayals in 3k games…
>
> Then he’s not the top betrayer if i look at the MCC Stats leaderboards.
>
> Nr.1 has 36,687 betrayals in 2,964 matches (win/lose ratio of 0.17 says enough i think…)
> Nr.2 has 21,445 betratals in 4,244 matches
Oh yeah, total MCC is crazy! That’s insane.
We were referring to the Halo CE one in the above case though!
> 2533274809046202;6:
> > 2533274823130534;5:
> > > 2535420423878127;4:
> > > I think the actions taken are hit and miss.
> > >
> > > for example, theres one griefer i run into whos been doin it for years on MCC. Enough to the point where this player is now number 2 on the Halo CE all time Betrayals leaderboard. And yet, still run into him, still doin the same griefing.
> >
> > That’s really depressing. 5k betrayals in 3k games…
>
> Then he’s not the top betrayer if i look at the MCC Stats leaderboards.
>
> Nr.1 has 36,687 betrayals in 2,964 matches (win/lose ratio of 0.17 says enough i think…)
> Nr.2 has 21,445 betratals in 4,244 matches
Set the filter to Halo 1(its what I mainly play so thats how im familiar with who all of the griefers are in that game, its a small population/community so its easy to tell whos a good shot, whos a flag getter, whos a power weapon hog, whos always afk, n whos a griefer).
Halo CE betrayals leaderboard i even run into number one occasionally as well. Even seen them post on this very forum. They’ve been reported, still in the game. Im trying to figure out how the report system works.
it seems like the only action taken happens for boosters or mass quitters. Harassing your teammates n tryin to make sure they lose the objective seems to be allowed.
Id honestly rather people quit or afk instead of trying to force players to get booted by running into their vehicles or provoking them to betray back, or betraying me when i have the flag n takin the flag back to the enemy base.
A long time ago (back to about August 2020) I reported two players- one for teamkilling and one I had suspected of cheating because he would conveniently lag out whenever anyone would shoot at him but then have no problems afterwards. With both of these reports I had gotten a response within a week along the lines of “the provided information was reviewed and appropriate action will be taken.” I don’t know what is going on recently that they’re sitting on tickets for months now. Admittedly, I haven’t reported any players recently but back when I did I was surprised at the turn around time for a resolution. Normally for me with technical issues I average at least 3 months with no replies.
If you file a report with video showing a player zipping around the map lasering people down you would think that would be pretty clear cut grounds for a ban the second you look at that. However, if you just ban the account what is keeping that person from just creating a new account and getting back to it? On Xbox this should be easy to take care of as they can just ban the console itself from connecting to Xbox Live, but what about on PC? There’s some serious big picture issues with the anti cheat and the game itself on PC that need to be addressed. Perhaps the reason 343 is sitting on these tickets is because overall they cannot take any meaningful corrective actions until these issues are fixed. If this is what they’re doing it would be nice to have some sort of announcement so people aren’t just left in the dark.
When I see the videos of people flying around the question I always have in my mind is how is this even possible? One of the advantages of hosting games on dedicated servers is you should be able to do basic sanity testing of the player’s inputs. It’s stupid to bake all of the anti-cheat detection into the client because people can just tamper with it. I’m kind of surprised that the host is so trusting of its clients. Perhaps back in the 360 days devs didn’t need to deal too much with this because of console bans (or because with peer to peer any efforts are moot if a cheater gets selected as the host).
I think they 1) need to work on adding basic sanity checks on the host. It should not be blindly trusting of the client. Exchanges between the two should sound like “I want to jump. I want to use my jetpack” not “I am here. I dealt 30,000,000 damage to this guy.” If they can get the host to reject obviously over the top or invalid actions from a client then a great deal of cheating should become patently impossible. I also think that 2) a system for hardware level bans on PC needs to be developed. There needs to be a way of preventing a banned PC from connecting or communicating with Xbox Live (just like with a console). Again, this can’t be a client side ban. You should not be allowed to tamper with it. There are obviously considerations to be made with both of these suggestions. With the second one, obviously this could easily be thwarted by running the game in a virtual machine, however gaming in a VM is usually less than ideal. This is also a fix that is not within 343’s purview. This is a job for the folks who develop Xbox Live and Windows, MCC just happens to use the products of their creations. With suggestion 1, this is a huge undertaking. Anything that messes around with networking is like playing around with a house of cards. So much is dependent upon it and you have the ability to just knock it all right over and break everything. There are also considerations to be made regarding lag compensation and delivering an enjoyable experience to the player. This whole thing would have to be done with proper delicacy.