so... about these blitz units leaders

anyone know why cutter has wild helbringers?

or why forge has reactive marines?

or why jerome has trooper nightingales?

or isabel has guard warthogs?

or anders has guard marines?

or forge has vanguard kodiaks?

or cutter has stealth kodiaks?

or jerome has veteran snipers?

or isabel has lockdown scorpions?

or why atriox has ironclad hunters?

or why colony has enduring locusts?

or why shipmaster has unstable banshees?

some of the exclusive leader to unit cards make sense like enduring blisterback and bloodfuel grunts, but a LOT of them dont. personally i would have expected that most if not all vanguard and such units be cutters specialty? blast seems like it would be saved for either kinsano, or the new grunt leader? guard makes way more sense on johnson and colony? siphon looks like it would have been on serina and decimus, trooper units and enduring units would make most sense on forge and atriox. jerome doesnt have a single shock or rally unit. stealth units would have mode a bit more sense on isabel or anders. shipmaster doesnt get prowling grunts and arbiter doesnt get the ghost. ITS SOOOOO CONFUSING.

It’s so leaders don’t have a greater advantage over another. I do however agree arbiter should have ghosts but because they are unique to shipmaster he won’t. Simply put its about balancing.

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> It’s so leaders don’t have a greater advantage over another. I do however agree arbiter should have ghosts but because they are unique to shipmaster he won’t. Simply put its about balancing.

no i get that, but the thing is that powers that identify with certain leaders arent present in those leaders. it’s mainly just the original 6 leaders, but the rest for sure have little things here and there.