Not sure if this is the right forum, but since cR has to do with Reach, then I’m sure it’s the right place.
So, ever since Reach launched and I found out about the cR daily limit, I’ve been wondering “why does it exist?” and now, “why does 343i keep it around?” I remember Bungie talking about the new “Player Investment” system in Halo: Reach where, the more you play, the more cR you get and the more you unlock in the armory and the higher your rank. Now, tell me: How are we supposed to invest in our SPARTANs if we’re only allowed a certain amount of cR a day?
Now I’ve heard the argument most bring up like: “that way people don’t boost to Inheritor” and others like it. But I say: “why does it matter?” Why do you care if little Jimmy plays Halo: Reach all day every day and gets to Inheritor in a month? Why do you care if a group of friends wanna get together in matchmaking and full-party boost commendations? We all know rank in Reach means nothing. All it means is how much you play the game. The one reason other games that do this type of ranking are successful is because they don’t limit how much xp/credits you can earn a day.
And now we get to why 343i keeps it around. It’s clear that the community doesn’t really want it. Especially since there are constant requests for it to get higher and higher. Now, mind you, I’ve only reached the cR limit twice in the (almost) two years that I’ve been playing Reach. Both of these times have been before the cap was raised by 343i. So don’t assume I’m here complaining that I hit the limit everyday. I don’t even play Reach that much a day to even get close to the limit (atleast I don’t think so).
So, community, what are your thoughts on the cR limit? Do you like it/hate it? Should we be forced to earn what the game imposes on us? Or should we be allowed to earn as much as we want? And what of full-party boosting? And by that I mean people who get full parties of 16 (for example) in BTB. They’re not hurting anyone by boosting their commendations together. (note: I do not full-party boost, or boost cR in any way)
So in conclusion, I say get rid of it. In the end, no matter how high someones rank is or what their armory completion is or their commendation completion, as long as you’re good at the game, you’ll usually win.
There is a cap for a good reason. If you’ve only hit it twice then it’s really not a problem for you is it? It’s there to prevent people from boosting to Inheritor. Also if you hit the cap, you might feel like putting the game down for the rest of the game, giving yourself a rest from the game. So there is positives regarding health as well as in-game ethics.
> There is a cap for a good reason. If you’ve only hit it twice then it’s really not a problem for you is it? It’s there to prevent people from boosting to Inheritor. Also if you hit the cap, you might feel like putting the game down for the rest of the game, giving yourself a rest from the game. So there is positives regarding health as well as in-game ethics.
I mentioned the whole “boosting to Inheritor” part in the OP. I don’t see how thats a valid reason. Why does it matter that someone boosts to Inheritor? It doesn’t mean they’re all of a suddden better than you. They just play more.
Well at the end of the day it’s not for me to say whether it should be in the game or not. 343i decide the future of Halo and if they leave it in then that’s down to them. Either way it survived the title update so it’s probably here to stay.
Halo 4 comes out in November.
Unless people play past that date which I doubt many will, then with the current set up, many won’t even have a chance to hit inheritor. Since rank obviously doesn’t equal squat in this game, why not lift the cap give out mass credits for challenges and let the people have their rank and littl skull helmet guy?
> Halo 4 comes out in November.
> Unless people play past that date which I doubt many will, then with the current set up, many won’t even have a chance to hit inheritor. Since rank obviously doesn’t equal squat in this game, why not lift the cap give out mass credits for challenges and let the people have their rank and littl skull helmet guy?
I agree with you. That’s something I forgot to mention. Halo 4 is coming out soon, so it makes sense to raise the cap and give huge cR payouts.
I think you may be missing the point. It’s business. The goal of business isn’t to make a product that makes some people very happy, it’s to make money. In other words, they could make a few of you really happy now, or have more players overall. How happy you are doesn’t change the amount of money each sale of Halo will bring in. Enforcing a standard of limiting credits will help the majority of Halo players (who don’t spend all of their time on Halo) not fall too far behind in rank. If they drop that now to make a small group of people who want to finish out Reach in rank happy, they are somewhat telling everyone that they won’t have a standard in Halo 4, even if there will be. They still have to advertise a fair and balanced credit system so that most Halo players don’t say, “Why bother? I won’t have the time to keep up. So I don’t know if I’m even going to buy Halo 4 and the subsequent map packs.” Plus, who knows, your Halo Reach rank may end up playing into your starting Halo 4 Rank.
> I think you may be missing the point. It’s business. The goal of business isn’t to make a product that makes some people very happy, it’s to make money. In other words, they could make a few of you really happy now, or have more players overall. How happy you are doesn’t change the amount of money each sale of Halo will bring in. Enforcing a standard of limiting credits will help the majority of Halo players (who don’t spend all of their time on Halo) not fall too far behind in rank. If they drop that now to make a small group of people who want to finish out Reach in rank happy, they are somewhat telling everyone that they won’t have a standard in Halo 4, even if there will be. They still have to advertise a fair and balanced credit system so that most Halo players don’t say, “Why bother? I won’t have the time to keep up. So I don’t know if I’m even going to buy Halo 4 and the subsequent map packs.” Plus, who knows, your Halo Reach rank may end up playing into your starting Halo 4 Rank.
I understand what you’re trying to say, but it makes no sense. I hate to have to do this but, look at Call of Duty. It doesn’t impose xp limits at all, and yet people keep coming back to it. Whenever I go on MW3 I see people with different prestige ranks, and yet I don’t feel like I’ve “fallen behind” and I’m sure neither do the other hundreds of thousands of people who play it. If anything, the cR limit in Reach definately played a part in why people stopped playing it. And again, “falling behind” in ranks still doesn’t have any affect in Reach since rank does not equal skill. I’m a Reclaimer, but I’m sure there are many lower ranks who can beat me since I got my rank through just doing the daily/weekly challenges and campaign/firefight. All rank does in Reach is give you more credits per match and allows you to buy amory items that do absolutely nothing for you. And even if Reach ranks play into Halo 4 somehow, why does that mean we have to keep a limit?
You’re forgetting about the common attitude of wanting instant gratification. People don’t exactly want more skills, they want the rank just because it’s there. And your points of view are subjective to your experience, especially when it comes to the popularity of games. There are several strategies for maintaining a customer base. And different games go by different rules. If all Halo does have to offer with rank is how you appear, that has to be somewhat protected and regulated. Think back to Halo 3. In many regards, it had the better ranking system. Not only did you have to slog away at completing and winning games, but you had to compare well against your peers. Many could argue that it was more accurate. But it was also stressful to some people. You mess up a few games, and now you’ve actually lost something. Reach added in cR boosts with challenges that weren’t predictable…and did away with the comparable performance side of it. That made rank feel much more attainable, if you just spend the time playing. You may not agree that they’ll get the best result with cR limit strategy. But I’m saying that they did it to maintain their customer base, not to answer the demands of the “hardcore” players…who are probably going to buy the games and maps no matter what 343 does.
So you’re saying, they’re trying to keep us around by limiting how much play time we’re allowed to invest into our SPARTANs? With what Bungie called their “player investment system?” It still boggles my mind that they contradicted themselves by telling us the more we play the more armor, cR, rank we get, yet they only allow us so much a day. That does nothing to keep their comsumers around. I’m sure almost everyone who hits the limit stops playing and puts in another game. That’s “bad business” in my opinion. The goal should be to keep people play your game, not make them stop and go play another.
And removing the cap would in no way grant instant gratification. It still takes a lot of matches/cR to rank up in Reach. Removing the cap would simply allow those who love to play and earn cR to continue earning cR without the game telling them “you play too much”.
Ya, I think limiting credits is pretty bad. I sometimes can only play for several hours at a time. I hit my limit once (out of 5 months of playing HR) this past week and was so disappointed. I only get maybe one or two days to really sit down and play uninterupted if I’m lucky. I work full time and have a life outside of xbox and Halo, so it would be nice, if I sat down to a full day of gaming, that I don’t have to be limited in earning credits while having fun playing.
Maybe they could just have weekly limits, that way you can’t ‘boost’ everyday all week long and still give the opportunity for someone like me, who pays for a gold membership just to play Halo online, a chance to earn as much credits as I can when given the opportunity to.
> So you’re saying, they’re trying to keep us around by limiting how much play time we’re allowed to invest into our SPARTANs? With what Bungie called their “player investment system?” It still boggles my mind that they contradicted themselves by telling us the more we play the more armor, cR, rank we get, yet they only allow us so much a day. That does nothing to keep their comsumers around. I’m sure almost everyone who hits the limit stops playing and puts in another game. That’s “bad business” in my opinion. The goal should be to keep people play your game, not make them stop and go play another.
>
> And removing the cap would in no way grant instant gratification. It still takes a lot of matches/cR to rank up in Reach. Removing the cap would simply allow those who love to play and earn cR to continue earning cR without the game telling them “you play too much”.
I don’t think you’re getting it. Most players won’t get anywhere near the limits. But this lets them know that those who are won’t get too far ahead. A game and each map pack cost the same no matter if it is purchased by a casual or diehard player. Since most of their customers are casual, that’s who they will cater to, not someone who is already playing so much that they end up feeling limited by some cap. The instant graticifcation was in refence to ranks in general, not what you would get should the limit be removed. Any means to offer it to as much of the general public as possible is what they will jump on. Creating a system that says if you play only a few hours a week (seemingly) will let you keep up with all the all-day players does that. Not really true, but the casual player have to feel like they’ll be in the game. Otherwise, say goodbye to any prospects of a Halo 5.
> Ya, I think limiting credits is pretty bad. I sometimes can only play for several hours at a time. I hit my limit once (out of 5 months of playing HR) this past week and was so disappointed. I only get maybe one or two days to really sit down and play uninterupted if I’m lucky. I work full time and have a life outside of xbox and Halo, so it would be nice, if I sat down to a full day of gaming, that I don’t have to be limited in earning credits while having fun playing.
>
> Maybe they could just have weekly limits, that way you can’t ‘boost’ everyday all week long and still give the opportunity for someone like me, who pays for a gold membership just to play Halo online, a chance to earn as much credits as I can when given the opportunity to.
>
> Just sayin.
I think a form of that is already in place. I hit around 225,000 today. And other players have reported passing the cap, but usually with a shorter cap the next day or so. No clock tinkering involved. I’m pretty certain that they do have a system in place to allow it. I don’t know what it is…600,000 for 3 days, 1,400,000 for a week maybe, but a day could go up to 250,000 or something…That way, everyday cap players are still limited to 200,000 per day, but people like you might be able to play some catch up on the 1 or 2 free days you might have. Like I said, I haven’t heard any actual word of this, but it’s the only thing that would explain passing the caps and then being limited. And the rationale makes sense to keep a good portion of the customers interested.
Lets see…No Limit or Cap in Halo 3, and people boost that still today to get their 50’s.
I personally have said it many times in many threads about this topic, and will simply say it again.
Get rid of the Yoinking thing, as it truly serves no purpose at all, makes absolutely no sense to still have one, for once you do hit the Higher ranks, the Credit payout is much, much higher per game, and can be hit very quickly.
I really have to agree that the only ones whom seem to care about it still being in place to prevent someone from doing more than 200k per day, seems to be someone that is often too worried about “little Johnny” ranking up and hitting the higher ranks faster than them, in a broken credits earned for just playing system.
Rank in Reach means NOTHING, and will never mean ANYTHING but to the person who achieves it as part of a goal they set for themselves and something to accomplish.
> Lets see…No Limit or Cap in Halo 3, and people boost that still today to get their 50’s.
>
> I personally have said it many times in many threads about this topic, and will simply say it again.
>
> Get rid of the Yoinking thing, as it truly serves no purpose at all, makes absolutely no sense to still have one, for once you do hit the Higher ranks, the Credit payout is much, much higher per game, and can be hit very quickly.
>
> <mark>I really have to agree that the only ones whom seem to care about it still being in place to prevent someone from doing more than 200k per day, seems to be someone that is often too worried about “little Johnny” ranking up and hitting the higher ranks faster than them</mark>, in a broken credits earned for just playing system.
>
> Rank in Reach means NOTHING, and will never mean ANYTHING but to the person who achieves it as part of a goal they set for themselves and something to accomplish.
My point exactly. That’s usually the only excuse I hear, and like most of the other “reasons”, it still makes no sense. It doesn’t matter if someone ranks up faster than you. It doesn’t mean anything. He/she just playes more than you do. The game shouldn’t punish you for playing and investing time into your SPARTAN, which is what Bungie wanted us to do, right?
It doesn’t make any sense to you because you’re actually someone who actively posts on this website. From your point of view, they should be doing everything they can to make Halo more enjoyable for their “loyal customers”. But you have to realize that the majority of Halo players are not so invested in its rules and developement. That’s who they are selling to, the “little Jonnys” even. Not to mention adding in potential new customers. The majority of people in these forums are going to buy the new products no matter what. And getting fed up and removing the disc from your 360 for a while won’t change the fact that they already have your money. It’s getting everyone else to buy it that is directing how they develope the games. Now, I haven’t said what I would want for my own gameplay. I WOULD want the limit removed. I just understand that they aren’t going to focus their efforts towards people that are already going to give them money. Bungie didn’t want you to be punished for investing time in your Spartan. But they are willing to annoy some people who are going to buy their products anyway in order to make more people feel like they can be competitive in the game and buy it. Remember, business is not about making a better product, it’s about getting more people to BUY the product.
> It doesn’t make any sense to you because you’re actually someone who actively posts on this website. From your point of view, they should be doing everything they can to make Halo more enjoyable for their “loyal customers”. But you have to realize that the majority of Halo players are not so invested in its rules and developement. That’s who they are selling to, the “little Jonnys” even. Not to mention adding in potential new customers. The majority of people in these forums are going to buy the new products no matter what. And getting fed up and removing the disc from your 360 for a while won’t change the fact that they already have your money. It’s getting everyone else to buy it that is directing how they develope the games. Now, I haven’t said what I would want for my own gameplay. I WOULD want the limit removed. I just understand that they aren’t going to focus their efforts towards people that are already going to give them money. Bungie didn’t want you to be punished for investing time in your Spartan. But they are willing to annoy some people who are going to buy their products anyway in order to make more people feel like they can be competitive in the game and buy it. Remember, business is not about making a better product, it’s about getting more people to BUY the product.
I don’t think it has anything to do with making money. I honestly doubt people are gonna turn down buying a game out of fear that there are higher ranked people online, because unless you buy a game within it’s first week, there will always be higher ranked people. And there can be competition without the cap. All the cap does is just keeps people from playing. Because honestly, cR is all there is to Reach. Sure it’s a fun game, but that fun factor isn’t enough to keep people playing past the cap. Because I’m willing to bet that most people who do reach the cap just stop playing. Ranking up is a huge part of multiplayer games these days, and it makes no sense to implement a system that keeps you from doing that just so those who don’t play as often as you can keep up. Even more so to implement it in a game where they specifically call the ranking system a “Player Investment System”. Bungie was dumb for making the cap, and 343i are just as bad for keeping it.
Note: I have nothing against Bungie or 343i. Just their decisions on the cR cap are rediculous.