So about.. RvB and Outline System Coexisting

So I’ve seen people talking about the pros and cons of each system and people seem to want 343 to add an ability to switch between them.
I’m going to list some pros and cons for each system… I’m sure I’m going to forget something seeing how I’m a little biased, please feel free to let me know.

Red Vs Blue: Pros

  • Clearly understand who’s on who’s Team - Visual Clarity (nobody will be grey and blending into some Forerunner structure) - Supports Multi-Team Battles - Colorblind FriendlyRed Vs Blue: Cons

  • Can’t see your Armor Coating - Limited to Red and Blue for the majority of your playtime in MP - Some lighting may make it harder to see, giving some teams camo advantages in certain mapsFriend or Foe (Outline System): Pros

  • More player expression across all game modes - Enemies are easily visable - It’s nice to be able to customize and personalize your MP experience (outline colors) - Colorblind Players can switch the outline colors as they please for better visual clarityFriend or Foe (Outline System): Cons

  • Makes enemies way easier to see and probably makes headshots easier to land - Can’t support Multi-Team battles - Makes long range fights easier too and would probably give away SnipersI’m also of the opinion that if 343 gave us the ability to switch between the two systems, Red Vs Blue would most likely be at a pretty big disadvantage due to how easy it is to identify a player’s entire body using the Outline System. So realistically, and in regards to game balance, I don’t think 343 would include both systems.

I’m fine with the outline system, but I can’t help but think it’s a little hand-holdy (and I want Multi Team battle to be a thing too lol).
Idk, let me know what you guys think.

Whether veteran Halo fans like it or not shouldn’t be an argument for or against.

There’s no reason they couldn’t make RvB colors customizable like the outlines.

I like how you have enemies being easy to see as both a pro and a con for the outline. I agree, obviously it depends on what side of the fight you find yourself in whether it is a pro or con.
For me, on the whole, I think it should be fully on the con list.

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> There’s no reason they couldn’t make RvB colors customizable like the outlines.

True, but this is ignoring the “player expression” argument.

> 2533274866989456;5:
> > 2533274963937759;3:
> > There’s no reason they couldn’t make RvB colors customizable like the outlines.
>
> True, but this is ignoring the “player expression” argument.

How about having a separate coating slot for your team assignment?

343 could ‘tag’ coatings as being eligible for the red or blue slot (and can obviously make more), and these would be mostly red or blue, but featuring different pattern designs and various secondary and tertiary colours.
This would give us the basic RvB experience, but would still give players a degree of expression when it comes to colour.

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> Whether veteran Halo fans like it or not shouldn’t be an argument for or against.

You right. I changed it.

> Friend or Foe (Outline System): Cons
>
> - Can’t support Multi-Team battles

Couldn’t we just have different outline colours for multiple sets of enemies? Two red, two purple, two green etc etc.

As long as you can still hide in large maps with a sniper I’m fine. But if everyone is so bright you can see them with ease from a mile away that’s an issue for sure.

> 2535447887837444;9:
> As long as you can still hide in large maps with a sniper I’m fine. But if everyone is so bright you can see them with ease from a mile away that’s an issue for sure.

I guess we’ll see tomorrow.

i really hope they add RvB as well, if it aint broke dont fix it as they say. and everyone can be happy

> 2533274801036271;8:
> > Friend or Foe (Outline System): Cons
> > - Can’t support Multi-Team battles
>
> Couldn’t we just have different outline colours for multiple sets of enemies? Two red, two purple, two green etc etc.

I thought the same thing. But then doesnt that kind of defeat the point of making the outline color whatever you want?
I guess you could argue that it really doesn’t matter who’s actually on who’s team in a Multi-Team, you only need to know who’s on your team. But maybe they just force change the outlines for Multi-Team only?

> 2535444395359788;1:
> So I’ve seen people talking about the pros and cons of each system and people seem to want 343 to add an ability to switch between them.
> I’m going to list some pros and cons for each system… I’m sure I’m going to forget something seeing how I’m a little biased, please feel free to let me know.
>
> Red Vs Blue: Pros
> - Clearly understand who’s on who’s Team - Visual Clarity (nobody will be grey and blending into some Forerunner structure) - Supports Multi-Team Battles - Colorblind FriendlyRed Vs Blue: Cons
> - Can’t see your Armor Coating - Limited to Red and Blue for the majority of your playtime in MP - Some lighting may make it harder to see, giving some teams camo advantages in certain mapsFriend or Foe (Outline System): Pros
> - More player expression across all game modes - Enemies are easily visable - It’s nice to be able to customize and personalize your MP experience (outline colors) - Colorblind Players can switch the outline colors as they please for better visual clarityFriend or Foe (Outline System): Cons
> - Makes enemies way easier to see and probably makes headshots easier to land - Can’t support Multi-Team battles - Makes long range fights easier too and would probably give away SnipersI’m also of the opinion that if 343 gave us the ability to switch between the two systems, Red Vs Blue would most likely be at a pretty big disadvantage due to how easy it is to identify a player’s entire body using the Outline System. So realistically, and in regards to game balance, I don’t think 343 would include both systems.
>
> I’m fine with the outline system, but I can’t help but think it’s a little hand-holdy (and I want Multi Team battle to be a thing too lol).
> Idk, let me know what you guys think.

I feel like my biggest con for the outline system isn’t mentioned… it looks fake!

My biggest issue with Halo since Halo 4 has been designs that are too busy and just look very fake and… like a video game. The outline system majorly contributes to that. For me, it breaks immersion.

> 2535444395359788;12:
> > 2533274801036271;8:
> > >
>
> I thought the same thing. But then doesnt that kind of defeat the point of making the outline color whatever you want?
> I guess you could argue that it really doesn’t matter who’s actually on who’s team in a Multi-Team, you only need to know who’s on your team. But maybe they just force change the outlines for Multi-Team only?

Maybe you could select the colours yourself. Obviously this wouldn’t be as helpful to colourblind users but maybe they could set them all to one colour and not differentiate which team it is if that is their only option. You’d hope they have a few colours they can still use though.

There is some value in knowing the different teams from a competitive standpoint, but as multi-team is by nature pure chaos I think it works either way.

Multi-team was so much fun on H3, I am hoping it returns.

> 2533274801036271;8:
> > Friend or Foe (Outline System): Cons
> > - Can’t support Multi-Team battles
>
> Couldn’t we just have different outline colours for multiple sets of enemies? Two red, two purple, two green etc etc.

I would be happy to just have one colour to cover all enemy teams.

If you really need to designate - you could just have the team symbol appear above their head (like the friendlie’s service tags).

Make multi-team the core of Social Slayer!!!

> 2533274812002202;13:
> > 2535444395359788;1:
> > So I’ve seen people talking about the pros and cons of each system and people seem to want 343 to add an ability to switch between them.
> > I’m going to list some pros and cons for each system… I’m sure I’m going to forget something seeing how I’m a little biased, please feel free to let me know.
> >
> > Red Vs Blue: Pros
> > - Clearly understand who’s on who’s Team - Visual Clarity (nobody will be grey and blending into some Forerunner structure) - Supports Multi-Team Battles - Colorblind FriendlyRed Vs Blue: Cons
> > - Can’t see your Armor Coating - Limited to Red and Blue for the majority of your playtime in MP - Some lighting may make it harder to see, giving some teams camo advantages in certain mapsFriend or Foe (Outline System): Pros
> > - More player expression across all game modes - Enemies are easily visable - It’s nice to be able to customize and personalize your MP experience (outline colors) - Colorblind Players can switch the outline colors as they please for better visual clarityFriend or Foe (Outline System): Cons
> > - Makes enemies way easier to see and probably makes headshots easier to land - Can’t support Multi-Team battles - Makes long range fights easier too and would probably give away SnipersI’m also of the opinion that if 343 gave us the ability to switch between the two systems, Red Vs Blue would most likely be at a pretty big disadvantage due to how easy it is to identify a player’s entire body using the Outline System. So realistically, and in regards to game balance, I don’t think 343 would include both systems.
> >
> > I’m fine with the outline system, but I can’t help but think it’s a little hand-holdy (and I want Multi Team battle to be a thing too lol).
> > Idk, let me know what you guys think.
>
> I feel like my biggest con for the outline system isn’t mentioned… it looks fake!
>
> My biggest issue with Halo since Halo 4 has been designs that are too busy and just look very fake and… like a video game. The outline system majorly contributes to that. For me, it breaks immersion.

I see what you’re saying. I just don’t know if people play MP to be immersed. But you are right, I’m sure it distracts people to some degree.

> 2535444395359788;1:
> Friend or Foe (Outline System): Cons
> - Makes enemies way easier to see and probably makes headshots easier to land - Makes long range fights easier too and would probably give away Snipers

Are these cons? I would have thought they are more pros…

There is a phenomenon in FPS… as graphics get better… that players are harder to discern at a distance - just like real life. Especially if said player is partially obscured and not actively moving against the background.

To keep the game playable… and the feeling of being a super soldier… we need to clearly see and deal with all threats.

Especially those dirty filthy snipers…

Maybe someone already mentioned this… but how about only friendlies are outlined (with name/service tag) and enemy players are not? Sounds like a good solution to me as the outline system didn’t always work as intended. Some enemies are pronounced in your view and some remain shrouded. The outlines in the previous flight also made it hard to see shield health and player customization. Hopefully this can be an option cause that’s what I’ll do. It will essentially act like classic Halo MP. You know a player is an enemy when the crosshair turns red and they don’t have your team color (outline).

I think that we’re subconsciously trained, our visual senses in multiplayer games to the in game U.I. the names above players heads or gametags or icons which ever they’re called. We all have played so many different games not just halo and we are all aware of the players names above their heads as a clear indication to who is a teammate and who is the enemy.

Ive been playing halo for 20 years and i know ive experienced this phenomenon before. First I’ll explain one that we all experienced in our lives at one point. When you walk into a room and forget why you walked into that room! And the only way to remember why is to walk back out to where you were before. This has happened with halo in some similar way. So for example im playing my 22nd game in a row or its my 1st match and im warming up. On my death i look at the scoreboard and i see RED team are in the lead. Ok time to buckle down, get kills, and try and not die. Its neck and neck. I die again and Red team took the lead again. Its 49 to 49 i spwan back in. Its very tense and i see an enemy and start shooting to get that one kill to win the game…then i die from gun fire! Noooooooooo but wait. VICTORY huh what? Wait i was red team this whole time. Looking at the scoreboard and seeing the two teams then going back into game with my red arms holding my gun and shooting at clearly a BLUE spartan my mind just didnt connect the two. Its not about outlines or RvB we can identify teams and enemies in a splilt second decision from players names above there heads.
Theres a youtuber that makes great points about this he also points out another great video from Late night gaming check them out they’re really good. At one point during the 1st flight Late night gaming had a bug that the outline system wasnt on, so no players could be told apart.

I would like to point out that in the 1st flight all bots were BLUE and in both videos I’ve linked because there wasnt any info from the HUD in that split second moment he couldn’t make out who was the enemy even though you know that the bots were BLUE in late night gaming skip to 6.07 in the video. Even if you had teammates be blue you would see them at the start of the match you should still know out of those 3 BLUE players one should be an enemy…but because there was no clear UI to help with names or outlines he hesitated.
Now one thing that Late night gaming said that sparked my imagination was what the outline system was revamped. Im all for the idea of the friend or foe system but think the outlines are overly unnecessary. He said why not have the lights on the spartans armour be the FoF system. Red lights and Blue lights. I went out of my way and edited a photo just so i could see what it looked like and i like it better than the outlines.Check it out and Here too
This is a very baisc representation on my potato phone apps to try and make it. Im am no way skilled at photoshop and i take full credit at how bad it looks. I really liked Late Night Gamings idea and wanted to share his idea and also the colours can be what ever you like them to be. You want green lights and the enemy to have yellow lights, Why not lets us know what you think and sorry if the photos are bad but i like this better than the outlines.

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> > 2535444395359788;1:
> > Friend or Foe (Outline System): Cons
> > - Makes enemies way easier to see and probably makes headshots easier to land - Makes long range fights easier too and would probably give away Snipers
>
> There is a phenomenon in FPS… as graphics get better… that players are harder to discern at a distance - just like real life. Especially if said player is partially obscured and not actively moving against the background.

That’s why Red Vs Blue was a good system. When talking about bigger maps, most of them had a lot of Brown, Grey, or Green. Red and Blue stuck out like a sore thumb.

Outlines make it easier for everyone, which I guess is a good thing overall. I just can’t imagine too many players being happy when they get spotted because of an outline lol, it’s like a visual aide.

It makes sense lore wise but lore probably shouldn’t be an argument when talking about Multiplayer.