So 343i listened to my thread and fixed a problem.

Hey guys!

So a month ago I posted this thread:

https://www.halowaypoint.com/en-us/forums/58b8518e005f432381ab99fbcaf931e0/topics/the-exploits-of-breakout/8bd9b9c8-c55d-4a00-ad41-0dc62bd4c501/posts?page=2#post29

stating that there were certain exploits players could make on certain maps in Breakout. Here is what I’ve found that they’ve fixed.

Trident: There are pillars on the ledges where players could hop on top of to get on the map, this has been fixed by making the pillars taller so players can’t hop on them. But more importantly, they got rid of THAT PIECE THEY LEFT FROM TRIDENT 1.0!!! Now the map actually looks good.

Gombol: They put invisible walls on the back of the map so players can’t hop outside the map.

Trench: There is now a kill boundary on the top of the map.

Altitude: Fixed the outside of the map by putting blocks in the way of the ramp players would use to jump out of the map.

Just goes to show guys that 343i does listen, and they do a lot of work into fixing things. Good job 343i!