It was a bad idea of 343 to remove the “kick you out of scope when you take damage” feature, as now snipers in the hands of a skilled player will now be impossible to stop at long range.
I used to shoot snipers hiding to scare them off and let me get to another point safe, now that wont be possible. And quick scoping will be easier now, so now it will be pretty easy for them to kill players in close range using weapons MADE for that range.
It will be fine. I don;t see why they needed to change it, but it doesn’t bother me that much.
You want to know of a overpowered Sniper? Try one that has an X-Ray, shoots through walls, automatically locks onto a target, and is always an instant kill.
The kick might actually throw them off more than being unscripted. My worries are about the random factor of the kick and how much that one perk reduces it.
the flitching on the sniper is massive. I’ve seen someone who was scoping with it get shot and their reticle instantly pointed to the sky. I was like I’m fine with this, also before when I would try to unscope but get shot right before so I end up going in and out and in and out of scope. I’m not worried about sniper anymore than I was before halo 4.
Also the binary rifle has is not easy to use, when scoped the reticle is like this - - lol the best reticle wouldn’t you agree? Plus it’s only two shots to a clip
Flinch barely effects a good player. I’ve seen some get pounded by a br in close range, and the sniper guy was able to keep his reticule on the enemy for a headshot in zoom. It doesn’t look that noticeable.
Scope out should not have been ditched but whatev.
The instant unscoping can be usefull if you get hit from behind as otherwise your still scoped in for and extra slip second allowing your attacker extra kill time to place another DMR round to kill you. I’m going for engineer and operator in big team. Then I’ll do rouge just for the armour.
> It will be fine. I don;t see why they needed to change it, but it doesn’t bother me that much.
>
> You want to know of a overpowered Sniper? Try one that has an X-Ray, shoots through walls, automatically locks onto a target, and is always an instant kill.
Well Perfect Dark wasn’t designed around online multiplayer obviously.
I think not scoping out is stupid, but not for the same reason you do OP.
I’m the type of sniper that calculates the speed of the sensitivity and the enemies head location. Watch my clip on my fileshare called “snipe spree” and you’ll see what I do.
Im not worried the only thing that these new snipers will teach is for people to keep their heads down. And plus those guys in that vid are probably like MLG pro pro snipers.
> It was a bad idea of 343 to remove the “kick you out of scope when you take damage” feature, as now snipers in the hands of a skilled player will now be impossible to stop at long range.
>
> I used to shoot snipers hiding to scare them off and let me get to another point safe, now that wont be possible. And quick scoping will be easier now, so now it will be pretty easy for them to kill players in close range using weapons MADE for that range.
>
> So what do you think?