Snipers on Deadlock, and BTB in general

It frustrates me that there is no Sniper Rifle on Deadlock…The weapons they choose to have on this map confuse the -yoink- out of me.

There is only 1 level across all BTB maps which has 2 sniper rifles (I’m not counting binary rifles on antifreeze)…There should be one at each base on Recurve and a Railgun at top mid instead. There should be another Beam Rifle on Entombed.

Halo always use to put in multiple snipers that way they can battle each other, now its all lopsided, and everyone on both team has to go to 1 location to fight over the single sniper…Come the -yoink- on

We want sniper rifles!!! I’m sick of getting br’d and dmr’d across the map because there is hardly any risk. Give me a sniper so I can clear the 5 enemies off the top of the opposite base and my team can stop being spawn trapped inside of the base all game!!!

BTB is a minuscule shadow of the epic-ness that it use to be…

> 2533274794819994;1:
> It frustrates me that there is no Sniper Rifle on Deadlock…The weapons they choose to have on this map confuse the -yoink- out of me.
>
> There is only 1 level across all BTB maps which has 2 sniper rifles (I’m not counting binary rifles on antifreeze)…There should be one at each base on Recurve and a Railgun at top mid instead. There should be another Beam Rifle on Entombed.
>
> Halo always use to put in multiple snipers that way they can battle each other, now its all lopsided, and everyone on both team has to go to 1 location to fight over the single sniper…Come the -yoink- on
>
> We want sniper rifles!!! I’m sick of getting br’d and dmr’d across the map because there is hardly any risk. Give me a sniper so I can clear the 5 enemies off the top of the opposite base and my team can stop being spawn trapped inside of the base all game!!!
>
> BTB is a minuscule shadow of the epic-ness that it use to be…

Give one base a beam rifle and the other the sniper, and have a whiplash in the middle. That would make things interesting.

Actually though, I just want some more vehicular combat. Where is BTB Heavies?

> 2533274808945466;2:
> > 2533274794819994;1:
> > It frustrates me that there is no Sniper Rifle on Deadlock…The weapons they choose to have on this map confuse the -yoink- out of me.
> >
> > There is only 1 level across all BTB maps which has 2 sniper rifles (I’m not counting binary rifles on antifreeze)…There should be one at each base on Recurve and a Railgun at top mid instead. There should be another Beam Rifle on Entombed.
> >
> > Halo always use to put in multiple snipers that way they can battle each other, now its all lopsided, and everyone on both team has to go to 1 location to fight over the single sniper…Come the -yoink- on
> >
> > We want sniper rifles!!! I’m sick of getting br’d and dmr’d across the map because there is hardly any risk. Give me a sniper so I can clear the 5 enemies off the top of the opposite base and my team can stop being spawn trapped inside of the base all game!!!
> >
> > BTB is a minuscule shadow of the epic-ness that it use to be…
>
>
> Give one base a beam rifle and the other the sniper, and have a whiplash in the middle. That would make things interesting.
>
> Actually though, I just want some more vehicular combat. Where is BTB Heavies?

Ya i agree on the vehicle thing as well. The days of Scorpion battles on Blood Gulch are long gone it seems. They added the dumb gun-goose and thought they made an improvement to the game.

Nah. I’m glad 343 stuck with the design choice of Bungie to not have a sniper on Deadlock/Standoff. A sniper on that map would completely ruin any chance of being able to move about the map (as it is, DMRs cover a whole lot of ground). I can’t exactly remember if Headlong had one or two snipers, but one makes sense: asymmetrical map, spawn one sniper where you don’t have the elevation advantage. Recurve just isn’t a very good map in the first place.

Anyway, nah OP. Just…nah.

> 2533274805497312;4:
> Nah. I’m glad 343 stuck with the design choice of Bungie to not have a sniper on Deadlock/Standoff. A sniper on that map would completely ruin any chance of being able to move about the map (as it is, DMRs cover a whole lot of ground). I can’t exactly remember if Headlong had one or two snipers, but one makes sense: asymmetrical map, spawn one sniper where you don’t have the elevation advantage. Recurve just isn’t a very good map in the first place.
>
> Anyway, nah OP. Just…nah.

I am fine with deadlock as is, it makes the DMR’s more important to control and I love the carbine on that map lately. As for recurve, a change of weapons/vehicles will really help the map (maybe a banshee on each base? Looks like the top of the base is designed to hold a banshee and there are banshees on longbow which it was inspired by).

> 2533274808945466;5:
> > 2533274805497312;4:
> > Nah. I’m glad 343 stuck with the design choice of Bungie to not have a sniper on Deadlock/Standoff. A sniper on that map would completely ruin any chance of being able to move about the map (as it is, DMRs cover a whole lot of ground). I can’t exactly remember if Headlong had one or two snipers, but one makes sense: asymmetrical map, spawn one sniper where you don’t have the elevation advantage. Recurve just isn’t a very good map in the first place.
> >
> > Anyway, nah OP. Just…nah.
>
>
> I am fine with deadlock as is, it makes the DMR’s more important to control and I love the carbine on that map lately. As for recurve, a change of weapons/vehicles will really help the map (maybe a banshee on each base? Looks like the top of the base is designed to hold a banshee and there are banshees on longbow which it was inspired by).

I don’t know if there’s anything that would save Recurve. I just don’t see what the appeal of that map is. I guess the sniper spawn is relatively interesting to try and hold. But the bottom by laser spawn is a completely jumbled mess (and who decided that needs to be a spawn zone?). It’s too crowded for any type of vehicle play.The bases have a disinteresting layout and there aren’t enough viable options for getting to the top. I liked Longbow, but can’t see the inspiration at all.

Any long range power weapon on Deadlock would break the flow. As it is now, it is already too open. giving people the ability to one hit would just make it that much worse.

Standoff was decently balanced in Halo 3 because the spread on the BR burst made it very difficult to hit at long range. The BR in Halo 5 doesn’t have this spread, and it makes it so people are able to stand on top of their base and cross map. The addition of a DMR doesn’t help that at all either. If I were 343i I would remove the DMR, and replace the starting BR with the Halo 2 variant it would be way better. The Halo 2 BR’s bullet spread would go a long way in helping balance that map. Carbines could replace the DMRs and the current Carbine spawns could be replaced with Halo 5 BRs. I really do think that this would balance the map out a lot.

The Halo 2 BR having spread on its burst makes it difficult to cross map, which is the main issue with Halo 5 because the maps are so open because of sprint. Since they added it to the game, and its kill time is longer than the Halo 5 BR I think that the default starting weapon should be that Halo 2 BR instead of the Halo 5 BR. The Halo 5 BR having higher bullet magnetism and a slightly faster TTK are enough to warrant picking it up, and it should be placed on maps as pickups. If they made this change across all of BTB I think that it would positively impact he game. It would balance out spawns more, and reduce the amount of cross mapping, the biggest issue in the playlist.

> 2533274808945466;5:
> > 2533274805497312;4:
> > Nah. I’m glad 343 stuck with the design choice of Bungie to not have a sniper on Deadlock/Standoff. A sniper on that map would completely ruin any chance of being able to move about the map (as it is, DMRs cover a whole lot of ground). I can’t exactly remember if Headlong had one or two snipers, but one makes sense: asymmetrical map, spawn one sniper where you don’t have the elevation advantage. Recurve just isn’t a very good map in the first place.
> >
> > Anyway, nah OP. Just…nah.
>
>
> I am fine with deadlock as is, it makes the DMR’s more important to control and I love the carbine on that map lately. As for recurve, a change of weapons/vehicles will really help the map (maybe a banshee on each base? Looks like the top of the base is designed to hold a banshee and there are banshees on longbow which it was inspired by).

A Hydra should replace the Shotgun below Sniper. The Sniper should be replaced by a Beam Rifle (less bullet Magnetism) and a SPNKR should be added to the bridge above the Spartan Laser.

Maybe not the SPNKR, but the other changes should all happen. Also, starting BTB matches with a Halo 2 BR instead of the Halo 5 BR would lower the amount of cross mapping and spawn killing. Because the Halo 2 BR has more spread on its burst it is harder to hit people at range with the entire burst, balancing out cross mapping and encouraging closer play, even with sprint.

> 2533274800772611;7:
> Any long range power weapon on Deadlock would break the flow. As it is now, it is already too open. giving people the ability to one hit would just make it that much worse.
>
> Standoff was decently balanced in Halo 3 because the spread on the BR burst made it very difficult to hit at long range. The BR in Halo 5 doesn’t have this spread, and it makes it so people are able to stand on top of their base and cross map. The addition of a DMR doesn’t help that at all either. If I were 343i I would remove the DMR, and replace the starting BR with the Halo 2 variant it would be way better. The Halo 2 BR’s bullet spread would go a long way in helping balance that map. Carbines could replace the DMRs and the current Carbine spawns could be replaced with Halo 5 BRs. I really do think that this would balance the map out a lot.
>
> The Halo 2 BR having spread on its burst makes it difficult to cross map, which is the main issue with Halo 5 because the maps are so open because of sprint. Since they added it to the game, and its kill time is longer than the Halo 5 BR I think that the default starting weapon should be that Halo 2 BR instead of the Halo 5 BR. The Halo 5 BR having higher bullet magnetism and a slightly faster TTK are enough to warrant picking up the Halo 5 version, which should be placed on maps as pickups. If they made this change across all of BTB I think that there would be positive change. It would balance out spawns more, and reduce the amount of cross mapping, the biggest issue in the playlist.

Don’t you touch my DMR. Don’t you dare.

I do think the added cover to Deadlock allows for the inclusion of the DMR and accommodates the hit-scan BR. Controlling satellites is very important. I would understand reducing the DMRs at each base from two to one, though.

I think their weapon choices are fine.

Deadlock was inspired Standoff, which similarly didn’t have sniper rifles. Standoff was great because the warthogs (and inversely the spartan laser) were so important for map control, as well as team BR fire. Not every map needs a sniper rifle. Plus, I’m sick of people fighting over who gets to use it. If there were two snipers on Deadlock then dominant teams would control both and spawn kill the hell out of the other team (people would complain that the map is broken). The only chance I could see the gun working was if it spawned in only one location with only 8 bullets.

> 2533274805497312;4:
> Nah. I’m glad 343 stuck with the design choice of Bungie to not have a sniper on Deadlock/Standoff. A sniper on that map would completely ruin any chance of being able to move about the map (as it is, DMRs cover a whole lot of ground). I can’t exactly remember if Headlong had one or two snipers, but one makes sense: asymmetrical map, spawn one sniper where you don’t have the elevation advantage. Recurve just isn’t a very good map in the first place.
>
> Anyway, nah OP. Just…nah.

Original Standoff also use to be a Slayer & BTB level, now it is strictly BTB, 8v8.

Headlong had a sniper rifle and a beam rifle.

I was playing solo the other day, CTF on Deadlock, and literally could not get out of my base without dying because I was getting hit from across the map by multiple people no matter which entrance I left. There is no way to counter the DMR’s & Carbines from across the map and your entire team can get spawn trapped into the base.

Not to mention the guy who just parks the gun goose on one of the hills and shoots across the map at the enemies.

Even just replace the laser with 1 sniper rifle, its not like the laser is good for anything anyways.

> 2714893168226080;10:
> I think their weapon choices are fine.
>
> Deadlock was inspired Standoff, which similarly didn’t have sniper rifles. Standoff was great because the warthogs (and inversely the spartan laser) were so important for map control, as well as team BR fire. Not every map needs a sniper rifle. Plus, I’m sick of people fighting over who gets to use it. If there were two snipers on Deadlock then dominant teams would control both and spawn kill the hell out of the other team (people would complain that the map is broken). The only chance I could see the gun working was if it spawned in only one location with only 8 bullets.

Standoff was suppose to be the second coming of Blood Gulch!!!

Fine just replace the laser with a beam rifle or sniper, or binary

> 2533274794819994;11:
> > 2533274805497312;4:
> > Nah. I’m glad 343 stuck with the design choice of Bungie to not have a sniper on Deadlock/Standoff. A sniper on that map would completely ruin any chance of being able to move about the map (as it is, DMRs cover a whole lot of ground). I can’t exactly remember if Headlong had one or two snipers, but one makes sense: asymmetrical map, spawn one sniper where you don’t have the elevation advantage. Recurve just isn’t a very good map in the first place.
> >
> > Anyway, nah OP. Just…nah.
>
>
> Original Standoff also use to be a Slayer & BTB level, now it is strictly BTB, 8v8.
>
> Headlong had a sniper rifle and a beam rifle.
>
> I was playing solo the other day, CTF on Deadlock, and literally could not get out of my base without dying because I was getting hit from across the map by multiple people no matter which entrance I left. There is no way to counter the DMR’s & Carbines from across the map and your entire team can get spawn trapped into the base.
>
> Not to mention the guy who just parks the gun goose on one of the hills and shoots across the map at the enemies.
>
> Even just replace the laser with 1 sniper rifle, its not like the laser is good for anything anyways.

  1. Playing solo.

  2. Sounds like a typical Standoff experience with randoms, though you at least have a chance to wipe out the Hog gunner with precision weapons.

  3. Speak for yourself on the laser. The group I play with still holds the laser and it makes quick work of enemy Ghosts, Goosen (Goosi?), and Hogs.

> 2533274805497312;9:
> > 2533274800772611;7:
> > Any long range power weapon on Deadlock would break the flow. As it is now, it is already too open. giving people the ability to one hit would just make it that much worse.
> >
> > Standoff was decently balanced in Halo 3 because the spread on the BR burst made it very difficult to hit at long range. The BR in Halo 5 doesn’t have this spread, and it makes it so people are able to stand on top of their base and cross map. The addition of a DMR doesn’t help that at all either. If I were 343i I would remove the DMR, and replace the starting BR with the Halo 2 variant it would be way better. The Halo 2 BR’s bullet spread would go a long way in helping balance that map. Carbines could replace the DMRs and the current Carbine spawns could be replaced with Halo 5 BRs. I really do think that this would balance the map out a lot.
> >
> > The Halo 2 BR having spread on its burst makes it difficult to cross map, which is the main issue with Halo 5 because the maps are so open because of sprint. Since they added it to the game, and its kill time is longer than the Halo 5 BR I think that the default starting weapon should be that Halo 2 BR instead of the Halo 5 BR. The Halo 5 BR having higher bullet magnetism and a slightly faster TTK are enough to warrant picking up the Halo 5 version, which should be placed on maps as pickups. If they made this change across all of BTB I think that there would be positive change. It would balance out spawns more, and reduce the amount of cross mapping, the biggest issue in the playlist.
>
>
> Don’t you touch my DMR. Don’t you dare.
>
> I do think the added cover to Deadlock allows for the inclusion of the DMR and accommodates the hit-scan BR. Controlling satellites is very important. I would understand reducing the DMRs at each base from two to one, though.

lol

If there was the one DMR inside the base with a longer respawn timer, the top DMR was replaced by a Suppressor, and your starting weapon was changed to the Halo 2 BR I could see that working really well. Placing the DMR in the exact place that it has the most impact is terrible design (top of base). Forcing teams to move with the gun to the top of the map would go a long way in reducing its influence, while still allowing it to be used. They could also add a Halo 5 BR pickup to somewhere inside the base of each side to give people the option.

> 2533274794819994;11:
> > 2533274805497312;4:
> > Nah. I’m glad 343 stuck with the design choice of Bungie to not have a sniper on Deadlock/Standoff. A sniper on that map would completely ruin any chance of being able to move about the map (as it is, DMRs cover a whole lot of ground). I can’t exactly remember if Headlong had one or two snipers, but one makes sense: asymmetrical map, spawn one sniper where you don’t have the elevation advantage. Recurve just isn’t a very good map in the first place.
> >
> > Anyway, nah OP. Just…nah.
>
>
> Original Standoff also use to be a Slayer & BTB level, now it is strictly BTB, 8v8.
>
> Headlong had a sniper rifle and a beam rifle.
>
> I was playing solo the other day, CTF on Deadlock, and literally could not get out of my base without dying because I was getting hit from across the map by multiple people no matter which entrance I left. There is no way to counter the DMR’s & Carbines from across the map and your entire team can get spawn trapped into the base.
>
> Not to mention the guy who just parks the gun goose on one of the hills and shoots across the map at the enemies.
>
> Even just replace the laser with 1 sniper rifle, its not like the laser is good for anything anyways.

The solution to people using DMR so much isn’t to add a Sniper, its to lower the amount of DMRs on the map.

i agree deadlock needs a sniper, badly. laser, railgun, and rockets are not the right combination. i dont know that recurve needs another sniper though, i kind of enjoy the dynamic of sniper top middle (vulnerable to rocket turrets and everything else) so that you have to win that area of the map to get the sniper. if there was a sniper in each base it would make getting the gauss hog impossible for starters. you can easily see eachother at the other base so might cause people not to go top middle. adding 2 more power weapons to recurve could greatly throw off the balance of the map. i personally think recurve plays really well as it is.

antifreeze has two snipers, i guess you just dont like the binary rifle? i dont know how you can not consider that a sniper rifle, thats exactly what it is.

> 2535430774767416;16:
> i agree deadlock needs a sniper, badly. laser, railgun, and rockets are not the right combination. i dont know that recurve needs another sniper though, i kind of enjoy the dynamic of sniper top middle (vulnerable to rocket turrets and everything else) so that you have to win that area of the map to get the sniper. if there was a sniper in each base it would make getting the gauss hog impossible for starters. you can easily see eachother at the other base so might cause people not to go top middle. adding 2 more power weapons to recurve could greatly throw off the balance of the map. i personally think recurve plays really well as it is.
>
> antifreeze has two snipers, i guess you just dont like the binary rifle? i dont know how you can not consider that a sniper rifle, thats exactly what it is.

Antifreeze is balanced though because the map is claustrophobic. There is not really one spot where you can lock down the entire map. Deadlock has this issue, and adding a Sniper or Beam Rifle would make spawn killing and cross mapping even worse, on a map where both of those things are already an issue.

> 2535430774767416;16:
> i agree deadlock needs a sniper, badly. laser, railgun, and rockets are not the right combination. i dont know that recurve needs another sniper though, i kind of enjoy the dynamic of sniper top middle (vulnerable to rocket turrets and everything else) so that you have to win that area of the map to get the sniper. if there was a sniper in each base it would make getting the gauss hog impossible for starters. you can easily see eachother at the other base so might cause people not to go top middle. adding 2 more power weapons to recurve could greatly throw off the balance of the map. i personally think recurve plays really well as it is.
>
> antifreeze has two snipers, i guess you just dont like the binary rifle? i dont know how you can not consider that a sniper rifle, thats exactly what it is.

I think antifreeze is a good map, the binary just doesn’t have quite the impact on the game that I think a sniper has on other levels. Maybe it is just because that level is more balanced and I don’t really have any complaints about it.

Thanks for agreeing with me on Deadlock!

> 2533274800772611;17:
> > 2535430774767416;16:
> > i agree deadlock needs a sniper, badly. laser, railgun, and rockets are not the right combination. i dont know that recurve needs another sniper though, i kind of enjoy the dynamic of sniper top middle (vulnerable to rocket turrets and everything else) so that you have to win that area of the map to get the sniper. if there was a sniper in each base it would make getting the gauss hog impossible for starters. you can easily see eachother at the other base so might cause people not to go top middle. adding 2 more power weapons to recurve could greatly throw off the balance of the map. i personally think recurve plays really well as it is.
> >
> > antifreeze has two snipers, i guess you just dont like the binary rifle? i dont know how you can not consider that a sniper rifle, thats exactly what it is.
>
>
> Antifreeze is balanced though because the map is claustrophobic. There is not really one spot where you can lock down the entire map. Deadlock has this issue, and adding a Sniper or Beam Rifle would make spawn killing and cross mapping even worse, on a map where both of those things are already an issue.

I don’t necessarily think it would make across the map spawn killing / cross map killing any worse. But I can see how it might.

But Im glad everyone basically agrees that there is an issue with the cross map killing on this level. I agree reducing the # of DMR would go a long way

In short you want snipers because there op on those maps and you want take advantage of that.