"Poll should read: Should the sniper rifle user be unscoped when they receive damage or are shot at?"
Personally I’m finding the sniper rifle in its current form to be ridiculously powerful both when I’m on the shooting and receiving end. Why? Because when a player decides to take me on with a DMR (a perfectly legitimate strategy in any other Halo game) I usually win as him hitting me doesn’t make me lose my zoom.
In previous Halo games if you wanted to take down a sniper you’d keep hitting him with anything you had to knock his scope away, allowing you to move closer from one piece of cover to the next. It required accuracy and a fair bit of balls.
Now you have literally no option but to cower behind cover and hope you aren’t shot. That to me seems like an imbalance and a decrease in choice as far as combat goes.
Crap, I realised that the topic title was rather unclear.
I mean that if the person with the sniper rifle is shot at whilst zoomed in should their zoom drop. I did NOT mean after every shot fired the sniper rifle should unscope paha!
> Personally I’m finding the sniper rifle in its current form to be ridiculously powerful both when I’m on the shooting and receiving end. Why? Because when a player decides to take me on with a DMR (a perfectly legitimate strategy in any other Halo game) I usually win as him hitting me doesn’t make me lose my zoom.
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> In previous Halo games if you wanted to take down a sniper you’d keep hitting him with anything you had to knock his scope away, allowing you to move closer from one piece of cover to the next. It required accuracy and a fair bit of balls.
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> Now you have literally no option but to cower behind cover and hope you aren’t shot. That to me seems like an imbalance and a decrease in choice as far as combat goes.
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> Should the sniper rifle user be unscoped when they are shot at?
Yes. I love it when I get unscoped and get a no scope. I miss that feel.
> Crap, I realised that the topic title was rather unclear.
>
> I mean that if the person with the sniper rifle is shot at whilst zoomed in should their zoom drop. I did NOT mean after every shot fired the sniper rifle should unscope paha!
Yes, and the same should happen with every other weapon also. Like the BR, DMR, Carbine etc.
I think both Sniper Rifle, and any other weapon (mostly DMR) should do this. I don’t think it should be from a single shot, but if you take a certain amount of damage (wild guess, but lets say around what would take a quarter of your shield down) you should be unzoomed and have a slight delay (quarter of a second how about) before you can re-zoom.
This would fix both this issue, and my biggest problem with the un-zooming in Reach(and other halos) which was zooming back in when you get shot, because you were trying to zoom out and got hit right before you tried.
> This would fix both this issue, and my biggest problem with the un-zooming in Reach(and other halos) which was zooming back in when you get shot, because you were trying to zoom out and got hit right before you tried.
I feel that if the person about to be shot at can react to the sniper rifle user and hit them with any number of bullets then the sniper should be unscoped - it’s rewarding skilful play which I feel is always good.
The sniper has the upper hand and is able to choose their fights, it’s already a very powerful weapon.
Yeah, the sniper rifle should really unscope if the sniper takes damage. Trying to pepper a sniper with bullets was always a primary way to combat a sniper and it’s pretty much the only way to combat a sniper (besides taking cover, obviously).
And as a sniper, it was always easier to assess where enemy fire was coming from because after the first un-scoping hit you’d almost always get hit with a second shot that would point out where your enemy is.
> I think both Sniper Rifle, and any other weapon (mostly DMR) should do this. I don’t think it should be from a single shot, but if you take a certain amount of damage (wild guess, but lets say around what would take a quarter of your shield down) you should be unzoomed and have a slight delay (quarter of a second how about) before you can re-zoom.
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> This would fix both this issue, and my biggest problem with the un-zooming in Reach(and other halos) which was zooming back in when you get shot, because you were trying to zoom out and got hit right before you tried.
If your’e getting hit, why even “press” the trigger (or button) to descope? You know the game will do it for you; To say it simply, it’s a habit you have to get used to. Do not press the button if you are getting shot. In my first days of Halo 4 I had big problems when scoping, because I always thought that I would get descoped when shot, but since I didn’t, I died so many times trying to turn around and run when I was scoped in still.
> No they shouldn’t. Most players aren’t very good with the sniper.
You don’t balance a game around “most” players, you balance it around the best players.
The cold hard truth is that “most” players aren’t even affected by the games mechanics or design, the better you get the more the mechanics and the game itself affects what you do from match to match.
What I mean by this, is take map control/movement for example. The geometry of the map and certain spots/sightlines etc… literally DEFINE how a good player moves around the map, because there are obvious advantages to certain movements and spots over others. The map does not define movement for bad players. Go into a match of low level ranked in Halo 3 and you can see this. Players at that level will wander aimlessly and it is not the geometry of the map that makes them move certain places, they literally just go where they feel like it.
That is why you don’t design a game based on the least common denominator.
> > No they shouldn’t. Most players aren’t very good with the sniper.
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> You don’t balance a game around “most” players, you balance it around the best players.
Only in games meant to be an E-Sport. That sort of balancing concept ONLY works when all the balancing needs to be focused on making the pure competitive aspect better.
I’m not agreeing or disagreeing with you on the topic of how Halo4 needs to be balanced, mind you. I just wanted to throw that little tidbit in with what you said.
My opinion on the Topic is that the Sniper weapons SHOULD drop out of scope after a shot but NOT on taking damage, since the DMR and BR means an enemy could just randomly spam shots in your general direction and ruin your ability to make a shot. I saw someone mention that the BR and DMR should do this also, I disagree there.
> > > No they shouldn’t. Most players aren’t very good with the sniper.
> >
> > You don’t balance a game around “most” players, you balance it around the best players.
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> Only in games meant to be an E-Sport. That sort of balancing concept ONLY works when all the balancing needs to be focused on making the pure competitive aspect better.
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> I’m not agreeing or disagreeing with you on the topic of how Halo4 needs to be balanced, mind you. I just wanted to throw that little tidbit in with what you said.
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> My opinion on the Topic is that the Sniper weapons SHOULD drop out of scope after a shot but NOT on taking damage, since the DMR and BR means an enemy could just randomly spam shots in your general direction and ruin your ability to make a shot. I saw someone mention that the BR and DMR should do this also, I disagree there.
The only thing is balancing the entire game around the best players has no negative affect on the rest of the population.
> I think both Sniper Rifle, and any other weapon (mostly DMR) should do this. I don’t think it should be from a single shot, but if you take a certain amount of damage (wild guess, but lets say around what would take a quarter of your shield down) you should be unzoomed and have a slight delay (quarter of a second how about) before you can re-zoom.
>
> This would fix both this issue, and my biggest problem with the un-zooming in Reach(and other halos) which was zooming back in when you get shot, because you were trying to zoom out and got hit right before you tried.
I agree, just thought I ought to point something out: A quarter of your shield, IS one Shot
But yes, I prefer unzooming. The lack of tactical depth in this game is incredibly annoying, and unscope would at least bring a little tactical depth back.
i’m glad that other scoped weapons such as the DMR BR Carbine Lightrifle don’t un-zoom when you take damage but i think that sniper type weapons should un-zoom when a player takes damage otherwise it makes counter sniping far to difficult.
i have had games on maps such as complex where i see a sniper and got the first shot off and hit him yet he still stays scoped in and shoots me in the head, this has happened multiple times a game and in many different games, none of the sniper rifles are overpowered but the ability to stay zoomed in gives snipers an unfair advantage even against competent counter-sniper.
> i’m glad that other scoped weapons such as the DMR BR Carbine Lightrifle don’t un-zoom when you take damage but i think that sniper type weapons should un-zoom when a player takes damage otherwise it makes counter sniping far to difficult.
> i have had games on maps such as complex where i see a sniper and got the first shot off and hit him yet he still stays scoped in and shoots me in the head, this has happened multiple times a game and in many different games, none of the sniper rifles are overpowered but the ability to stay zoomed in gives snipers an unfair advantage even against competent counter-sniper.
It’s true, with this change the entire concept of even being a “counter-sniper” is non existent paha!
Every weapon should be able to be countered effectively by a skilled player (with the exception, of rockets to some degree as they are a point to kill weapon designed to reward map control).