Sniper reticle looks awful

I have no idea why the sniper reticle changed. We’ve always had the same reticle in literally every halo. Why change it for infinte wuth the big outter circle ??? So pointless…

Agreed

Yeah I’d like it if the outer circle was smaller in hipfire mode and non existent scoped in.

looks fine. Its not really that big of deal

> 2533274840624875;4:
> looks fine. Its not really that big of deal

It’s not halo so no it doesn’t look fine…

> 2533274855463139;5:
> > 2533274840624875;4:
> > looks fine. Its not really that big of deal
>
> It’s not halo so no it doesn’t look fine…

and why is another circle outside a small circle not halo. It not existing in prior interations does not inherently make it not halo. Otherwise any new weapon after CE could be argued to be not halo

> 2533274840624875;6:
> > 2533274855463139;5:
> > > 2533274840624875;4:
> > > looks fine. Its not really that big of deal
> >
> > It’s not halo so no it doesn’t look fine…
>
> and why is another circle outside a small circle not halo. It not existing in prior interations does not inherently make it not halo. Otherwise any new weapon after CE could be argued to be not halo

Nah that’s not the logic here it’s changing what aesthetically pleases the masses for the sake of change which is not needed at all…

> 2533274855463139;7:
> > 2533274840624875;6:
> > > 2533274855463139;5:
> > > > 2533274840624875;4:
> > > > looks fine. Its not really that big of deal
> > >
> > > It’s not halo so no it doesn’t look fine…
> >
> > and why is another circle outside a small circle not halo. It not existing in prior interations does not inherently make it not halo. Otherwise any new weapon after CE could be argued to be not halo
>
> Nah that’s not the logic here it’s changing what aesthetically pleases the masses for the sake of change which is not needed at all…

how do you know its aethetically pleasing to the masses? You cant apply your preferences to everyone. In reality (though I cant say for certain since I dont have the data), id argue a majority of people probably did not notice and or care about the outer circle otherwise we def would have seen more posts about it among those who take the time to participate on the forum.

Yeah the sniper in general did not feel great. I’m not sure you knew but it didn’t even have good accuracy no scoping. If you went into the range on the tier 1 sniper drill and lined up a no scope on the far bot it would miss like half the time. It literally wouldn’t go where you were aiming. In addition it actually had bloom and this is on top of it having no AA at all. You could fire it faster than how long it took the bloom circle to reset. It really felt terrible to use. It also has such low aim assist that it felt impossible and clunky to use on controller in my opinion. They need to get rid of the circle like you’re saying. Make it actually accurate on no scoping, get rid of the bloom, and up the AA on it slightly. Then it might feel fun to use.

Also I want it to be hard to use still I think thats great, but it felt clunky and way too hard to use in the flight.

I understand how many people might not be happy with the sniper reticule change, since it’s been the same for so long.

I’m not one who subscribes to the “that’s how it’s always been” reasoning behind anything in life, so I would rather ask “what’s the impact?”

I think the sniper has moved back to being a projectile, rather than the (close to) hit scan sniper we got in at least the last 1.5 titles (H5, H2A). So I wonder if the size of the outside circle is formatted to help lead shots at longer ranges? Or possibly its size is formatted to quickly get your reticule in place and help you decide when best to zoom in.

That’s my guess for why the change happened. The inner circle still pretty much matches what we’re used to, so I wasn’t rubbed the wrong way by the change. If ther out reticule doesn’t serve an actual purpose then I do feel like the change was silly

> 2614366390849210;10:
> I understand how many people might not be happy with the sniper reticule change, since it’s been the same for so long.
>
> I’m not one who subscribes to the “that’s how it’s always been” reasoning behind anything in life, so I would rather ask “what’s the impact?”
>
> I think the sniper has moved back to being a projectile, rather than the (close to) hit scan sniper we got in at least the last 1.5 titles (H5, H2A). So I wonder if the size of the outside circle is formatted to help lead shots at longer ranges? Or possibly its size is formatted to quickly get your reticule in place and help you decide when best to zoom in.
>
> That’s my guess for why the change happened. The inner circle still pretty much matches what we’re used to, so I wasn’t rubbed the wrong way by the change. If ther out reticule doesn’t serve an actual purpose then I do feel like the change was silly

its def still hitscan. The only projectile based weapons so far are needler, pulse carbine, skewer (i think plasma pistol) and the heat weave, Basically anything UNSC is hitscan

> 2533274840624875;11:
> > 2614366390849210;10:
> > I understand how many people might not be happy with the sniper reticule change, since it’s been the same for so long.
> >
> > I’m not one who subscribes to the “that’s how it’s always been” reasoning behind anything in life, so I would rather ask “what’s the impact?”
> >
> > I think the sniper has moved back to being a projectile, rather than the (close to) hit scan sniper we got in at least the last 1.5 titles (H5, H2A). So I wonder if the size of the outside circle is formatted to help lead shots at longer ranges? Or possibly its size is formatted to quickly get your reticule in place and help you decide when best to zoom in.
> >
> > That’s my guess for why the change happened. The inner circle still pretty much matches what we’re used to, so I wasn’t rubbed the wrong way by the change. If ther out reticule doesn’t serve an actual purpose then I do feel like the change was silly
>
> its def still hitscan. The only projectile based weapons so far are needler, pulse carbine, skewer (i think plasma pistol) and the heat weave, Basically anything UNSC is hitscan

Guys, no fps Halo game in existence has ever had hit-scan, this is a myth, a misunderstanding that came from Halo 3 having slower velocity. By many this myth is mistaken for fact.
I doubt Infinite will be any different, I would bet that it’s projectile based for sure, just like the rest of them

As for the topic in hand. I didn’t personally quite understand the change, was it to indicate that we’re not more accurate while zooming anymore? If it still plays exactly the same, I do prefer how it used to be, but I wouldn’t go as far as to call it not halo, lots of reticles have changed through the years.

> 2533274947805189;12:
> > 2533274840624875;11:
> > > 2614366390849210;10:
> > > I understand how many people might not be happy with the sniper reticule change, since it’s been the same for so long.
> > >
> > > I’m not one who subscribes to the “that’s how it’s always been” reasoning behind anything in life, so I would rather ask “what’s the impact?”
> > >
> > > I think the sniper has moved back to being a projectile, rather than the (close to) hit scan sniper we got in at least the last 1.5 titles (H5, H2A). So I wonder if the size of the outside circle is formatted to help lead shots at longer ranges? Or possibly its size is formatted to quickly get your reticule in place and help you decide when best to zoom in.
> > >
> > > That’s my guess for why the change happened. The inner circle still pretty much matches what we’re used to, so I wasn’t rubbed the wrong way by the change. If ther out reticule doesn’t serve an actual purpose then I do feel like the change was silly
> >
> > its def still hitscan. The only projectile based weapons so far are needler, pulse carbine, skewer (i think plasma pistol) and the heat weave, Basically anything UNSC is hitscan
>
> Guys, no fps Halo game in existence has ever had hit-scan, this is a myth, a misunderstanding that came from Halo 3 having slower velocity. By many this myth is mistaken for fact.
> I doubt Infinite will be any different, I would bet that it’s projectile based for sure, just like the rest of them
>
> As for the topic in hand. I didn’t personally quite understand the change, was it to indicate that we’re not more accurate while zooming anymore? If it still plays exactly the same, I do prefer how it used to be, but I wouldn’t go as far as to call it not halo, lots of reticles have changed through the years.

This is just flat out wrong lol, H2 was hitscan. The bungie devs even confirmed it in a vidoc about H3 where they said they switched to projectile from hitscan when making H3 after H2.

I never got a shot at the sniper, changing the reticle sounds like a bold decision but I am sure I would grow used to it after a few weeks.

> 2533274836018143;13:
> This is just flat out wrong lol, H2 was hitscan. The bungie devs even confirmed it in a vidoc about H3 where they said they switched to projectile from hitscan when making H3 after H2.

I would really like a source to that claim, because we know for a fact that Halo 2 had projectiles. You can even slow them down by changing their speed properties in the game files to make it more obvious.

At least the BR reticle is back to the classic. So happy about that

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274801176260;15:
> > 2533274836018143;13:
> > This is just flat out wrong lol, H2 was hitscan. The bungie devs even confirmed it in a vidoc about H3 where they said they switched to projectile from hitscan when making H3 after H2.
>
> I would really like a source to that claim, because we know for a fact that Halo 2 had projectiles. You can even slow them down by changing their speed properties in the game files to make it more obvious.

General kid is a moron, Id suggest avoiding his videos. Let me see if I can find this H3 vidoc

> 2533274840624875;11:
> > 2614366390849210;10:
> > I understand how many people might not be happy with the sniper reticule change, since it’s been the same for so long.
> >
> > I’m not one who subscribes to the “that’s how it’s always been” reasoning behind anything in life, so I would rather ask “what’s the impact?”
> >
> > I think the sniper has moved back to being a projectile, rather than the (close to) hit scan sniper we got in at least the last 1.5 titles (H5, H2A). So I wonder if the size of the outside circle is formatted to help lead shots at longer ranges? Or possibly its size is formatted to quickly get your reticule in place and help you decide when best to zoom in.
> >
> > That’s my guess for why the change happened. The inner circle still pretty much matches what we’re used to, so I wasn’t rubbed the wrong way by the change. If ther out reticule doesn’t serve an actual purpose then I do feel like the change was silly
>
> its def still hitscan. The only projectile based weapons so far are needler, pulse carbine, skewer (i think plasma pistol) and the heat weave, Basically anything UNSC is hitscan

Hhmmm… when I was using it I’m pretty sure I was having to lead my shots a little bit. Definitely not a much as the skewer, but I felt like I was missing when my reticule wasn’t on the leading edge of the player in whatever direction they were moving. I saw a couple breakdown sniper vids come out yesterdaythat i haven’t watched yet. Those will probably give us a decent idea.

> 2533274836018143;17:
> > 2533274801176260;15:
> > > 2533274836018143;13:
> > > This is just flat out wrong lol, H2 was hitscan. The bungie devs even confirmed it in a vidoc about H3 where they said they switched to projectile from hitscan when making H3 after H2.
> >
> > I would really like a source to that claim, because we know for a fact that Halo 2 had projectiles. You can even slow them down by changing their speed properties in the game files to make it more obvious.
>
> General kid is a moron, Id suggest avoiding his videos. Let me see if I can find this H3 vidoc

Dude, I don’t care who posted that video, he literally has video evidence in that clip. It disproves the fact that Halo 2 has hitscan because you can literally push objects out of the way after the shot was fired and they won’t hit it.

> 2533274855463139;7:
> > 2533274840624875;6:
> > > 2533274855463139;5:
> > > > 2533274840624875;4:
> > > > looks fine. Its not really that big of deal
> > >
> > > It’s not halo so no it doesn’t look fine…
> >
> > and why is another circle outside a small circle not halo. It not existing in prior interations does not inherently make it not halo. Otherwise any new weapon after CE could be argued to be not halo
>
> Nah that’s not the logic here it’s changing what aesthetically pleases the masses for the sake of change which is not needed at all…

Fundamentally I disagree with you. This game is set years after the original Halo. I would expect as advanced as Humanity is in the 26th Century, that their weapons would evolve over time. Saying that it wouldn’t is preposterous because it happens just as fast if not faster here in the 21st Century. I would say changes to the default weaponry is expected in a game that takes place 8 years after the original Halo: CE.