Sniper Glare NEEDS to go

It’s pretty obvious why the glare is there. It’s just 343 giving away more information for free to players that don’t pay attention to all the other free information about power weapons. Add it to the list. The sniper report and contrail is information enough.

1 Like

I feel like Halo Infinite seriously devalues map knowledge with the Ping system and HUD icons for Power Weapons. There’s no reason to learn the intricacies of the map when the game just tells you where items are.
It was cool on launch for Halo 3, to find stuff like the Snipers under the bridge or the Active Camo/Overshield underneath those. Infinite just says “HEY! Sniper that way! Go fetch!” Feels way less rewarding.

1 Like

I would be fine with the glare if the maps lightning had a role in it but it doesn’t atm. Be it night or day the glare is there and in snipers its like im looking at the sun itself.

1 Like

Never said I was great. I’m honestly trash with the sniper. That’s why I run around with the bulldog in shotty snipes lmao.

Yeah, use to be that part of the skill gap was knowing when a power weapon or power up was picked up and knowing the timer for said item so you could be the first to jump on it when it respawned (or coordinate with your team). Now we have timers, multiple announcements, waypoints, highlighted dropped weapons, did I miss any? Almost certainly did.

2 Likes

I would like the glare to go away. Back in the day, the way you located a sniper was the smoke trail from the bullets. It was never an issue for people before.

Now, if they don’t want to remove then as someone said above, i think the glare should have a 2-3 second duration that the player being aimed at sees.

1 Like

“Imagine getting headshotted without notice that you’re getting aimed at”
What like every other Halo game and most other shooters?
“the glare offers a warning to force you to move into safety and you want to take it away”

Yes, why not? It wasn’t an existing mechanic, it’s inclusion has no meaningful value to gameplay, if you see someone has a sniper then you can choose to move into safety or not.
It’s funny the main argument for player outlines is that it doesn’t play like a beacon that signals exactly where people are even when you couldn’t possibly of noticed them (which is false it blatantly helps the player) Are you saying you need a special mechanic to replace what your eyes should be doing, even when most other shooters don’t do this?

As for the second sentence, yea if you get sniped and you didn’t see it then…you were sniped lol. You shouldn’t complain if a weapon that is designed to be played at extremely long distance kills you from a place you can’t see them.

As for the last sentence you make it seem like the sniper rifle is some nuclear level threat that is a hair away from breaking the game, it’s near non-existent in Infinite, even in the good Halo games when the sniper was prominent, it was never this near game breaking presence it’s been mythologised as here.

6 Likes

If there’s no analog then you can’t get a true comparison, only a similar one. How is your example a true comparison? red reticule, grenade hitmarkers, and other markers don’t actively interrupt the other player, in this case by blinding them.

It does change how the game functions, you’re more likely to randomly miss a headshot on players who produce glare, since you are now unable to discern the head hitbox and have to guess, it’s absurd to think it doesn’t affect accuracy when the best players in the world miss frequently due to glare. You can pull up tournament footage and see many whiffs that just wouldn’t happen because of a mechanic that’s only there to be an annoyance.

1 Like

Agreed do dark mode enabled on the glare lol

>“land your shots”
> admits to not being able to land your shots either the next reply

My work here is done.

1 Like

I wouldn’t mind being on the receiving end. I think they need to reduce the glare by at least half or make it the same as the BR. You should at least have to be looking for it and have to spot it. The way it is now, is like a sun in the distance. It’s impossible to not see it

1 Like
  • Sniper glare needs to go
  • Sniper glare needs to be reduced significantly
  • Keep it how it is currently

0 voters

OMG, how did we even play H:CE, H2, H3 and Reach?!

3 Likes

Personally I think the examples I provided are a lot more comparable given they have indirect impacts on gameplay like sniper glare does. Bloom and abilities like armor lock have direct impacts on the game.

Snipe glare does not directly impact your accuracy the way bloom does. There is no getting used to bloom or learning the hit boxes with bloom like there is with sniper glare. Bloom always by its nature includes some level of randomness. There is nothing random about glare in this game that directly impacts your accuracy. It can indirectly affect accuracy but that is a different conversation.

All in all I could take or leave sniper glare. Do I personally like it? Not really but like grenade hit markers or red reticule it’s not really a hill I’m going to die on either because it doesn’t directly impact any gameplay mechanic.

We really need to switch up tactics here. We need to start asking how sniper glare made it to this to begin with. No one involved could be surprised by it being horribly received if they have ever played a halo title.

Sniper glare does need removed, but that is baseline and we cant be fighting for the baseline that everyone already knows. Why in the world was sniper glare allowed to exist in this form in the first place? Each and every person who took that change up the chain of command with positive endorsement should lose their job. It is an extreme reaction, but very appropriate given the context (the only infinite dev time so far has been promptly undone when it has actually had the intended consequences) rightfully so no one wanted any of it). We cant just be reiterating the obvious feedback indefinitely and getting back surprised pika in return consistently.
There is no justification for the sniper glare in halo infinite, or the sniper playlist being trash the way it is either for that matter. Management has got to go.

2 Likes

This is also 100% why they removed player collision in my mind, because “people standing in doorways” has never been a halo problem not easily resolved with a shot or grenade. I wish they could just apply to work for the activision branch of the megacompany and quit butchering flagship franchises for sport.

3 Likes

there are TOO many hard scopers to even try to use that argument and not even that this a free to play before what may have been the top 40 percent of players are now the top 10 percent if you go into team snipers playlist you get blinded it also just makes it really hard to see the enemys head because the glare takes up a huge portion of thier upper body let alone just head

2 Likes

Narrow the width/ field the glare is visible from.

/ - / - | - \ - \
Can_Can_Can_Can_Can
Vs
/ - / - | - \ - \
Can’t Can Can _ Can_Can’t

And remove it from non power weapons

2 Likes

A mistake that should’ve stayed behind in Halo 5 Gorbians

I agree the glare on the sniper is way too strong.

Remove it from BR and Commando and make that the brightness in the sniper/skewer/shock/stalker.

It’s silly in team snipers as it is.