Sniper design is confused

Yeah for some reason after 2556 the UNSC decided to add small flashlights to the end of every scope for the sole purpose of allowing the enemy to see that a soldier was aiming at them.

3 Likes

To sow fear into the hearts of enemies. That time in BTB when you peek out and see 3 white and 2 red stars shining in your direction…

that would be good, an AR having predictable recoil like in MW2019 or R6S

I don’t know the lore implications of having a super hi-tech helmet that can zoom in with the AR but not be able to have some sort of sniper helmet mode where it uses the helmet to zoom in with that as well.

High zoom with AR is useless because AR has too much spread and bloom to be useful in anything but close, maybe close-mid range…
On the other hand, zooming with the Sidekick could be better as it has low spread and bloom and can be used as a semi-precision weapon.
Actually, I don’t know why we can’t adjust zooms if it’s the helmet zooming, not the weapon… Though it looks like for sniper weapons you use the weapon’s scopes.

You could also make a case for the energy shields helping keep your weapon steady while taking shots, since the shot isn’t actually hitting you.

I find it somewhat telling that there’s no descoping in the campaign. As if they knew that making weapons that only work while scoped would be unusable in most cases with descoping turned on.

2 Likes

halo 4 didn’t have descoping and a lot of people hated it. tho i thought it was some what balanced, when you were scoped in and got hit your reticle went to the moon, later they dropped a perk as dlc that negated the affect

Actually, it’d be quite logical if hits didn’t descope you when you have a shield, but you’d get instantly descoped when they break your shield because you get hit physically on your armor…